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Peer-reviewed international academic journal for historical and systematic research on board games. Its object is to provide a forum for board games research from all academic disciplines in order to further our understanding of the nature, development, and distribution of board games within an interdisciplinary context. "Board Game Studies is an academic journal for historical and systematic research on board games. Its object is to provide a forum for board games research from all academic disciplines in order to further our understanding of the development and distribution of board games within an interdisciplinary academic context."--Publisher's website.
history of board games --- Board games --- Board games. --- History --- Move games --- Games --- Gameboards --- board games --- history
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When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.
Board games -- Psychological aspects. --- Chess -- Psychological aspects. --- Electronic books. -- local. --- Chess --- Social Sciences --- Recreation & Sports --- Psychological aspects --- Board games --- Psychological aspects. --- Move games --- Games --- Gameboards --- Mathematical recreations --- Cognitive psychology --- COMPUTER SCIENCE/Artificial Intelligence
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From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun.
Board games --- Libraries --- School libraries --- Library & Information Science --- Social Sciences --- Documentation --- Public institutions --- Librarians --- Move games --- Games --- Gameboards --- Public school libraries --- Instructional materials centers --- Libraries and schools --- Special collections --- Activity programs
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"A critical investigation of a massive commercial phenomenon, the so-called "Euro" or "German"-style tabletop board games whose basic goal is explore, expand, exploit, and exterminate"--
Imperialism in board games. --- Board games --- Move games --- Games --- Gameboards --- Moral and ethical aspects. --- GAMES & ACTIVITIES / Board Games --- POLITICAL SCIENCE / Colonialism & Post-Colonialism --- SOCIAL SCIENCE / Anthropology / Cultural & Social --- Imperialism --- Imperialism. --- Board games. --- Social aspects.
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Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificia
Board games --- Cognitive psychology. --- Experimentele psychologie --- Psychological aspects. --- denken, begripsvorming en problem solving --- denken, begripsvorming en problem solving. --- Psychology, Cognitive --- Cognitive science --- Psychology --- Move games --- Games --- Gameboards --- Jeu --- Loisir --- Processus cognitif --- Resolution de problemes --- Strategie cognitive --- Jeux de pions. --- Board games. --- Aspect psychologique --- Psychological aspects
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Trapped in Iran is the harrowing and emotionally gripping story of how a mother defied a man and a country to win freedom for her daughter.
Mothers and daughters --- Parental relocation (Child custody) --- Custody of children --- Women --- Daughters and mothers --- Daughters --- Girls --- Mother and child --- Move-away cases (Law) --- Parental relocation --- Relocation, Parental (Child custody) --- Child custody --- Children --- Children, Custody of --- Parental custody --- Divorce --- Divorce mediation --- Guardian and ward --- Parent and child (Law) --- Absentee fathers --- Absentee mothers --- Visitation rights (Domestic relations) --- Social conditions. --- Law and legislation --- Custody
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The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.
Recreation. Games. Sports. Corp. expression --- History of civilization --- board games [game sets] --- goose [board game] --- anno 1500-1799 --- anno 1400-1499 --- anno 1800-1899 --- Europe --- Board games --- Board games. --- Goose (Game) --- Goose (Game). --- Gänsespiel. --- History. --- Europa. --- Move games --- Games --- Gameboards --- Cultural history, board games, iconography, art history, history of leisure, printing history.
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There are few places where mobility has shaped identity as widely as the American West, but some locations and populations sit at its major crossroads, maintaining control over place and mobility, labor and race. In Collisions at the Crossroads, Genevieve Carpio argues that mobility, both permission to move freely and prohibitions on movement, helped shape racial formation in the eastern suburbs of Los Angeles and the Inland Empire throughout the nineteenth and twentieth centuries. By examining policies and forces as different as historical societies, Indian boarding schools, bicycle ordinances, immigration policy, incarceration, traffic checkpoints, and Route 66 heritage, she shows how local authorities constructed a racial hierarchy by allowing some people to move freely while placing limits on the mobility of others. Highlighting the ways people of color have negotiated their place within these systems, Carpio reveals a compelling and perceptive analysis of spatial mobility through physical movement and residence.
