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"This book focuses on the study of the remarkable new source of geographic information that has become available in the form of user-generated content accessible over the Internet through mobile and Web applications. The exploitation, integration and application of these sources, termed volunteered geographic information (VGI) or crowdsourced geographic information (CGI), offer scientists an unprecedented opportunity to conduct research on a variety of topics at multiple scales and for diversified objectives. The Handbook is organized in five parts, addressing the fundamental questions: What motivates citizens to provide such information in the public domain, and what factors govern/predict its validity?What methods might be used to validate such information? Can VGI be framed within the larger domain of sensor networks, in which inert and static sensors are replaced or combined by intelligent and mobile humans equipped with sensing devices? What limitations are imposed on VGI by differential access to broadband Internet, mobile phones, and other communication technologies, and by concerns over privacy? How do VGI and crowdsourcing enable innovation applications to benefit human society? Chapters examine how crowdsourcing techniques and methods, and the VGI phenomenon, have motivated a multidisciplinary research community to identify both fields of applications and quality criteria depending on the use of VGI. Besides harvesting tools and storage of these data, research has paid remarkable attention to these information resources, in an age when information and participation is one of the most important drivers of development. The collection opens questions and points to new research directions in addition to the findings that each of the authors demonstrates. Despite rapid progress in VGI research, this Handbook also shows that there are technical, social, political and methodological challenges that require further studies and research."
Geographic information systems. --- Human computation. --- User-generated content. --- User-created content --- Electronic information resources --- Social media --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Distributed artificial intelligence --- Human-computer interaction --- Geographical information systems --- GIS (Information systems) --- Information storage and retrieval systems --- Geography
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"The foundations of a theoretical framework for understanding the value of crowdsourcing. Crowdsourcing is becoming increasingly important to academia as the Web transforms collaboration and communication and blurs institutional and professional boundaries. Crowdsourcing projects in the humanities have, for the most part, focused on the generation or enhancement of content in a variety of ways, leveraging the rich resources of knowledge, creativity, effort and interest among the public to contribute to academic discourse. Moreover, they have largely been insular activities, identifying a specific challenge that crowdsourcing might be used to address, and then trying to meet the challenge using methods and technologies adapted from crowdsourcing in other areas, such as the sciences or business. However, collectively, these activities have raised important questions about the nature and value of such collaboration with the wider public, the processes it involves, the affordances it provides and the challenges it raises. This study addresses these questions by laying the foundations for a theoretical framework in which the value of crowdsourcing can be understood, based on a systematic analysis of crowdsourcing concepts, methodologies and projects that locate crowdsourcing within the family of related (but distinct) concepts such as 'citizen science,' the 'wisdom of crowds' and 'public engagement.' Key points: Addresses crowdsourcing for the humanities and cultural material ; Provides a systematic, academic analysis of crowdsourcing concepts and methodologies ; Based on a systematic research programme ; Situates crowdsourcing conceptually within the context of related concepts such as 'citizen science,' the 'wisdom of crowds' and 'public engagement.'"--
Science --- History as a science --- Humanities --- Human computation. --- Group work in research. --- Research. --- Group research --- Research groups --- Teamwork in research --- Research --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Distributed artificial intelligence --- Human-computer interaction --- Learning and scholarship --- Classical education --- Humanities research
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Die digitale Revolution ist mit dem Versprechen verknüpft, die Selbstständigkeit des einzelnen Nutzers zu stärken. Der Aufstieg von kommerziellen Plattformen zur Koordination von Crowdarbeit stellt die Gültigkeit dieses Narrativs jedoch in Frage. In Crowd-Design analysiert Florian Alexander Schmidt die Entstehungsgeschichte, Funktionsweise und Rhetorik solcher Plattformen. Der Vergleich von historischen Crowd-Diskursen und Visionen der Online-Kollaboration bildet den Ausgangspunkt für eine kritische Betrachtung aktueller Ausprägungen von Crowdarbeit: Der Fokus der Studie liegt auf der Auslagerung von Designaufgaben unter Verwendung dieser Crowdsourcing-Plattformen. Grundlegenden Mechanismen, welche den Plattformbetreibern zur Motivation und Kontrolle der Crowds dienen, werden offengelegt. The digital revolution is interwoven with the promise to empower the user. Yet, the rise of centralised, commercial platforms for crowdsourced work questions the validity of this narrative. In Crowd-Design, Florian Alexander Schmidt analyses the workings and the rhetoric of crowdsourced work platforms by comparing the way they address the masses today with historic notions of the crowd. The utopian concepts of early online collaboration are taken as a vantage point from which to view and critique current and, at times, dystopian applications of crowdsourced work. The study is focused on the crowdsourcing of design tasks, but these specific applications are used to examine the design of the more general mechanisms employed by the platform providers to motivate and control the crowds. Crowd-Design is as much about the crowdsourcing of design as it is about the design of crowdsourcing.
