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Modern Hollywood is dominated by a handful of studios: Columbia, Disney, Fox, Paramount, Universal, and Warner Bros. Threatened by independents in the 1970's, they returned to power in the 1980's, ruled unquestioned in the 1990's, and in the new millennium are again besieged. But in the heyday of this new classical era, the major studios movies - their stories and styles - were astonishingly precise biographies of the studios that made them. Movies became product placements for their studios, advertising them to the industry, to their employees, and to the public at large. If we want to know how
Motion picture studios --- Motion picture industry --- Motion pictures --- Companies, Motion picture --- Film companies --- Film studios --- Motion picture companies --- Motion picture production companies --- Moving-picture studios --- Production companies, Motion picture --- Studios, Motion picture --- Business enterprises --- History. --- Hollywood (Los Angeles, Calif.)
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The Film Studio sheds new light on the evolution of global film production, highlighting the role of film studios worldwide. The authors explore the contemporary international production environment, identifying various types of film studios and investigating the consequences for Hollywood, international film production, and the studio locations.
Industrial location. --- Motion picture industry. --- Motion picture studios. --- Business enterprises --- Business location --- Corporations --- Industries --- Industries, Location of --- Location of industries --- Plant location --- Companies, Motion picture --- Film companies --- Film studios --- Motion picture companies --- Motion picture production companies --- Moving-picture studios --- Production companies, Motion picture --- Studios, Motion picture --- Film industry (Motion pictures) --- Moving-picture industry --- Location --- Regional planning --- Space in economics --- Cultural industries
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In Shanghai Filmmaking , Huang Xuelei invites readers to go on an intimate, detailed, behind-the-scenes tour of the world of early Chinese cinema. She paints a nuanced picture of the Mingxing Motion Picture Company, the leading Chinese film studio in the 1920's and 1930's, and argues that Shanghai filmmaking involved a series of border-crossing practices. Shanghai filmmaking developed in a matrix of global cultural production and distribution, and interacted closely with print culture and theatre. People from allegedly antagonistic political groupings worked closely with each other to bring a new form of visual culture and a new body of knowledge to an audience in and outside China. By exploring various border crossings, this book sheds new light on the power of popular cultural production during China’s modern transformation.
Motion picture studios --- History. --- Mingxing Motion Picture Company --- Companies, Motion picture --- Film companies --- Film studios --- Motion picture companies --- Motion picture production companies --- Moving-picture studios --- Production companies, Motion picture --- Studios, Motion picture --- Business enterprises --- History --- Star Motion Picture Company --- Mingxing Film Company --- Star Film Company (China) --- 明星影片公司 --- Míngxīng Yǐngpiān Gōngsī --- E-books
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This book sheds new light on the under-researched period of early British cinema through a history of the British and Colonial Kinematograph Company in the years 1908-1916, when it became one of Britain's leading film producers. The book provides an account of its films and personalities, and explores its production methods and business practices.
Cinema industry --- Media studies --- 20th century history: c 1900 to c 2000 --- Films, cinema --- United Kingdom, Great Britain --- film; cinema; cinematography; media; Britain; melodrama; spectacle; history; British --- Motion pictures. --- Motion picture studios. --- Motion pictures --- History --- Companies, Motion picture --- Film companies --- Film studios --- Motion picture companies --- Motion picture production companies --- Moving-picture studios --- Production companies, Motion picture --- Studios, Motion picture --- Business enterprises --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- History and criticism
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Death of the Moguls is a detailed assessment of the last days of the "rulers of film." Wheeler Winston Dixon examines the careers of such moguls as Harry Cohn at Columbia, Louis B. Mayer at MGM, Jack L. Warner at Warner Brothers, Adolph Zukor at Paramount, and Herbert J. Yates at Republic in the dying days of their once-mighty empires. He asserts that the sheer force of personality and business acumen displayed by these moguls made the studios successful; their deaths or departures hastened the studios' collapse. Almost none had a plan for leadership succession; they simply couldn't imagine a world in which they didn't reign supreme. Covering 20th Century-Fox, Selznick International Pictures, Metro-Goldwyn-Mayer, Paramount Pictures, RKO Radio Pictures, Warner Brothers, Universal Pictures, Republic Pictures, Monogram Pictures and Columbia Pictures, Dixon briefly introduces the studios and their respective bosses in the late 1940's, just before the collapse, then chronicles the last productions from the studios and their eventual demise in the late 1950's and early 1960's. He details such game-changing factors as the de Havilland decision, which made actors free agents; the Consent Decree, which forced the studios to get rid of their theaters; how the moguls dealt with their collapsing empires in the television era; and the end of the conventional studio assembly line, where producers had rosters of directors, writers, and actors under their command. Complemented by rare, behind-the-scenes stills, Death of the Moguls is a compelling narrative of the end of the studio system at each of the Hollywood majors as television, the de Havilland decision, and the Consent Decree forced studios to slash payrolls, make the shift to color, 3D, and CinemaScope in desperate last-ditch efforts to save their kingdoms. The aftermath for some was the final switch to television production and, in some cases, the distribution of independent film.
