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"Long after painting, sculpture, photography, and film developed along with their materials - canvas and panel, marble and bronze, and celluloid film - a new generation of art has emerged in which digital, electronic, architectural, and performative materials have offered new forms for creative expression and experience. In much of this new art, the medium - no longer composed of passive materials - now embraces and challenges viewers to work as co-creators of aesthetic experience. Starting from the impossibility of understanding this new and complex art solely within the framework of contemporary art history and criticism, The Engagement Aesthetic offers new modes of critique for new media works of art, literature, and performance that operate in complex ways. Blending a range of methodologies from phenomenology, art history, linguistics, and statistical analysis, Ricardo explores how a new kinship between individual participation, electronic media, virtual and actual space, and mediated language results in a new aesthetic of mutual engagement."--Bloomsbury Publishing.
Aesthetics of art --- New media art --- 7.01 --- digitale kunst --- fenomenologie --- kunst --- kunsttheorie --- media --- mediatheorie --- Merleau-Ponty Maurice --- nieuwe media --- Arts, Modern --- New media art.
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Providing a clear, systematic account of the evolution of Bellour's thought on the nature of cinematic representation, the impact of digital technology and the response of the spectator, this is an essential guide to the work of a major contemporary thinker.
Bellour, Raymond. --- Film criticism --- film --- filmtheorie --- Frankrijk --- twintigste eeuw --- eenentwintigste eeuw --- Bellour Raymond --- filmanalyse --- kunst --- videokunst --- digitale kunst --- nieuwe media --- 791.41 --- Motion picture criticism --- Motion pictures --- Moving-picture criticism --- Criticism --- Evaluation --- Film criticism. --- Filmkritik. --- Bellour, Raymond, --- Bellour, Raymond
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Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve
Processing (Computer program language) --- Interactive multimedia. --- Hypermedia systems --- Interactive media --- Computer software --- Object-oriented programming languages --- Programmeertaal --- Programmeren --- Digitale kunst --- Audiovisuele media --- Beeldbewerking --- Interactive multimedia --- Processing (Langage de programmation) --- Multimédias interactifs
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