Virtual work teams. --- Groupware (Computer software) --- Work design. --- Human computation. --- DESIGN / General. --- DESIGN / Graphic Arts / General. --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Distributed artificial intelligence --- Human-computer interaction --- Design of work systems --- Job design --- Work systems design --- Methods engineering --- Collaborative software --- Teamware (Computer software) --- Workgroup software --- Computer software --- Eteams (Virtual work teams) --- Virtual teams (Work teams) --- VTeams (Virtual work teams) --- Teams in the workplace --- Virtual work teams --- Work design --- Human computation --- E-books
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Confidentiality and Integrity in Crowdsourcing Systems focuses on identity, privacy, and security related issues in crowdsourcing systems and in particular the confidentiality and integrity of online data created via crowdsourcing. This book begins with an introduction to crowdsourcing and then covers the privacy and security challenges of Confidentiality. The book examines integrity in these systems and the management and control of crowdsourcing systems.
Human computation. --- Computer security. --- Crowdsourcing --- Human-based computation --- Human computation systems --- Computer privacy --- Computer system security --- Computer systems --- Computers --- Cyber security --- Cybersecurity --- Electronic digital computers --- Security of computer systems --- Security measures --- Crowdsourcing (Distributed artificial intelligence) --- Protection of computer systems --- Protection --- Engineering. --- Computer organization. --- Electrical engineering. --- Communications Engineering, Networks. --- Computer Systems Organization and Communication Networks. --- Electric engineering --- Engineering --- Organization, Computer --- Construction --- Industrial arts --- Technology --- Data protection --- Security systems --- Hacking --- Distributed artificial intelligence --- Human-computer interaction --- Telecommunication. --- Computer network architectures. --- Architectures, Computer network --- Network architectures, Computer --- Computer architecture --- Electric communication --- Mass communication --- Telecom --- Telecommunication industry --- Telecommunications --- Communication --- Information theory --- Telecommuting --- Data protection.
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The phenomenon of volunteered geographic information is part of a profound transformation in how geographic data, information, and knowledge are produced and circulated. By situating volunteered geographic information (VGI) in the context of big-data deluge and the data-intensive inquiry, the 20 chapters in this book explore both the theories and applications of crowdsourcing for geographic knowledge production with three sections focusing on 1). VGI, Public Participation, and Citizen Science; 2). Geographic Knowledge Production and Place Inference; and 3). Emerging Applications and New Challenges. This book argues that future progress in VGI research depends in large part on building strong linkages with diverse geographic scholarship. Contributors of this volume situate VGI research in geography’s core concerns with space and place, and offer several ways of addressing persistent challenges of quality assurance in VGI. This book positions VGI as part of a shift toward hybrid epistemologies, and potentially a fourth paradigm of data-intensive inquiry across the sciences. It also considers the implications of VGI and the exaflood for further time-space compression and new forms, degrees of digital inequality, the renewed importance of geography, and the role of crowdsourcing for geographic knowledge production.
