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Until recently, all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limit
Geometry, Algebraic. --- Computer science --- Object-oriented methods (Computer science) --- Mathematics. --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Computer mathematics --- Electronic data processing --- Mathematics --- Algebraic geometry --- Geometry
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With his new book, More Process Patterns, Scott Ambler picks up where Process Patterns left off. In this book, the author presents process patterns for the second half of the development lifecycle. He covers the Deliver phase and the Maintain and Support phase of large-scale, object-oriented system development. Each presented pattern is based upon proven, real-world techniques and is geared toward medium to large-size organizations who need to develop software internally to support their main line of business. The book covers major management issues, such as people and risk management, and quality assurance. Developers and project managers who have just taken their first OO development course will find this book essential. It takes the true needs of software development and delivery into consideration, including cross-project, maintenance, operations, and support issues. This book uses the Unified Modeling Language (UML).
Object-oriented methods (Computer science) --- Computer software --- Development of computer software --- Software development --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Development.
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There has been an increasing demand in GIS for systems that support historical data: time-series data as well as mobility information. From a modelling perspective, there are advantages in integrating object-oriented analysis and design to databases as well as to visualisation capabilities of GIS.Object-Oriented Design for Temporal GIS explores the major components of the object-oriented analysis and design methods, how they can be used for modelling spatio-temporal data, and how these components are developed and maintained within a GIS. It also offers practical guidance to object-oriente
Geographic information systems. --- Object-oriented methods (Computer science) --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Geographical information systems --- GIS (Information systems) --- Information storage and retrieval systems --- Geography
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Until recently, information systems have been designed around different business functions, such as accounts payable and inventory control. Object-oriented modeling, in contrast, structures systems around the data--the objects--that make up the various business functions. Because information about a particular function is limited to one place--to the object--the system is shielded from the effects of change. Object-oriented modeling also promotes better understanding of requirements, clear designs, and more easily maintainable systems.This book focuses on recent developments in representational and processing aspects of complex data-intensive applications. The chapters cover "hot" topics such as application behavior and consistency, reverse engineering, interoperability and collaboration between objects, and work-flow modeling. Each chapter contains a review of its subject, followed by object-oriented modeling techniques and methodologies that can be applied to real-life applications.Contributors : F. Casati, S. Ceri, R. Cicchetti, L. M. L. Delcambre, E. F. Ecklund, D. W. Embley, G. Engels, J. M. Gagnon, R. Godin, M. Gogolla, L. Groenewegen, G. S. Jensen, G. Kappel, B. J. Krm̃er, S. W. Liddle, R. Missaoui, M. Norrie, M. P. Papazoglou, C. Parent, B. Perniei, P. Poncelet, G. Pozzi, M. Schreft, R. T. Snodgrass, S. Spaccapietra, M. Stumptner, M. Teisseire, W. J. van den Heuevel, S. N. Woodfield.
Engineering & Applied Sciences --- Computer Science --- Object-oriented methods (Computer science) --- Computer software --- Development. --- COMPUTER SCIENCE/General --- Development of computer software --- Software development --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Méthode orientée object (Informatique) --- Logiciels --- Development --- Développement --- Object-oriented methods (Computer science).
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Object-Oriented Analysis and Design for Information Systems clearly explains real object-oriented programming in practice. Expert author Raul Sidnei Wazlawick explains concepts such as object responsibility, visibility and the real need for delegation in detail. The object-oriented code generated by using these concepts in a systematic way is concise, organized and reusable. The patterns and solutions presented in this book are based in research and industrial applications. You will come away with clarity regarding processes and use cases and a clear understand of how to expa
Application software -- Development. --- Computer software -- Development. --- Object-oriented methods (Computer science). --- UML (Computer science). --- Object-oriented methods (Computer science) --- Engineering & Applied Sciences --- Computer Science --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design
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This is an introductory text that follows the software development process, from requirements capture to implementation, using an object-oriented approach. The book uses object-oriented techniques to present a practical viewpoint on developing software, providing the reader with a basic understanding of object-oriented concepts by developing the subject in an uncomplicated and easy-to-follow manner. It outlines standard object-oriented modelling techniques and illustrates them with a variety of examples and exercises, using UML as the modelling language and Java as the language of implementati
681.3*D15 --- 681.3*D15 Software: object-oriented programming --- Software: object-oriented programming --- Information Technology --- General and Others --- Object-oriented methods (Computer science) --- Computer software --- Development of computer software --- Software development --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Development.
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Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometricalgebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. Features -Explains GA as a natural extension of linear algebra and conveys its significance for 3D programming of geometry in graphics, vision, and robotics. -Systematically explores the concepts and techniques that are key to representing elementary objects and geometric operators using GA. -Covers in detail the conformal model, a convenient way to implement 3D geometry using a 5D representation space. -Presents effective approaches to making GA an integral part of your programming. -Includes numerous drills and programming exercises helpful for both students and practitioners. -Companion web site includes links to GAViewer, a program that will allow you to interact with many of the 3D figures in the book, and Gaigen 2, the platform for the instructive programming exercises that conclude each chapter.
Computer science --- Geometry, Algebraic. --- Object-oriented methods (Computer science). --- Mathematics. --- Object-oriented methods (Computer science) --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Computer mathematics --- Electronic data processing --- Mathematics --- Algebraic geometry --- Geometry
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Distributed Object Architectures with CORBA is a guide to creating a software architecture comprising distributed components. While it is based on OMG's Common Object Request Broker Architecture (CORBA) standard, the principles also apply to architecture built with other technology (such as Microsoft's DCOM). As ORB products evolve to incorporate new additions to CORBA, the knowledge and experience required to build stable and scalable systems is not widespread. With this book the reader can develop the skills and knowledge that is necessary for building such systems. The book assumes a familiarity with object-oriented concepts and the basics of CORBA. Software developers who are new to building systems with CORBA-based technologies will find this book a useful guide to effective development.
CORBA (Computer architecture) --- Object-oriented methods (Computer science) --- Distributed operating systems (Computers) --- Operating systems (Computers) --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Common Object Request Broker Architecture (Computer architecture) --- Computer architecture --- Middleware --- Design and construction. --- 681.3*D3 --- 681.3*D3 Programming languages --- Programming languages
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Object-oriented methods (Computer science) --- System design --- Engineering & Applied Sciences --- Computer Science --- Design, System --- Systems design --- Electronic data processing --- System analysis --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System Design
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Systems on a chip --- Application-specific integrated circuits --- Object-oriented methods (Computer science) --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- SOC design --- Systems on chip --- Embedded computer systems --- Design and construction.
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