Narrow your search

Library

KU Leuven (21)

Odisee (21)

Thomas More Kempen (21)

Thomas More Mechelen (21)

UCLL (21)

ULB (21)

ULiège (21)

VIVES (21)

UGent (7)


Resource type

book (21)


Language

English (21)


Year
From To Submit

2020 (1)

2019 (2)

2018 (1)

2017 (1)

2016 (2)

More...
Listing 1 - 10 of 21 << page
of 3
>>
Sort by

Book
Transactions on edutainment I
Author:
ISBN: 3540697446 3540697373 Year: 2008 Publisher: Berlin : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design. The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.

Keywords

Computer-assisted instruction. --- Educational games. --- Active learning. --- Action learning --- Activity learning --- Activity teaching --- Learning --- Experiential learning --- Instructive games --- Training games --- Education --- Games --- CAI (Computer-assisted instruction) --- Computer-aided instruction --- Computer-assisted learning --- Computer based instruction --- Computer-enhanced learning --- Electronic data processing in programmed instruction --- ILSs (Integrated learning systems) --- Integrated learning systems --- Microcomputer-aided instruction --- Microcomputer-assisted instruction --- Microcomputer-assisted learning --- Microcomputer-based instruction --- Teaching --- Educational technology --- Programmed instruction --- Telematics --- Simulation methods --- Data processing --- Library science. --- Computer science. --- Artificial intelligence. --- Multimedia systems. --- Library Science. --- User Interfaces and Human Computer Interaction. --- Computer Engineering. --- Artificial Intelligence. --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Fifth generation computers --- Neural computers --- Informatics --- Science --- Librarianship --- Library economy --- Bibliography --- Documentation --- Information science --- User interfaces (Computer systems). --- Computer engineering. --- Application software. --- Multimedia information systems. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Design and construction


Book
Transactions on edutainment II
Author:
ISBN: 3642032699 9786612332036 1282332031 3642032702 Year: 2009 Publisher: Berlin, Heidelberg : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It will cover aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The second volume in this series contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008. These papers are complemented by contributions from international experts in this field.

Keywords

Active learning -- Congresses. --- Computer games -- Congresses. --- Computer-assisted instruction -- Congresses. --- Educational games -- Congresses. --- Computer-assisted instruction --- Educational games --- Active learning --- Action learning --- Activity learning --- Activity teaching --- Instructive games --- Training games --- Education. --- Multimedia information systems. --- User interfaces (Computer systems). --- Application software. --- Education --- Computer engineering. --- Educational technology. --- Educational Technology. --- Computer Engineering. --- Computer Applications. --- Computers and Education. --- User Interfaces and Human Computer Interaction. --- Multimedia Information Systems. --- Data processing. --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Computers --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Training --- Aids and devices --- Design and construction --- Learning --- Experiential learning --- Games --- Simulation methods --- Computer science. --- Multimedia systems. --- Informatics --- Science --- Education—Data processing. --- Computer-assisted instruction. --- Educational games. --- CAI (Computer-assisted instruction) --- Computer-aided instruction --- Computer-assisted learning --- Computer based instruction --- Computer-enhanced learning --- Electronic data processing in programmed instruction --- ILSs (Integrated learning systems) --- Integrated learning systems --- Microcomputer-aided instruction --- Microcomputer-assisted instruction --- Microcomputer-assisted learning --- Microcomputer-based instruction --- Educational technology --- Programmed instruction --- Telematics --- Data processing


Book
Transactions on edutainment VII
Author:
ISSN: 03029743 ISBN: 3642290493 3642290507 Year: 2012 Volume: 7145 Publisher: Heidelberg ; New York : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual human; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.

Keywords

Engineering & Applied Sciences --- Computer Science --- Computer-assisted instruction --- Educational games --- Active learning --- Computer animation --- Action learning --- Activity learning --- Activity teaching --- Instructive games --- Training games --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Education --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computer Graphics. --- Computers and Education. --- Data processing. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Learning --- Experiential learning --- Games --- Multimedia systems. --- Education. --- Artificial Intelligence. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Application software. --- Education—Data processing. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software


Book
Transactions on edutainment.
Author:
ISBN: 3642184510 3642184529 Year: 2011 Publisher: New York : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.

Keywords

Engineering & Applied Sciences --- Computer Science --- Computer-assisted instruction. --- Computer games. --- Educational games. --- Instructive games --- Training games --- CAI (Computer-assisted instruction) --- Computer-aided instruction --- Computer-assisted learning --- Computer based instruction --- Computer-enhanced learning --- Electronic data processing in programmed instruction --- ILSs (Integrated learning systems) --- Integrated learning systems --- Microcomputer-aided instruction --- Microcomputer-assisted instruction --- Microcomputer-assisted learning --- Microcomputer-based instruction --- Teaching --- Data processing --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Education --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computer Graphics. --- Computers and Education. --- Data processing. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Games --- Application software --- Electronic games --- Educational technology --- Programmed instruction --- Telematics --- Multimedia systems. --- Education. --- Artificial Intelligence. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Training --- Application software. --- Education—Data processing. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Computer games --- Internet games --- Television games --- Videogames --- Video games.


