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This volume collects almost two decades of joint work of Sergiu Hart and Andreu Mas-Colell on game dynamics and equilibria. The starting point was the introduction of the adaptive strategy called regret-matching, which on the one hand is simple and natural, and on the other is shown to lead to correlated equilibria. This initial finding - boundedly rational behavior that yields fully rational outcomes in the long run - generated a large body of work on the dynamics of simple adaptive strategies. In particular, a natural condition on dynamics was identified: uncoupledness, whereby decision-make
Games of strategy (Mathematics) --- Heuristic algorithms. --- Heuristics (Computer algorithms) --- Computer algorithms --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Heuristic algorithms
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The convergence of military strategy and mathematics in war games, from medieval to modern times.For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth.Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board-topped table with drawers for game implements. He explains Clausewitz's emphasis on the "fog of war" and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.
War games --- Games of strategy (Mathematics) --- History. --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Kriegsspiel --- War --- Wargames --- Simulation games --- Military art and science --- Military maneuvers --- Tactics --- HIstory. --- Mathematical models --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- SCIENCE, TECHNOLOGY & SOCIETY/History of Technology --- SOCIAL SCIENCES/Media Studies --- SCIENCE, TECHNOLOGY & SOCIETY/History of Science
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In 1984, Robert Axelrod published a book, relating the story of two competitions which he ran, where invited academics entered strategies for the Iterated Prisoners' Dilemma. The book, almost 20 years on, is still widely read and cited by academics and the general public. As a celebration of that landmark work, we have recreated those competitions to celebrate its 20th anniversary, by again inviting academics to submit prisoners' dilemma strategies. The first of these new competitions was run in July 2004, and the second in April 2005. Iterated Prisoners' Dilemma: 20 Years On essentially provi
Prisoner's dilemma game --- Games of strategy (Mathematics) --- Cooperativeness. --- Consensus (Social sciences) --- Authority --- Common good --- General will --- Power (Social sciences) --- Cooperation (Psychology) --- Social psychology --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Decomposed prisoner's dilemma game --- Choice (Psychology) --- Social interaction --- Computer simulation. --- Axelrod, Robert M. --- Games of strategy --- Cooperativeness
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"Chess gets a hold of some people, like a virus or a drug," writes Robert Desjarlais in this absorbing book. Drawing on his lifelong fascination with the game, Desjarlais guides readers into the world of twenty-first-century chess to help us understand its unique pleasures and challenges, and to advance a new "anthropology of passion." Immersing us directly in chess's intricate culture, he interweaves small dramas, closely observed details, illuminating insights, colorful anecdotes, and unforgettable biographical sketches to elucidate the game and to reveal what goes on in the minds of experienced players when they face off over the board. Counterplay offers a compelling take on the intrigues of chess and shows how themes of play, beauty, competition, addiction, fanciful cognition, and intersubjective engagement shape the lives of those who take up this most captivating of games.
Chess --- Chess players --- Anthropology --- Philosophy. --- Psychology. --- 21st century chess. --- anecdotes. --- anthropologists. --- anthropology of games. --- anthropology. --- biographical sketches. --- chess aficionados. --- chess culture. --- chess historians. --- chess lovers. --- chess players. --- chess strategies. --- chess. --- competition. --- cultural context. --- discussion books. --- ethnographers. --- ethnography. --- game historians. --- games. --- intersubjectivity. --- mental exercise. --- mind games. --- nonfiction. --- popular games. --- psychology. --- strategy games. --- themes of play.
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Game theory explains how to make good choices when different decision makers have conflicting interests. The classical approach assumes that decision makers are committed to making the best choices for themselves regardless of the effect on others, but such an approach is less appropriate when cooperation, compromise and negotiation are important. This book describes conditional games, a form of game theory that accommodates multiple stakeholder decision-making scenarios where cooperation and negotiation are significant issues and where notions of concordant group behavior are important. Using classical binary preference relations as a point of departure, the book extends the concept of a preference ordering that permits stakeholders to modulate their preferences as functions of the preferences of others. As these conditional preferences propagate through a group of decision makers, they create social bonds that lead to notions of group concordance. This book is intended for all students and researchers of decision theory and game theory.