Geographical perception. --- Geographic information systems --- Human computation --- Data mining --- Geography --- Earth & Environmental Sciences --- Geography-General --- Cartography --- Geographic information systems. --- Human computation. --- Data mining. --- Crowdsourcing --- Human-based computation --- Human computation systems --- Geography. --- Geographical information systems. --- Geographical Information Systems/Cartography. --- Data Mining and Knowledge Discovery. --- Algorithmic knowledge discovery --- Factual data analysis --- KDD (Information retrieval) --- Knowledge discovery in data --- Knowledge discovery in databases --- Mining, Data --- Database searching --- Geographical information systems --- GIS (Information systems) --- Information storage and retrieval systems --- Crowdsourcing (Distributed artificial intelligence) --- Distributed artificial intelligence --- Human-computer interaction
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This SpringerBrief discusses multiple forms of open-source-inspired outsourcing: opensourcing, innersourcing and crowdsourcing. It uses a framework-based comparison to explain the strengths and weaknesses of each approach. By pointing out characteristics along with benefits and pitfalls of each approach, the authors provide nuanced and research-based advice to managers and developers facing software sourcing decisions. The differences and commonalities of these three emerging approaches are carefully analyzed. Chapters explore the primary challenges of reliability, efficiency and robustness in open-source methods. Examples from industrial cases are included, along with extensive references to recent research. The brief concludes with a comparative analysis of approaches and outlines key implications to be aware of when outsourcing. Software Sourcing in the Age of Open: Leveraging the Unknown Workforce is designed for professionals and researchers interested in outsourcing challenges. The content is also suitable for postgraduate students interested in contemporary software sourcing approaches.
Computer Science. --- Software Engineering. --- IT in Business. --- Industrial Organization. --- Organization/Planning. --- Computer science. --- Software engineering. --- Industrial organization (Economic theory). --- Business planning. --- Informatique --- Génie logiciel --- Economie industrielle --- Projet d'entreprise --- Industrial organization (Economi. --- Management information systems. --- Engineering & Applied Sciences --- Computer Science --- Computer software --- Open source software. --- Human computation. --- Development. --- Crowdsourcing --- Human-based computation --- Human computation systems --- Computer software engineering --- Free software (Open source software) --- Open code software --- Opensource software --- Development of computer software --- Software development --- Organization. --- Planning. --- Information technology. --- Business --- Industrial organization. --- Data processing. --- Engineering --- Crowdsourcing (Distributed artificial intelligence) --- Distributed artificial intelligence --- Human-computer interaction --- Organisation --- Management --- Industries --- Organization --- Industrial concentration --- Industrial management --- Industrial sociology --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Business—Data processing. --- Creation (Literary, artistic, etc.) --- Executive ability
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This book attempts to link some of the recent advances in crowdsourcing with advances in innovation and management. It contributes to the literature in several ways. First, it provides a global definition, insights and examples of this managerial perspective resulting in a theoretical framework. Second, it explores the relationship between crowdsourcing and technological innovation, the development of social networks and new behaviors of Internet users. Third, it explores different crowdsourcing applications in various sectors such as medicine, tourism, information and communication technology (ICT), and marketing. Fourth, it observes the ways in which crowdsourcing can improve production, finance, management and overall managerial performance. Crowdsourcing, also known as “massive outsourcing” or “voluntary outsourcing,” is the act of taking a job or a specific task usually performed by an employee of a company or contractors, and outsourcing it to a large group of people or a community (crowd or mass) via the Internet, through an open call. The term was coined by Jeff Howe in a 2006 issue of Wired magazine. It is being developed in different sciences (i.e., medicine, engineering, ICT, management) and is used in the most successful companies of the modern era (i.e., Apple, Facebook, Inditex, Starbucks). The developments in crowdsourcing has theoretical and practical implications, which will be explored in this book. Including contributions from international academics, scholars and professionals within the field, this book provides a global, multidimensional perspective on crowdsourcing.
Economics/Management Science. --- Innovation/Technology Management. --- Entrepreneurship. --- IT in Business. --- Economics. --- Economie politique --- Entrepreneuriat --- Management information systems. --- Management --- Business & Economics --- Management Theory --- Human-computer interaction. --- Human computation. --- Crowdsourcing. --- Crowdsourcing --- Human-based computation --- Human computation systems --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Business. --- Management. --- Industrial management. --- Information technology. --- Business --- Business and Management. --- Data processing. --- Electronic data processing --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Business administration --- Business enterprises --- Business management --- Corporate management --- Corporations --- Industrial administration --- Management, Industrial --- Rationalization of industry --- Scientific management --- Industrial organization --- Administration --- Industrial relations --- Organization --- Entrepreneur --- Intrapreneur --- Capitalism --- Business incubators --- Trade --- Economics --- Commerce --- Industrial management --- Crowdsourcing (Distributed artificial intelligence) --- Distributed artificial intelligence --- Human-computer interaction --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Business—Data processing.