Film --- anno 1940-1949 --- anno 1950-1959 --- anno 1960-1969 --- Los Angeles [California] --- Motion picture studios --- Motion picture industry --- Motion pictures --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- Film industry (Motion pictures) --- Moving-picture industry --- Cultural industries --- Companies, Motion picture --- Film companies --- Film studios --- Motion picture companies --- Motion picture production companies --- Moving-picture studios --- Production companies, Motion picture --- Studios, Motion picture --- Business enterprises --- History --- History and criticism --- Hollywood (Los Angeles, Calif.) --- Hūlīwūd (Los Angeles, Calif.) --- Hollywood (Calif.) --- E-books
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"Focusing on six significant early film corporations in the United States and France--the Edison Manufacturing Company, American Mutoscope and Biograph, American Vitagraph, Georges Méliès's Star Films, Gaumont, and Pathé Frères--as well as smaller producers and film companies, Studios Before the System describes how filmmakers first envisioned the space they needed and then sourced modern materials to create novel film worlds. Artificially reproducing the natural environment, film studios helped usher in the world's Second Industrial Revolution and what Lewis Mumford would later call the "specific art of the machine." From housing workshops for set, prop, and costume design to dressing rooms and writing departments, studio architecture was always present though rarely visible to the average spectator in the twentieth century, providing the scaffolding under which culture, film aesthetics, and our relation to lived space took shape." --Cover.
film --- filmgeschiedenis --- filmproductie --- filmstudio's --- Verenigde Staten --- Frankrijk --- twintigste eeuw --- negentiende eeuw --- 791.43 --- Motion picture studios --- Motion picture industry --- Film industry (Motion pictures) --- Moving-picture industry --- Cultural industries --- Companies, Motion picture --- Film companies --- Film studios --- Motion picture companies --- Motion picture production companies --- Moving-picture studios --- Production companies, Motion picture --- Studios, Motion picture --- Business enterprises --- History --- Studios de cinéma --- Cinéma --- History. --- Industrie --- Histoire --- Studios de cinéma --- Industrie du cinéma --- Histoire et critique --- Film --- Architektur. --- Filmstudio. --- Filmtechnik. --- Frankreich. --- USA. --- Industrie du cinéma
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Contrary to theories of single person authorship, America's Corporate Art argues that the corporate studio is the author of Hollywood motion pictures, both during the classical era of the studio system and beyond, when studios became players in global dramas staged by massive entertainment conglomerates. Hollywood movies are examples of a commodity that, until the digital age, was rare: a self-advertising artifact that markets the studio's brand in the very act of consumption. The book covers the history of corporate authorship through the antithetical visions of two of the most dominant Hollywood studios, Warner Bros. and MGM. During the classical era, these studios promoted their brands as competing social visions in strategically significant pictures such as MGM's Singin' in the Rain and Warner's The Fountainhead. Christensen follows the studios' divergent fates as MGM declined into a valuable and portable logo, while Warner Bros. employed Batman, JFK, and You've Got Mail to seal deals that made it the biggest entertainment corporation in the world. The book concludes with an analysis of the Disney-Pixar merger and the first two Toy Story movies in light of the recent judicial extension of constitutional rights of the corporate person.
