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Information systems --- Hypertext systems --- Bibliography --- Hypermedia systems
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Information systems --- Hypermedia systemen (Informatica) --- Systèmes hypermedia (Informatique) --- Hypertext systems --- Interactive multimedia --- Hypermedia systems --- Interactive media --- Computer software --- Hypertext --- Hypertext systems. --- Hypermedia systems.
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Information systems --- Hypertext systems --- Hypertexte --- Hypermedia systems --- 621.397 --- 654.145 --- AA / International- internationaal --- 654 --- Hypertext --- Interactive multimedia --- Interactive media --- Computer software --- Informatieverwerking. Bureautica. --- Hypermedia systems. --- Hypertext systems. --- Informatieverwerking. Bureautica
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"This book is a workshop-based practice in which people are taught to use digital media to create short audio-video stories, usually about their own lives, placing the universal human delight in narrative and self expression into the hands of everyone, bringing a timeless form into the digital age, and giving a voice to the myriad tales of everyday life as experienced by ordinary people."--Global Books in Print.
Fiction --- storytelling --- Computer architecture. Operating systems --- Mass communications --- Digital storytelling --- Storytelling --- Interactive multimedia --- Data processing --- Story-telling --- Telling of stories --- Oral interpretation --- Children's stories --- Folklore --- Oral interpretation of fiction --- Hypermedia systems --- Interactive media --- Computer software --- Performance --- Storytelling - Data processing
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Information systems --- Hypermedia systemen (Informatica) --- Hypermedia systems --- Hypertext (Systèmes) --- Hypertext systems --- Hypertext-systemen --- Literature and technology --- Literatuur en technologie --- Littérature et technologie --- Systèmes hypermedia (Informatique) --- Criticism --- Data processing --- Criticism [Textual ]
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Information systems --- Interactive multimedia. --- Multimédias interactifs --- HyTime (Computer program language) --- Multimédias interactifs --- HyTime (Document markup language) --- Interactive multimedia --- Hypermedia systems --- Interactive media --- Computer software --- Hypermedia/Time-based Structuring Language (Document markup language) --- Document markup languages
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Interactive multimedia --- Entertainment computing --- Social media --- Law and legislation --- User-generated media --- Communication --- User-generated content --- Amusements --- Electronic data processing --- Hypermedia systems --- Interactive media --- Computer software --- Entertainment computing. --- Law and legislation. --- Computer Science
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Language and languages --- Interactive multimedia --- Computer-assisted instruction --- -Foreign languages --- Languages --- Anthropology --- Communication --- Ethnology --- Information theory --- Meaning (Psychology) --- Philology --- Linguistics --- Hypermedia systems --- Interactive media --- Computer software --- -Computer-assisted instruction --- talenonderwijs --- Computer assisted instruction --- Second language acquisition --- Langue seconde --- Allemand (Langue) --- Computer-assisted instruction for foreign speakers --- Enseignement assisté par ordinateur pour des étrangers --- Interactive multimedia. --- Computer-assisted instruction. --- (vak)didactiek talen --- Enseignement assisté par ordinateur pour des étrangers --- -Hypermedia systems --- Foreign languages --- Didactics of German --- Didactics of languages --- Lerarenopleiding --- (vak)didactiek talen. --- German language --- Acquisition --- Language and languages - Computer-assisted instruction
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The movie industry is changing rapidly, due in part to the adoption of digital technologies. Distributors now send films to theaters electronically. Consumers can purchase or rent movies instantly online and then watch them on their high-definition televisions, their laptops, or even their cell phones. Meanwhile, social media technologies allow independent filmmakers to raise money and sell their movies directly to the public. All of these changes contribute to an "on-demand culture," a shift that is radically altering film culture and contributing to a much more personalized viewing experience. Chuck Tryon offers a compelling introduction to a world in which movies have become digital files. He navigates the complexities of digital delivery to show how new modes of access-online streaming services like YouTube or Netflix, digital downloads at iTunes, the popular Redbox DVD kiosks in grocery stores, and movie theaters offering digital projection of such 3-D movies as Avatar-are redefining how audiences obtain and consume motion picture entertainment. Tryon also tracks the reinvention of independent movies and film festivals by enterprising artists who have built their own fundraising and distribution models online. Unique in its focus on the effects of digital technologies on movie distribution, On-Demand Culture offers a corrective to address the rapid changes in the film industry now that movies are available at the click of a button.
Microeconomics --- Film --- Sociology of culture --- Motion pictures. --- Digital media --- Interactive multimedia. --- Motion pictures --- Influence. --- Distribution --- Social aspects. --- Mass communications --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- Hypermedia systems --- Interactive media --- Computer software --- Electronic media --- New media (Digital media) --- Digital communications --- Online journalism --- History and criticism --- digtial content delivery.
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Hypermedia systems --- Hypertext systems --- Literature --- -Literature and technology --- Poetics --- Poetry --- Industry and literature --- Technology and literature --- Technology --- Belles-lettres --- Western literature (Western countries) --- World literature --- Philology --- Authors --- Authorship --- Hypertext --- Interactive multimedia --- Interactive media --- Computer software --- Study and teaching --- Technique --- Hypertext systems. --- Thematology --- Information systems --- Interactive multimedia. --- Literature and technology. --- Poetics. --- Lerarenopleiding --- Study and teaching. --- (vak)didactiek talen. --- HYPERTEXT SYSTEMS --- LITERATURE --- POETICS --- STUDY AND TEACHING
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