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"Showcases refereed papers dealing with all mathematical, computational and applied aspects of social computing"--Journal home page.
Human computation --- Online social networks --- Computer networks --- Computer networks. --- Human computation. --- Online social networks. --- Electronic social networks --- Social networking Web sites --- Crowdsourcing --- Human-based computation --- Human computation systems --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Social networks --- Social computing --- Mathematics of social networks --- Computational aspects of social networks --- Therory of social computing --- Social media --- Web sites --- Distributed artificial intelligence --- Human-computer interaction --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Sociotechnical systems --- Crowdsourcing (Distributed artificial intelligence) --- Distributed processing --- social computing --- complex networks --- social media --- Virtual communities --- Computer Science --- Computer. Automation --- Communities, Online (Online social networks) --- Communities, Virtual (Online social networks) --- Online communities (Online social networks)
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This book promotes the exploitation of novel and emerging approaches for mapping environmental and urban informatics empowered by citizens. Chapters are grouped in three sections representing the main subjects. The first section describes data acquisition and modeling. The second section focuses on the quality and reliability of data. The final section presents different methods of environmental monitoring and perception. The book includes diverse case studies from Mexico, the United States and Czech Republic. Topics covered in Citizen Empowered Mapping are of interest for research scholars, practitioners, postgraduates, and professionals from a variety of disciplines including geography, environmental science, geographic information science, social science, and computer science.
Geography. --- Earth sciences. --- Computers. --- Geographical information systems. --- Geographical Information Systems/Cartography. --- Information Systems and Communication Service. --- Earth Sciences, general. --- Geographic information systems. --- Human computation. --- Data mining. --- Algorithmic knowledge discovery --- Factual data analysis --- KDD (Information retrieval) --- Knowledge discovery in data --- Knowledge discovery in databases --- Mining, Data --- Crowdsourcing --- Human-based computation --- Human computation systems --- Geographical information systems --- GIS (Information systems) --- Crowdsourcing (Distributed artificial intelligence) --- Information systems. --- Cosmography --- Earth sciences --- World history --- Information storage and retrieval systems --- Geography --- Database searching --- Distributed artificial intelligence --- Human-computer interaction --- Geosciences --- Environmental sciences --- Physical sciences --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace
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This book studies the motivation of crowdworkers to find out how to attract more people and reach a higher quality of outcomes. The book first proposes a taxonomy for studying the motivation of crowdworkers including the potential influencing factors, different types of motivation, and possible consequences and outcomes related to the motivation. Next, the CWMS questionnaire, an instrument for measuring the underlying motivation of crowdworkers is developed. It considers different dimensions of motivation suggested by the Self-Determination Theory of motivation which is a well-established and empirically validated psychological theory used in various domains. This instrument can be used to study the effect of platform and user characteristics on the general motivation of crowdworkers. Later, the task-specific motivation of crowdworkers is studied in detail: Influencing factors are investigated, subjective methods for measuring them are evaluated, a model for predicting worker’s decision on taking a task is proposed, the relative importance of different factors for two populations of crowdworkers is studied, and finally, a model for predicting the expected workload (as one of the major influencing factors) given the task design is proposed.
Human computation. --- Employee motivation. --- Motivation in industry --- Work motivation --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Engineering. --- Social media. --- Signal, Image and Speech Processing. --- Information Systems Applications (incl. Internet). --- Social Media. --- Motivation (Psychology) --- Personnel management --- Psychology, Industrial --- Goal setting in personnel management --- Distributed artificial intelligence --- Human-computer interaction --- User-generated media --- Communication --- User-generated content --- Signal processing. --- Image processing. --- Speech processing systems. --- Application software. --- Computational linguistics --- Electronic systems --- Information theory --- Modulation theory --- Oral communication --- Speech --- Telecommunication --- Singing voice synthesizers --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Processing, Signal --- Information measurement --- Signal theory (Telecommunication) --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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