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This book reports on interdisciplinary research and practices in communication, interior, fashion and product design, highlighting strategies for systematizing the design approach in a global, digital world. It gathers a selection of chapters written by the authors of the best articles presented at the 7th EIMAD conference, held online on May 14–15, 2020, from Portugal. The works were chosen for their particular link to contemporary concerns in terms of identity, health and well-being, social inclusion, sustainability, education and environment and, among others. They cover and bridges between important aspects of design education, research and practice, as well as creativity and emerging technology, offering a timely perspective and a source of inspiration to researchers, professionals and educators in design, product development and related fields.
Design --- Creation (Literary, artistic, etc.) --- Industrial design. --- Interactive multimedia. --- Multimedia systems. --- Graphic arts. --- Industrial Design. --- Media Design. --- Graphic Design. --- Art, Graphic --- Arts, Graphic --- Graphic design (Graphic arts) --- Graphics --- Art --- Visual communication --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Hypermedia systems --- Interactive media --- Computer software --- Design, Industrial --- Mechanical drawing --- New products
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This book reports on interdisciplinary research and practices in communication, fashion, product, and interior design, highlighting strategies for systematizing the design approach in a global and digital world. It gathers a selection of chapters written by the authors of the best articles presented at the 8th EIMAD conference, on July 07–08, 2022, Portugal. This chapters were chosen considering their particular link to contemporary concerns and challenges, considering the design contribution to health and well-being, social inclusion, sustainable development, design education, and environment and, among others. They cover and bridges between important aspects of design education, research, and practice, as well as creativity and emerging technology, offering a timely perspective and a source of inspiration to researchers, professionals and educators in design, product development and related fields.
Graphic arts. --- Interactive multimedia. --- Multimedia systems. --- Art --- Graphic Design. --- Media Design. --- Creativity and Arts Education. --- Study and teaching. --- Design
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