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Book
Introducing SQLite for Mobile Developers
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ISBN: 1484217659 1484217667 Year: 2015 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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This brief book is an introduction to SQLite for both iOS and Android developers. The book includes an optional introduction to SQL, a discussion of when to use SQLite, and chapters devoted to using SQLite with the most likely programming languages and then goes through adding a simple database to an Android or iOS app and finally a chapter on managing the app’s life cycle. What You Will Learn: • The basics of SQLite • The SQL you need to use SQLite effectively • How to integrate a database into your mobile app. • How to maintain the app Who this book is for: This book is for Android or iOS developers who wish to use a lightweight but flexible database for their applications. It mobile development experience but does not assume anything but very basic database knowledge.


Book
Exploring Swift Playgrounds : The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code
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ISBN: 148422647X 1484226461 Year: 2017 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Learn how to build playgrounds so you can test your code, syntax, and ideas quickly. You can even learn from playgrounds built by others or build playgrounds to teach. And the playgrounds you build and use on your Mac and on your iPad are automatically shared using your Apple ID. Exploring Swift Playgrounds shows you how to use playgrounds to try out your basic app design ideas to see what they look like and how they behave. It doesn't matter if you can't remember a pesky little bit of syntax. Rather than look it up, you can try it out in a playground. More and more of the APIs are now available through playgrounds, so that you can do more than ever before. Going beyond print, the Swift Playgrounds book tool allows for immersive experiences for users learning code, organization processes, and anything else that can be described in the rich (and free) authoring tools provided by Apple. All of which you can learn how to use in Exploring Swift Playgrounds.


Book
Learn Computer Science with Swift : Computation Concepts, Programming Paradigms, Data Management, and Modern Component Architectures with Swift and Playgrounds
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ISBN: 1484230663 1484230655 Year: 2018 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Master the basics of solving logic puzzles, and creating algorithms using Swift on Apple platforms. This book is based on the curriculum currently being used in common computer classes. You’ll learn to automate algorithmic processes that scale using Swift in the context of iOS, macOS, tvOS, and watchOS. Begin by understanding how to think computationally: to formulate a computational problem and recognize patterns and ways to validate it. Then jump ahead past the abstractions and conceptual work into using code snippets to build frameworks and write code using Xcode and Swift. Once you have frameworks in place, you’ll learn to use algorithms and structure data. Finally, you’ll see how to bring people into what you’ve built through a useable UI and how UI and code relate.

Mac OS X developer's guide
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ISBN: 1281046450 9786611046453 0080510523 012251341X 9780080510521 9780122513411 Year: 2002 Publisher: San Diego, CA : London : Morgan kaufmann,

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Mac OS X, Apple's newest operating system for the Macintosh platform, is profoundly different from its earlier versions because of its similarity to the UNIX operating system. For developers writing software for OS X this means adjusting to two new environments to create applications and to access the enhanced features of the new OS, Cocoa and Carbon. Cocoa is an object-oriented API in which all future OS X programs will be written. Carbon is a transitional technology allowing compatibility of applications written for earlier versions of the Mac OS with Mac OS X.Mac OS X Developer's Gu


Book
Beginning Reactive Programming with Swift : Using RxSwift, Amazon Web Services, and JSON with iOS and macOS
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ISBN: 1484236203 1484236211 Year: 2018 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Learn the basics of reactive programming and how it makes apps more responsive. This book shows you how to incorporate reactive programming into existing development products and cycles using RXSwift and RXCocoa on iOS and Mac. As we move away from the traditional paradigm of typing or touching one step at a time to interact with programs, users expect apps to adapt and not need constant hand-holding. People today expect their devices to do much more than just follow commands. They expect devices to react and adapt. Reactive programming, a new term for asynchronous processing, requires new app architectures, and you'll learn how these are already built into iOS and macOS in many places. As part of this more complex environment, you'll move beyond Cocoa and Cocoa Touch to incorporate data from Amazon Web Services (AWS), JavaScript Object Notation (JSON), and other formats, and standards. Together with the concepts of reactive programming and RxSwift, these tools help you build more powerful and useful apps that have wide appeal and use.


Book
Implementing iOS and macOS Documents with the Files App : Managing Files and Ensuring Compatibility
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ISBN: 1484244923 1484244915 Year: 2019 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Rise above the basics of Xcode app development to implement tools like Share buttons and activity view controllers to share document content including parts of documents with other users and with other devices. This book fills the gap so that developers with even a fundamental knowledge of iOS and Swift can implement document creation, saving, and sharing in their apps. Since the launch of iPhone in 2007, users and developers have struggled with the fact that the file system is hidden. Fortunately the Files app in iOS 11 now offers this feature and it is supported by Apple apps such as Numbers, Pages, and Keynote as well as by the few third-party apps that support documents. By using the standard formats described in this book, you can make your app’s data shareable to and from other apps like Numbers, Pages, and Word. Files also provides an interface to tools such as Dropbox and iCloud so that users can open and modify documents in them. If you combine standard formats such as .doc, .docx, .jpeg, and .jpg with Dropbox and eMail, you have a simple way to implement and use cross-platform sharing to Macs, PCs, and Android devices. Implementing iOS and macOS Documents with the Files App provides the combination of skills developers need to build these types of apps—working with files and constructing documents.


