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"Today, social media offers an alternative broadcast and communication medium for nonprofit advocacy organizations. At the same time, social media has created a "noisy" environment that renders it more difficult for nonprofits to make their voices heard. Operating in an information-saturated landscape, populated by an audience with limited attention, organizations are struggling to effectively grab and hold onto their supporters and the general public. In The Quest for Attention, Chao Guo and Gregory D. Saxton argue that "attention" is a key intermediate goal and an important resource for advocacy organizations to effectively promote their causes. Synthesizing research, including much of the authors' own, this book discusses the challenges, strategies, and consequences of attention advocacy as organizations work to bring awareness to their struggle, tighten ties with their communities, and mobilize constituents for collective action, both online and off"--
Nonprofit organizations --- Social media --- Political activity --- Social media. --- Associations sans but lucratif --- Médias sociaux --- Political activity. --- Activité politique. --- Médias sociaux. --- Nonprofit organizations - Political activity --- User-generated media --- Communication --- User-generated content --- Advocacy. --- Attention. --- Big Data. --- Data Science. --- Impact. --- Machine Learning. --- Nonprofit Organizations. --- Online-Offline. --- Social Media Capital. --- Social Media. --- Twitter. --- Médias sociaux. --- Activité politique.
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"The internet has become a principal venue for social interaction. Young people are growing up in a world surrounded by technology that could have only been imagined a generation ago. Social media have crafted a landscape that has made connection with others easy. Yet this rise has become a concern. So, what is happening here? Why is it so compelling to use social media? Why is it difficult to quit social media? What impact can social media have on teenagers, their education, and their well-being? Should we be worried? What can be done to help? Psychologist's Guide to Adolescents and Social Media aims to deliver a deeper understanding regarding the psychology of social media, both positive and negative. This guide is divided into four parts. The reader will be guided through the purposes and merits of social media, the unintended consequences of using social media, author conducted research exploring the experiences of adolescent-aged school children, and what can be done to help those struggling with the overuse of social media, including assessment resources."--Provided by publisher.
Social media --- Adolescent psychology. --- Psychological aspects. --- User-generated media --- Communication --- User-generated content --- Adolescence --- Teenagers --- Psychology --- Médias sociaux. --- Réseaux sociaux (Internet) --- Online social networks --- Online social networks. --- Social media. --- Médias sociaux. --- Réseaux sociaux (Internet)
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"With many new forms of digital media--including such popular social media as Facebook, Twitter, and Flickr -- the people formerly known as the audience no longer only consume but also produce and even design media. Jonas Löwgren and Bo Reimer term this phenomenon collaborative media, and in this book they investigate the qualities and characteristics of these forms of media in terms of what they enable people to do. They do so through an interdisciplinary research approach that combines the social sciences and humanities traditions of empirical and theoretical work with practice-based, design-oriented interventions. Löwgren and Reimer offer analysis and a series of illuminating case studies -- examples of projects in collaborative media that range from small multidisciplinary research experiments to commercial projects used by millions of people. Löwgren and Reimer discuss the case studies at three levels of analysis: society and the role of collaborative media in societal change; institutions and the relationship of collaborative media with established media structures; and tribes, the nurturing of small communities within a large technical infrastructure. They conclude by advocating an interventionist turn within social analysis and media design."
Mass media -- Technological innovations. --- Social media. --- User-generated content. --- Social media --- User-generated content --- Mass media --- Sociology & Social History --- Social Sciences --- Social Change --- Technological innovations --- Technological innovations. --- User-created content --- User-generated media --- Electronic information resources --- Communication --- Médias --- Médias sociaux --- Innovations --- Médias sociaux --- Contenu créé par l'utilisateur --- Médias --- Innovations. --- Médias sociaux. --- COMPUTER SCIENCE/Human Computer Interaction --- DIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking --- DESIGN/General --- Mass media - Technological innovations. --- #SBIB:309H103 --- #SBIB:309H1711 --- Mediatechnologie / ICT / digitale media: sociale en culturele aspecten --- Nieuwe media, informatietechnologie (videotex, beeldplaat, interactieve televisie, vergadertelevisie,...)
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This book presents a comprehensive framework for disaster communication, with a main focus on earthquake-related communication, building on a previously fragmented, single-case study approach to analysing the role of social media during natural disasters.
Emergency communication systems. --- Earthquakes. --- Social media. --- User-generated media --- Communication --- User-generated content --- Quakes (Earthquakes) --- Earth movements --- Natural disasters --- Seismology --- Emergency warning systems --- Warning systems, Emergency --- Civil defense --- Disaster relief --- Telecommunication systems --- Médias sociaux. --- Systèmes de communication d'urgence. --- Séismes. --- Cell phones. --- Language Arts & Disciplines / Communication Studies. --- Communication studies. --- Cell telephones --- Cellphones --- Cellular phones --- Cellular radio --- Cellular telephones --- Mobile phones --- Mobiles (Telephones) --- Phones, Cell --- Telephones, Cell --- Wireless phones --- Radio --- Telephone --- Transmitter-receivers --- Médias sociaux --- Séismes --- Médias sociaux --- Systèmes de communication d'urgence. --- Séismes
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Many professionals in the Library and Information Services (LIS) area are using Web 2.0 to deliver content and reaching out to connect with library users. This book applies these technologies to help shape your own career development plan. Increased online connectivity has opened up new opportunities for professionals to network, learn and grow in their careers; in an online world, where many of us have a digital footprint already, new rules apply. This readable guide builds on the solid foundation of previous library career books. The social networking tools described will supplement the trad
Library science --- Information science --- Career development --- Job hunting --- Web 2.0. --- Online social networks. --- Social media. --- Bibliothéconomie --- Sciences de l'information --- Plan de carrière --- Recherche d'emploi --- Web 2.0 --- Réseautage personnel (Informatique) --- Médias sociaux --- Vocational guidance --- Orientation professionnelle --- Bibliothéconomie --- Plan de carrière --- Réseautage personnel (Informatique) --- Médias sociaux --- Librarianship --- Library economy --- World Wide Web --- Bibliography --- Documentation --- Communication --- Information literacy
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Social media technologies can help connect local communities to the wider world. Local Community in the Era of Social Media Technologies introduces the experience of bringing a local community to the world. This book, with the model of Santa Cruz County, California, develops a truly global approach to the subject.
