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This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
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The non-programmer's guide to creating 3D video games
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Computer animation --- Visualization --- Animation par ordinateur --- Visualisation --- 54.73 computer graphics --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Imagination --- Visual perception --- Imagery (Psychology) --- Animation (Cinematography) --- Computer graphics
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Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project.
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Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and...
Computer animation. --- Computer graphics. --- Computer science. --- Computer animation --- Visual Arts --- Art, Architecture & Applied Arts --- Photography --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Computer graphics
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The power of today's motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games, an industry insider explains the latest research developments in digit
Computer animation. --- Computer drawing. --- Computer graphics --- Drawing --- Image processing --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Digital techniques
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Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition establ
Computer animation. --- Computer drawing. --- Computer graphics --- Drawing --- Image processing --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Digital techniques --- Artificial intelligence. Robotics. Simulation. Graphics
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A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives.
Computer animation --- Animation (Cinematography) --- Animated films --- Cinematography --- Animated television programs --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Computer graphics --- History. --- Technique --- Animation par ordinateur --- Histoire.
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Create professional SCORM-compliant e-learning content with Adobe Captivate
Computer animation. --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Computer graphics --- Captivate (Electronic resource) --- Macromedia Captivate --- Captivate for Windows --- Macromedia Captivate for Windows --- Adobe Captivate
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If you are a data journalist, academician, student or freelance designer who wants to learn about data visualization, this book is for you. Basic knowledge of R programming is expected.
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