Book
Learn Apple HomeKit on iOS : A Home Automation Guide for Developers, Designers, and Homeowners
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ISBN: 9781484215272 Year: 2016 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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This book is the complete guide to Apple's home automation technology, HomeKit. You’ll learn the HomeKit platform structure and how it supports devices—existing and planned—and you’ll get a thorough grounding on new and useful apps that deliver a new generation of home automation in a secure and innovative environment. Learn Apple HomeKit on the Mac and iOS shows you how to move to secure, home automation projects that integrate with your digital world automatically—after you set them up as described in the book. Having your calendar and appointments control your lights, locks, thermostat, and other home devices is the heart of home automation. In homes and small offices, you can banish notes taped to switches and controls that say, "Do not turn off this switch" or "Leave the thermostat alone." The book gets you up to speed on HomeKit, and it also answers some of the pesky questions, such as "What happens when the power goes out?" Along the way there are tips and suggestions for app developers, hardware manufacturers, interior designers, and real estate professionals. For programmers, there's an entire chapter (plus sections in other chapters) dedicated to the core coding issues. For non-programmers, this book is the perfect resource mastering the amazing potential of Apple HomeKit. With a knowledge of the framework, you can start from HomeKit and let your imagination run wild as you design compatible devices with unlimited capabilities. Go build your killer app, your game-changing product, or service!


Book
Implementing iOS and macOS Documents with the Files App : Managing Files and Ensuring Compatibility
Author:
ISBN: 9781484244920 1484244923 Year: 2019 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Abstract

Rise above the basics of Xcode app development to implement tools like Share buttons and activity view controllers to share document content including parts of documents with other users and with other devices. This book fills the gap so that developers with even a fundamental knowledge of iOS and Swift can implement document creation, saving, and sharing in their apps. Since the launch of iPhone in 2007, users and developers have struggled with the fact that the file system is hidden. Fortunately the Files app in iOS 11 now offers this feature and it is supported by Apple apps such as Numbers, Pages, and Keynote as well as by the few third-party apps that support documents. By using the standard formats described in this book, you can make your app’s data shareable to and from other apps like Numbers, Pages, and Word. Files also provides an interface to tools such as Dropbox and iCloud so that users can open and modify documents in them. If you combine standard formats such as .doc, .docx, .jpeg, and .jpg with Dropbox and eMail, you have a simple way to implement and use cross-platform sharing to Macs, PCs, and Android devices. Implementing iOS and macOS Documents with the Files App provides the combination of skills developers need to build these types of apps—working with files and constructing documents.


Multi
Beginning Reactive Programming with Swift : Using RxSwift, Amazon Web Services, and JSON with iOS and macOS
Author:
ISBN: 9781484236215 1484236211 Year: 2018 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Abstract

Learn the basics of reactive programming and how it makes apps more responsive. This book shows you how to incorporate reactive programming into existing development products and cycles using RXSwift and RXCocoa on iOS and Mac. As we move away from the traditional paradigm of typing or touching one step at a time to interact with programs, users expect apps to adapt and not need constant hand-holding. People today expect their devices to do much more than just follow commands. They expect devices to react and adapt. Reactive programming, a new term for asynchronous processing, requires new app architectures, and you'll learn how these are already built into iOS and macOS in many places. As part of this more complex environment, you'll move beyond Cocoa and Cocoa Touch to incorporate data from Amazon Web Services (AWS), JavaScript Object Notation (JSON), and other formats, and standards. Together with the concepts of reactive programming and RxSwift, these tools help you build more powerful and useful apps that have wide appeal and use.


Multi
Exploring Swift Playgrounds : The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code
Author:
ISBN: 9781484226476 148422647X Year: 2017 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Abstract

Learn how to build playgrounds so you can test your code, syntax, and ideas quickly. You can even learn from playgrounds built by others or build playgrounds to teach. And the playgrounds you build and use on your Mac and on your iPad are automatically shared using your Apple ID. Exploring Swift Playgrounds shows you how to use playgrounds to try out your basic app design ideas to see what they look like and how they behave. It doesn't matter if you can't remember a pesky little bit of syntax. Rather than look it up, you can try it out in a playground. More and more of the APIs are now available through playgrounds, so that you can do more than ever before. Going beyond print, the Swift Playgrounds book tool allows for immersive experiences for users learning code, organization processes, and anything else that can be described in the rich (and free) authoring tools provided by Apple. All of which you can learn how to use in Exploring Swift Playgrounds.

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