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"This open access book provides novel insights on management innovation and sustainability in motorsport. Utilizing the all-electric racing championship called Formula E as case, it draws upon data from multiple sources such as sustainability reports of Formula and its stakeholders, media data, podcasts and newspaper articles, partner publications, and social media outputs. It aims to generate a theoretical model that describes and explains the optimal conditions for innovation when it comes to enhancing a sport organisation's commercial product. Apart from its general transferability to sports research, this model enables further study of a motorsport phenomenon that has been hailed by media as the championship, which affirms money in sustainability. It has also been emphasized by sport researchers as a highly relevant case to study management innovation. This book will be interesting to academics working in sports management, knowledge management, innovation and sustainability."-- Provided by publisher
Automobile racing --- Automobiles, Racing --- Sustainable engineering. --- Environmental aspects. --- Management. --- Technological innovations. --- Engineering sustainability --- Green engineering --- Engineering --- Green technology --- Environmental engineering --- Racing automobiles --- Racing cars --- Auto racing --- Motorsports --- Racing --- Sports car events --- Business and Management, general --- Management --- Innovation and Technology Management --- sport management --- motorsports --- innovation --- social innovation --- critical management --- Open Access --- Business & Management --- Management & management techniques
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For senior-level or first-year graduate-level courses in control analysis and design, and related courses within engineering, science, and management. This revision of a top-selling textbook on feedback control with the associated web site, FPE6e.com, provides greater instructor flexibility and student readability. Chapter 4 on A First Analysis of Feedback has been substantially rewritten to present the material in a more logical and effective manner. A new case study on biological control introduces an important new area to the students, and each chapter now includes a historical perspective to illustrate the origins of the field. As in earlier editions, the book has been updated so that solutions are based on the latest versions of MATLAB and SIMULINK. Finally, some of the more exotic topics have been moved to the web site.
Feedback control systems. --- 519.7 --- 681.5 --- Feedback control systems --- 681.516.3 --- Feedback mechanisms --- Feedback systems --- Automatic control --- Automation --- Discrete-time systems --- Adaptive control systems --- Feedforward control systems --- Mathematical cybernetics --- Automatic control engineering. Control systems, techniques, equipment. Cybernetic and automation technology --- Closed-loop control systems (feedback control systems) --- automatische regeltechniek. regelsystemen --- 681.516.3 Closed-loop control systems (feedback control systems) --- 681.5 Automatic control engineering. Control systems, techniques, equipment. Cybernetic and automation technology --- 519.7 Mathematical cybernetics --- racewagens --- racing cars --- Regeltechniek : automatisering --- Elektrotechniek --- Production management --- Machine elements --- Computer. Automation --- embedded systems --- Mathematical control systems --- controleleer --- procescontrole --- Systèmes à réaction. --- Systèmes à réaction.
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De grootste vis - De race-auto - De snoeptuin - Een giftige appel - Eser en de bok - Het balletje van de familie muis - Het sprookje van de drie wensen - Kauwgom - Milan, het roodborstje - Opgesloten - Wat doet jouw vader? - Zena wil spelen
kleuteronderwijs --- taal --- voorleesverhalen --- 471.4 --- Nederlands --- didactiek --- taalactivering --- 471.41 --- Kleuteronderwijs --- Nederlands als tweede taal (NT2) --- Taal --- 2,5-jarigen --- 3-jarigen --- 4-jarigen --- Appelen --- Auto's --- Bang zijn --- Beroepen --- Bewegen op muziek --- Bewegingsspelen --- Circus --- Didactiek --- Dieren --- Dramatiseren --- Familie --- Feesten --- Handboek/cursus --- Huishoudelijk spel --- Kabouters --- Kinderboerderijen --- Kinderliederen --- Kleuteronderwijs (Voorschoolse educatie) --- Muizen --- Pantomime --- Poppenkast --- Snoepen --- Spelen --- Sprookjes --- Taalonderwijs --- Vaders --- Vissen --- Voeding --- Vogels --- Voorleesverhalen --- Wielen en assen --- Wonen --- Dieren ; verhalen --- Feesten ; verhalen --- Menselijk lichaam ; verhalen --- Schoolleven ; verhalen --- Spelen ; verhalen --- Sprookjes ; verhalen --- Taalopvoeding ; kleuteronderwijs --- Voeding ; verhalen --- Voorleesverhalen ; kleuteronderwijs --- Wonen ; verhalen --- 472.1 --- kleuterschool: taal --- didactiek kleuteronderwijs --- Taal en verbale expressie --- (zie ook: Fauna) --- (zie ook: Kalenderfeesten) --- Schoolbooks - Didactic material --- Contains audio-visual material --- Honing --- poster --- Bijen --- Didactiek van het Nederlands --- Didactiek van het kleuteronderwijs --- mondelinge expressie --- kleuteronderwijs (doelgroep) --- prentenboeken (genre) --- voorbereidend lezen --- sprookjes (genre) --- racewagens --- Didactics of Dutch --- Didactics of Kindergarten --- Broers en zussen --- Relatie ouders-kinderen (Ouderschap, Ouder-kindrelatie, Ouderverenigingen) --- Boosheid --- Huwelijk (Trouwen) --- Knutselen met wegwerpmaterialen (Knutselen met afval, Kosteloos materiaal) --- Praatplaten (Vertelprenten) --- Spelen(Kinderspelen) --- Werkloosheid --- Zeerovers (Piraten) --- Kauwgom --- Snoep --- Eten --- Fantasie --- Water --- Beleefdheid --- Speelgoed --- Sprookjes (Volkssprookjes) --- Wensen --- Fruit --- Jaloers zijn --- Tevredenheid --- Zwemmen --- Prinsessen --- Sieraden(Juwelen) --- Stenen --- Beken (Sloten) --- Visserij --- Gulzigheid --- Opgesloten zijn --- Sloten (techniek) --- (zie ook: Angst) --- Zeeën --- Dutch literature --- racing cars --- Prentenboeken zonder tekst --- Prentenboeken --- Voedselprobleem --- Koken --- Pannenkoeken --- Olifanten --- Huwelijk --- Fluiten --- Jeugdboeken 03-06 jaar --- Gesteenten --- Edelstenen --- Koeken --- Beren --- Liften --- Poetsen --- Weeskinderen --- Toiletten --- Vervelen --- Tijd --- Ontbijt --- Roodborstjes --- Appels --- Gif --- Bokken --- Boerderij --- Ongehoorzaamheid --- Racen --- Taalopvoeding --- Lezen --- Ontluikend lezen --- Taalverwerving --- Ontluikende geletterdheid --- Pannenkoek --- Groep --- Olifant --- Kaart --- Prinses --- Vogel --- Fluiten (fluitgeluid produceren) --- Gesteente --- Edelsteen --- Koek --- Bij --- Beer (dier) --- Lift --- Kabouter --- Tuin --- Toilet --- Spel --- Verveling --- Vader --- Beroep --- Waardering --- Verpleegkunde --- Muis --- Roodborstje --- Appel --- Vergif --- Afval --- Bok --- Sprookje --- Auto --- Schrijven --- Bij (insect)
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