Migration, Internal --- Inland Empire (Calif.) --- Race relations. --- Emigration and immigration --- Government policy. --- 19th century. --- 20th century. --- american west. --- bicycle ordinances. --- eastern suburbs. --- historical societies. --- identity. --- immigration policy. --- incarceration. --- indian boarding schools. --- inland empire. --- labor. --- local authorities. --- los angels. --- major crossroads. --- mobility. --- permission to move freely. --- policies. --- prohibitions on movement. --- race. --- racial formation. --- racial hierarchy. --- residence. --- route 66 heritage. --- spatial mobility. --- traffic checkpoints.
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We have only recently started to challenge the notion that "serious" inquiry can be free of rhetoric, that it can rely exclusively on "hard" fact and "cold" logic in support of its claims. Increasingly, scholars are shifting their attention from methods of proof to the heuristic methods of debate and discussion-the art of rhetoric-to examine how scholarly discourse is shaped by tropes and figures, by the naming and framing of issues, and by the need to adapt arguments to ends, audiences, and circumstances. Herbert W. Simons and the contributors to this important collection of essays provide impressive evidence that the new movement referred to as the rhetorical turn offers a rigorous way to look within and across the disciplines. The Rhetorical Turn moves from biology to politics via excursions into the rhetorics of psychoanalysis, decision science, and conversational analysis. Topics explored include how rhetorical invention guides scientific invention, how rhetoric assists political judgment, and how it integrates varying approaches to meta-theory. Concluding with four philosophical essays, this volume of case studies demonstrates how the inventive and persuasive dimensions of scholarly discourse point the way to forms of argument appropriate to our postmodern age.
Literary rhetorics --- Theory of knowledge --- #KVHA:Taalkunde --- #KVHA:Retoriek --- Invention (Rhetoric) --- Persuasion (Rhetoric) --- Invention (Rhetoric). --- Persuasion (Rhetoric). --- Rhetoric --- Forensics (Public speaking) --- Oratory --- inquiry, rhetoric, persuasion, invention, audience, communication, speech, linguistics, logic, proof, evidence, debate, discussion, discourse, naming, framing, argument, biology, politics, psychoanalysis, decision science, conversations, innovation, meta theory, judgment, ethics, darwin, taxonomy, knowledge, expertise, conversion, values, machiavelli, move report, realism, relativism, dualism, positivism, romanticism, nonfiction, academia.
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Mary Austin (1868-1934)-eccentric, independent, and unstoppable-was twenty years old when her mother moved the family west. Austin's first look at her new home, glimpsed from California's Tejon Pass, reset the course of her life, "changed her horizons and marked the beginning of her understanding, not only about who she was, but where she needed to be." At a time when Frederick Jackson Turner had announced the closing of the frontier, Mary Austin became the voice of the American West. In 1903, she published her first book, The Land of Little Rain, a wholly original look at the West's desert and its ethnically diverse peoples. Defined in a sense by the places she lived, Austin also defined the places themselves, whether Bishop, in the Sierra Nevada, Carmel, with its itinerant community of western writers, or Santa Fe, where she lived the last ten years of her life. By the time of her death in 1934, Austin had published over thirty books and counted as friends the leading literary and artistic lights of her day. In this rich new biography, Susan Goodman and Carl Dawson explore Austin's life and achievement with unprecedented resonance, depth, and understanding. By focusing on one extraordinary woman's life, Mary Austin and the American West tells the larger story of the emerging importance of California and the Southwest to the American consciousness.
Authors, American --- Women and literature --- Western stories --- History --- History and criticism. --- Austin, Mary Hunter, --- West (U.S.) --- In literature. --- 1903. --- american consciousness. --- american frontier. --- american history. --- american west. --- art and literature. --- biography autobiography. --- california. --- desert landscape. --- discussion books. --- engaging. --- ethnic diversity. --- frontier life. --- individual history. --- lifetime. --- literary influence. --- mary austin. --- men and women. --- move west. --- nonfiction. --- old west. --- regional history. --- retrospective. --- santa fe. --- sierra nevada. --- southwest. --- tejon pass. --- united states. --- western writers. --- wild west.
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