Narrow your search

Library

KU Leuven (2)

UAntwerpen (2)

KBR (1)

LUCA School of Arts (1)

Odisee (1)

Thomas More Kempen (1)

Thomas More Mechelen (1)

UCLouvain (1)

UCLL (1)

UGent (1)

More...

Resource type

book (2)


Language

English (2)


Year
From To Submit

2013 (1)

2010 (1)

Listing 1 - 2 of 2
Sort by

Book
Hollywood gamers : digital convergence in the film and video game industries.
Author:
ISBN: 9780253222312 9780253355249 Year: 2010 Publisher: Bloomington Indiana university press

Loading...
Export citation

Choose an application

Bookmark

Abstract

"For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man."--From publisher description.


Book
Game localization : translating for the global digital entertainment industry
Authors: ---
ISBN: 9789027271860 9027271860 1299776434 9781299776432 9027224560 9789027224569 9789027224576 9027224579 9789027224569 Year: 2013 Volume: 106 Publisher: Amsterdam : John Benjamins,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book's readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

Keywords

Multimedia systems --- Audio-visual equipment --- Translating and interpreting --- Computer games --- Video games --- Video games industry --- #KVHA:Vertaalwetenschap --- #KVHA:Game localization --- #KVHA:Vertaling video spel --- 651.926 --- 651.926 Translating. Interpreting --- Translating. Interpreting --- Video game industry --- Electronic games industry --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Interpretation and translation --- Interpreting and translating --- Language and languages --- Literature --- Translation and interpretation --- Translators --- Audio-visual education --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Research --- Technological innovations --- Programming --- Design --- Translating --- Equipment and supplies --- Research. --- Technological innovations. --- Programming. --- Audiovisuel --- Traduction et interprétation --- Jeux d'ordinateur --- Design. --- Innovations --- Programmation --- Mass communications --- Computer. Automation --- Translation science --- Computerspellen --- Softwarelocalisatie. --- Vertaalwetenschap. --- software. --- Multimedia systems - Research --- Audio-visual equipment - Technological innovations --- Translating and interpreting - Technological innovations --- Computer games - Programming --- Video games - Design --- Video games industry - Technological innovations --- Computer games industry --- Internet games industry --- Electronic industries --- Toy industry

Listing 1 - 2 of 2
Sort by