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Discover how stronger types mean cleaner, more efficient, and optimized PHP applications. This unique book looks at typed PHP: PHP types, strings, regular expressions, and more from PHP 7 as found in standard PHP libraries, user libraries, extensions, and cross-compilers. You'll see how to create a set of reusable tools that unify and ease the scalar types of PHP. PHP has a rich history and a dominant place on the web. It has achieved much despite language inconsistencies and difficulties. Bjarne Stroustrup once said: "There are only two kinds of languages: the ones people complain about and the ones nobody uses". PHP is one of those languages that everybody uses, yet that's often seen as a good reason to ignore the bad parts and just get stuff done. We're all for getting stuff done, and to that end, the author has used Plain Ol' PHP for many years. It's always bugged him how procedural PHP is, in an ecosystem of OOP libraries and frameworks. So he decided to take a deeper look at building a stronger type system on top of PHP. That's the goal of this book. What You'll Learn Discover the fundamentals of PHP strings, regex, underscores, native function inconsistencies, and more Examine the structure of PHP types including boxing, regex, namespace functions, composer autoload, null problem, optional values, and more Work with extensions like vagrant + phansible, provisioning, vagrant commands, SPL types, scalar objects, zephir, and more Design using scalar, SPL, zephir, structure types, resolving types, chaining, combining number types, PHPUnit, packaging, and more Plan for the future using a case study example.
Computer science. --- Computer programming. --- Programming languages (Electronic computers). --- Computer Science. --- Programming Techniques. --- Programming Languages, Compilers, Interpreters. --- PHP (Computer program language) --- Personal Home Page (Computer program language) --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Electronic data processing --- Languages, Artificial --- Computers --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Informatics --- Science --- Programming --- Programming languages (Electronic computers) --- Web Development.
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Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They’re effortless to use and they work everywhere. If you’ve ever wanted to make a game, join author Christopher Pitt. You’ll start with nothing and build fun games, in no time at all. What You'll Learn Make a game using JavaScript Master the game loop Handle player input, collision detection, gravity, ladders, and stairs Work with camera locking, mobs, and health Manage game inventory Handle mapping and more Who This Book Is For Those who are new to game development with some experience with JavaScript and web development.
Computer science. --- Computer Science. --- Game Development. --- Web Development. --- Computer games --- JavaScript (Computer program language) --- Programming. --- Computer game programming --- Game programming (Computer games) --- Domain-specific programming languages --- Object-oriented programming languages --- Scripting languages (Computer science) --- Computer programming --- Computer games—Programming. --- Computer programming. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Programming
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Learn everything you need to master the AdonisJs framework, including topics such as interacting with a database, rendering templates, writing asynchronous code, and hosting sites with SSL. Along the way, you’ll see how to build a commerce application, which lists products and allows shoppers to register and purchase those products. The site will feature a product catalog, a shopping cart, user registration and login, and profile management. The Definitive Guide to AdonisJs also covers how to create a front-end build chain, so that you can use a modern front-end framework, such as React. You’ll discover how to connect your front end to the server, so that data and transactions can be shared between the two. Finally, you’ll see how to secure and deploy the application to a virtual private server, including how to apply for and install an SSL certificate and start accepting payments. After reading and using this book, you’ll know all you need about AdonisJs. You’ll have the tools to turn that side-project you’ve been thinking about into a real money-making product. It is written by a web expert and reviewed by the AdonisJs project lead. This is the complete start-to-finish guide you’ve been waiting for. You will: Set up Node.js and AdonisJs, so that you can start building your application Create and use views and template code Implement cooperative multitasking, in JavaScript Represent eventual values with AdonisJs promises Organize and isolate your code in controllers and decorate them with middleware, to do things like authentication Build queries, using the Lucid DSL, and package these database entities up into model classes Validate form data and respond with the appropriate error messages Respond to general framework errors with custom error pages Learn the deeper parts of sessions and cookies Update the state of the user interface with WebSockets Host AdonisJs applications in a modern hosting environment.
JavaScript (Computer program language) --- Computer science. --- Computer programming. --- Computer Science. --- Web Development. --- Programming Techniques. --- Domain-specific programming languages --- Object-oriented programming languages --- Scripting languages (Computer science) --- Informatics --- Science --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Programming
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Application software --- User interfaces (Computer systems) --- JavaScript (Computer program language) --- Domain-specific programming languages --- Object-oriented programming languages --- Scripting languages (Computer science) --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Programming.
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Learn the tricks of simple procedural generation and how various genres, such as racing simulators, platformers, and roguelikes, can all benefit from these techniques. In this book, you'll learn how to combine hand-crafted content with algorithms to create immersive and beautiful environments. You'll learn how to create a seeding system, so that you can replay great levels with your friends. We'll cover how to create good tilesets, how to use the tilemap editor effectively, and how to inject just the right amount of logic into an otherwise automated machine that is your own personal procedural content generation engine. We will use 2D examples to demonstrate the concepts covered throughout the book. By the time you complete this book, you’ll have a good handle on how to add procedural generation to your games. What You Will Learn Learn to set up the perfect content generation system Master the tools for randomization and repeatability Understand how much content to craft versus how much to generate Who This Book Is For Basic familiarity with the Godot engine and GDScript is essential. While all concepts are explained in the book, it can be overwhelming learning these techniques at the same time as learning the engine.
Computer games—Programming. --- Open source software. --- Game Development. --- Open Source. --- Free software (Open source software) --- Open code software --- Opensource software --- Computer software --- Level design (Computer science) --- Video games --- Design. --- Computer games --- Game mapping (Computer science) --- Software architecture --- Design
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Build fast and effective applications using Masonite, a Python-based framework. This book covers creating an ecommerce application, but it’s certainly not the only kind of application you could build. By working on this kind of project, you’ll cover the broad range of topics and requirements you’re likely to find as you establish your own web empire. You’ll see how Masonite is a developer-centric Python framework, which provides all the tools you’ll need to build powerful and maintainable web applications. After reading and using this book, you'll have the tools to make and deploy your own web ecommerce application from scratch using the Masonite framework. You will: Customize your request and response cycle with middleware, route groups, and headers Add security into your application and protect against possible vulnerabilities Create and control your application’s maintenance features from a terminal Manage a database, so your teammates and environments will always be in sync Represent relational database data with object-oriented programming techniques Read and write from the file system Process large datasets and slow operations in the background Add real-time features and recurring tasks to your application.
Web applications. --- Applications, Web --- Applications, Web-based --- Web-based applications --- Weblications --- Application software --- Computer programming. --- Python (Computer program language). --- Programming languages (Electronic computers). --- Web Development. --- Python. --- Programming Languages, Compilers, Interpreters. --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Electronic data processing --- Languages, Artificial --- Scripting languages (Computer science) --- Computers --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Programming
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