Motion picture studios --- Motion picture authorship --- Motion picture industry --- Film authorship --- Film-making (Motion pictures) --- Film scriptwriting --- Filmmaking (Motion pictures) --- Motion picture plays --- Motion picture scriptwriting --- Motion picture writing --- Motion pictures --- Movie-making --- Moviemaking --- Moving-picture authorship --- Screen writing --- Screenplay writing --- Screenwriting --- Scriptwriting, Film --- Scriptwriting, Motion picture --- Authorship --- Screenwriters --- Companies, Motion picture --- Film companies --- Film studios --- Motion picture companies --- Motion picture production companies --- Moving-picture studios --- Production companies, Motion picture --- Studios, Motion picture --- Business enterprises --- History. --- Play-writing --- Hollywood (Los Angeles, Calif.) --- History --- E-books
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Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
Computer graphics. --- Computer science. --- Entertainment computing. --- Interactive multimedia. --- Multimedia systems. --- Visual Arts --- Music, Dance, Drama & Film --- Engineering & Applied Sciences --- Art, Architecture & Applied Arts --- Computer Science --- Film --- Visual Arts - General --- Motion picture studios. --- Digital cinematography. --- Walt Disney Company. --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Companies, Motion picture --- Film companies --- Film studios --- Motion picture companies --- Motion picture production companies --- Moving-picture studios --- Production companies, Motion picture --- Studios, Motion picture --- Digital techniques --- Disney Studio --- 迪斯尼公司 --- Mei guo di shi ni gong si --- 美國迪士尼公司 --- Multimedia information systems. --- Computer Science. --- Media Design. --- Multimedia Information Systems. --- Computer Graphics. --- Walt Disney Productions --- Business enterprises --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Multimedia systems .
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Hollywood Vault is the story of how the business of film libraries emerged and evolved, spanning the silent era to the sale of feature libraries to television. Eric Hoyt argues that film libraries became valuable not because of the introduction of new technologies but because of the emergence and growth of new markets, and suggests that studying the history of film libraries leads to insights about their role in the contemporary digital marketplace. The history begins in the mid-1910s, when the star system and other developments enabled a market for old films that featured current stars. After the transition to films with sound, the reissue market declined but the studios used their libraries for the production of remakes and other derivatives. The turning point in the history of studio libraries occurred during the mid to late 1940s, when changes in American culture and an industry-wide recession convinced the studios to employ their libraries as profit centers through the use of theatrical reissues. In the 1950s, intermediary distributors used the growing market of television to harness libraries aggressively as foundations for cross-media expansion, a trend that continues today. By the late 1960s, the television marketplace and the exploitation of film libraries became so lucrative that they prompted conglomerates to acquire the studios. The first book to discuss film libraries as an important and often underestimated part of Hollywood history, Hollywood Vault presents a fascinating trajectory that incorporates cultural, legal, and industrial history.
Motion pictures --- Motion picture studios --- Motion picture industry --- Motion picture film collections --- Distribution. --- History --- Finance. --- Economic aspects. --- Book acquisition --- Film --- anno 1900-1999 --- Los Angeles [California] --- Film collections --- Film libraries --- Motion picture collections --- Motion picture libraries --- Moving-picture film collections --- Special libraries --- Film archives --- Companies, Motion picture --- Film companies --- Film studios --- Motion picture companies --- Motion picture production companies --- Moving-picture studios --- Production companies, Motion picture --- Studios, Motion picture --- Business enterprises --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- History and criticism --- american culture. --- business and industry. --- cinema. --- contemporary digital marketplace. --- cross media expansion. --- cultural studies. --- film industry. --- film libraries. --- film. --- filmmaking. --- films with sound. --- history of cinema. --- history. --- hollywood history. --- hollywood. --- industrial history. --- industry transformation. --- legal studies. --- long term implications. --- movie industry. --- new markets. --- old films. --- remakes. --- retrospective. --- silent era of film. --- star system. --- studio libraries. --- technology. --- television. --- theatrical reissues.
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