Book
Transactions on edutainment III
Author:
ISBN: 3642112447 9786613563309 3642112455 1280385383 Year: 2009 Publisher: Berlin ; New York : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

Keywords

Computer Science --- Engineering & Applied Sciences --- Active learning. --- Computer games. --- Computer-assisted instruction. --- Educational games. --- Instructive games --- Training games --- CAI (Computer-assisted instruction) --- Computer-aided instruction --- Computer-assisted learning --- Computer based instruction --- Computer-enhanced learning --- Electronic data processing in programmed instruction --- ILSs (Integrated learning systems) --- Integrated learning systems --- Microcomputer-aided instruction --- Microcomputer-assisted instruction --- Microcomputer-assisted learning --- Microcomputer-based instruction --- Teaching --- Action learning --- Activity learning --- Activity teaching --- Data processing --- Computer science. --- Information storage and retrieval. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Information Storage and Retrieval. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computer Graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Education --- Games --- Educational technology --- Programmed instruction --- Telematics --- Application software --- Electronic games --- Learning --- Experiential learning --- Information storage and retrieva. --- Multimedia systems. --- Artificial Intelligence. --- Information storage and retrieval systems. --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Computer systems --- Electronic information resources --- Data libraries --- Digital libraries --- Information organization --- Information retrieval --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software

Technologies for e-learning and digital entertainment : first international conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006 : proceedings
Authors: ---
ISBN: 9783540334231 3540334238 3540334246 Year: 2006 Publisher: Berlin : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop.

Keywords

Computer-assisted instruction --- Educational games --- Active learning --- Enseignement assisté par ordinateur --- Jeux éducatifs --- Apprentissage par l'action --- Congresses. --- Congrès --- Computer Science --- Engineering & Applied Sciences --- Action learning --- Activity learning --- Activity teaching --- Instructive games --- Training games --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Education --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computer Graphics. --- Computers and Education. --- Data processing. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Learning --- Experiential learning --- Games --- Multimedia systems. --- Education. --- Artificial Intelligence. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Application software. --- Education—Data processing. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software


Book
Technologies for e-learning and digital entertainment : third international conference, Edutainment 2008, Nanjing, China, June 25-27, 2008 : proceedings
Authors: ---
ISBN: 9783540697343 3540697349 3540697365 Year: 2008 Publisher: Berlin : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

Keywords

Computer-assisted instruction --- Educational games --- Active learning --- Enseignement assisté par ordinateur --- Jeux éducatifs --- Apprentissage par l'action --- Congresses. --- Congrès --- Theory & Practice of Education --- Computer Science --- Education --- Engineering & Applied Sciences --- Social Sciences --- Computer games --- Action learning --- Activity learning --- Activity teaching --- Instructive games --- Training games --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Application software. --- Computer engineering. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Computer Engineering. --- Computer Applications. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Design and construction --- Learning --- Experiential learning --- Games --- Application software --- Electronic games --- Multimedia systems. --- Artificial Intelligence.


Book
Transactions on edutainment VIII
Authors: ---
ISSN: 03029743 ISBN: 3642314384 3642314392 Year: 2012 Volume: 7220 Publisher: Heidelberg ; New York : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

Keywords

Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Education --- Computer Science. --- Computers and Education. --- User Interfaces and Human Computer Interaction. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Multimedia Information Systems. --- Computer Graphics. --- Artificial Intelligence (incl. Robotics). --- Data processing. --- Computer-assisted instruction --- Educational games --- Active learning --- Action learning --- Activity learning --- Activity teaching --- Instructive games --- Training games --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Learning --- Experiential learning --- Games --- Education. --- Computer vision. --- Multimedia systems. --- Artificial Intelligence. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Education—Data processing. --- Optical data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment


Book
Transactions on edutainment.
Authors: --- ---
ISBN: 3642226388 3642226396 Year: 2011 Publisher: New York : Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011.

Keywords

Engineering & Applied Sciences --- Education --- Social Sciences --- Computer Science --- Theory & Practice of Education --- Computer-assisted instruction. --- Educational games. --- Computer games. --- Instructive games --- Training games --- CAI (Computer-assisted instruction) --- Computer-aided instruction --- Computer-assisted learning --- Computer based instruction --- Computer-enhanced learning --- Electronic data processing in programmed instruction --- ILSs (Integrated learning systems) --- Integrated learning systems --- Microcomputer-aided instruction --- Microcomputer-assisted instruction --- Microcomputer-assisted learning --- Microcomputer-based instruction --- Teaching --- Data processing --- Computer science. --- Multimedia information systems. --- User interfaces (Computer systems). --- Artificial intelligence. --- Computer graphics. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Artificial Intelligence (incl. Robotics). --- Information Systems Applications (incl. Internet). --- Multimedia Information Systems. --- Computer Graphics. --- Computers and Education. --- Data processing. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Informatics --- Science --- Digital techniques --- Application software --- Electronic games --- Games --- Educational technology --- Programmed instruction --- Telematics --- Multimedia systems. --- Education. --- Artificial Intelligence. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Training --- Application software. --- Education—Data processing. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software


Book
Transactions on Edutainment XIV
Authors: --- ---
ISBN: 3662566893 3662566885 Year: 2018 Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer,

Loading...
Export citation

Choose an application

Bookmark

Abstract

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.

Keywords

Computer science. --- Artificial intelligence. --- Image processing. --- Application software. --- Education --- Computer Science. --- Image Processing and Computer Vision. --- Artificial Intelligence (incl. Robotics). --- Computers and Education. --- Computer Appl. in Social and Behavioral Sciences. --- Data processing. --- Computer uses in education --- Computers in education --- Educational computing --- Microcomputer uses in education --- Microcomputers in education --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Informatics --- Science --- Computer vision. --- Education. --- Social sciences --- Artificial Intelligence. --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Computer games. --- Application software --- Electronic games --- Optical data processing. --- Education—Data processing. --- Optical computing --- Visual data processing --- Integrated optics --- Photonics --- Computers --- Optical equipment

Listing 1 - 10 of 21 << page
of 3
>>
Sort by