Operational research. Game theory --- Decision Making --- Games of strategy (Mathematics) --- Decision making. --- Basic Sciences. Mathematics --- Applied Mathematics --- Games of strategy (Mathematics). --- Applied Mathematics. --- Decision making --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Deciding --- Decision (Psychology) --- Decision analysis --- Decision processes --- Making decisions --- Management --- Management decisions --- Choice (Psychology) --- Problem solving --- Information Technology --- Computer Science (Hardware & Networks)
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This book provides a state-of-the-art overview on the dynamics and coevolution in multi-level strategic interaction games. As such it summarizes the results of the European CONGAS project, which developed new mathematical models and tools for the analysis, prediction and control of dynamical processes in systems possessing a rich multi-level structure and a web of interwoven interactions among elements with autonomous decision-making capabilities. The framework is built around game theoretical concepts, in particular evolutionary and multi-resolution games, and includes also techniques drawn from graph theory, statistical mechanics, control and optimization theory. Specific attention is devoted to systems that are prone to intermittency and catastrophic events due to the effect of collective dynamics.
Games of strategy (Mathematics) --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- System theory. --- Sociophysics. --- Econophysics. --- Computational complexity. --- Game theory. --- Complex Systems. --- Data-driven Science, Modeling and Theory Building. --- Complexity. --- Game Theory. --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Complexity, Computational --- Electronic data processing --- Machine theory --- Economics --- Statistical physics --- Mathematical sociology --- Systems, Theory of --- Systems science --- Science --- Statistical methods --- Philosophy
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Strategic behavior is the key to social interaction, from the ever-evolving world of living beings to the modern theatre of designed computational agents. Strategies can make or break participants’ aspirations, whether they are selling a house, playing the stock market, or working toward a treaty that limits global warming. This book aims at understanding the phenomenon of strategic behavior in its proper width and depth. A number of experts have combined forces in order to create a comparative view of the different frameworks for strategic reasoning in social interactions that have been developed in game theory, computer science, logic, linguistics, philosophy, and cognitive and social sciences. The chapters are organized in three topic-based sections, namely reasoning about games; formal frameworks for strategies; and strategies in social situations. The book concludes with a discussion on the future of logical studies of strategies.
Mathematical Theory --- Mathematics --- Physical Sciences & Mathematics --- Computer science. --- Computer communication systems. --- Software engineering. --- Algorithms. --- Computer logic. --- Mathematical logic. --- Computer Science. --- Mathematical Logic and Formal Languages. --- Logics and Meanings of Programs. --- Computer Communication Networks. --- Software Engineering. --- Information Systems Applications (incl. Internet). --- Algorithm Analysis and Problem Complexity. --- Algebra of logic --- Logic, Universal --- Mathematical logic --- Symbolic and mathematical logic --- Symbolic logic --- Algebra, Abstract --- Metamathematics --- Set theory --- Syllogism --- Computer science logic --- Logic, Symbolic and mathematical --- Algorism --- Algebra --- Arithmetic --- Computer software engineering --- Engineering --- Communication systems, Computer --- Computer communication systems --- Data networks, Computer --- ECNs (Electronic communication networks) --- Electronic communication networks --- Networks, Computer --- Teleprocessing networks --- Data transmission systems --- Digital communications --- Electronic systems --- Information networks --- Telecommunication --- Cyberinfrastructure --- Electronic data processing --- Network computers --- Informatics --- Science --- Foundations --- Distributed processing --- Logic design. --- Computer software. --- Software, Computer --- Computer systems --- Design, Logic --- Design of logic systems --- Digital electronics --- Electronic circuit design --- Logic circuits --- Machine theory --- Switching theory --- Games of strategy (Mathematics) --- Games with rational pay-off (Mathematics) --- Rational games (Mathematics) --- Strategy, Games of (Mathematics) --- Game theory --- Group theory --- Mathematical optimization --- Matrices --- Topology --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Machine theory. --- Computer networks. --- Formal Languages and Automata Theory. --- Computer Science Logic and Foundations of Programming. --- Computer and Information Systems Applications. --- Abstract automata --- Abstract machines --- Automata --- Mathematical machine theory --- Algorithms --- Recursive functions --- Robotics
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