Social media. --- Libraries and community. --- Online social networks --- Médias sociaux --- Relations bibliothèque-collectivité --- Réseautage personnel (Informatique) dans les bibliothèques --- Library applications. --- Online social networks -- Library applications. --- Social media --- Libraries and community --- Social Sciences --- Library & Information Science --- Library applications --- Médias sociaux --- Relations bibliothèque-collectivité --- Réseautage personnel (Informatique) dans les bibliothèques --- Community and libraries --- Communities --- User-generated media --- Communication --- User-generated content
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Il y a toujours eu des fausses nouvelles. De simples erreurs, des canulars ou, plus sérieusement, de la désinformation. Mais le phénomène se présente aujourd?hui sous un nouveau jour. À cause de la prolifération des messages que permettent les réseaux sociaux, l?effet est viral. Comment, dans cet univers en réseau, les citoyens peuvent-ils s?assurer de la véracité des informations qui leur sont transmises?? Les mécanismes qui permettaient leur validation dans le monde des médias traditionnels semblent appartenir à une autre époque. Les journalistes doivent-ils repenser leur rôle?? Peut-on faire confiance à Facebook qui dit multiplier les efforts pour débusquer les faussetés sur sa plateforme?? Que faut-il attendre des chercheurs ? L?État a-t-il un rôle à jouer?? Comment les critères du vrai et du faux se définissent-ils?? Bref, comment déterminer la valeur de l?information dans les sociétés démocratiques?? C?est la question essentielle que pose le problème des fausses nouvelles. Bron : http://www.pulaval.com
Fausses nouvelles --- Presse --- Médias sociaux --- Démocratie et médias --- Objectivité --- Journalism --- General ethics --- Mass communications --- Fake news --- Disinformation --- Mass media --- Objectivity --- Journalistiek --- Nieuwsgaring --- Social media --- News, Fake --- Hoaxes --- Writing (Authorship) --- Literature --- Publicity --- User-generated media --- Communication --- User-generated content --- Political aspects --- Reizen --- Ziekte --- Vliegen (werkwoord) --- Presse - Objectivité
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Een digitale krant of een e-book maken, hoe begin je daaraan? Hoe kun je met gebruik van Facebook het groepsgevoel in de klas versterken? Welke sociale media zijn een vat vol inspiratie voor je lesgeven? Hoe breng je de buitenwereld in de klas? Hoe kun je sociale media inzetten om je leerlingen gerichter feedback te geven? Als leerkracht word je steeds meer geconfronteerd met de digitale vooruitgang. Nieuwe initiatieven en tools schieten als paddenstoelen uit de grond. Sommige van die tools kunnen een stevige meerwaarde betekenen voor je lespraktijk. In dit boek tonen de auteurs je hoe je tools, zoals Twitter of Facebook, concreet kunt gebruiken. Ze verzamelen een hele reeks werkvormen en zoeken naar digitale hulpmiddelen die je kunt gebruiken. De auteurs vertrekken daarbij steeds vanuit een didactische invalshoek en bekijken dan hoe digitale tools je lessen kunnen ondersteunen. Ze bieden je een uitgebreide ingrediëntenlijst die gegarandeerd inspireert. Dit boek zal je lesgeven misschien niet fundamenteel veranderen, maar het zeker verrijken. (Bron: covertekst)
Computer assisted instruction --- mediakunde --- Audiovisual methods --- onderwijs --- audiovisuele technologie --- Documentation and information --- informatievaardigheden --- audiovisuele opvoeding --- sociale media --- Sociale media --- Onderwijs en internet --- computer ondersteunend onderwijs --- #PBIB:+117.50 --- Technologische ontwikkelingen --- 454.52 --- 454.51 --- Audiovisuele leermiddelen --- Mediawijsheid --- ICT --- Basisonderwijs --- Muzische vorming : Media --- Computerondersteund onderwijs (c.o.o.); algemeen --- Computer ondersteund onderwijs --- Computerondersteund onderwijs --- Muzische vorming : Media & ICT --- Médias sociaux --- Social media --- Education --- Computer network resources --- PXL-Central Office 2018 --- onderwijspraktijk --- digitale communicatie --- digitale leeromgevingen --- mediawijsheid --- informatiegeletterdheid --- computerondersteund onderwijs
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EVALITA is the evaluation campaign of Natural Language Processing and Speech Tools for the Italian language: since 2007 shared tasks have been proposed covering the analysis of both written and spoken language with the aim of enhancing the development and dissemination of resources and technologies for Italian. EVALITA is an initiative of the Italian Association for Computational Linguistics (AILC, http://www.ai-lc.it/) and it is supported by the NLP Special Interest Group of the Italian Association for Artificial Intelligence (AI*IA, http://www.aixia.it/) and by the Italian Association of Speech Science (AISV, http://www.aisv.it/). In this volume, we collect the reports of the tasks’ organisers and of the participants to all of the EVALITA 2016’s tasks, which are the following: ArtiPhone - Articulatory Phone Recognition; FactA - Event Factuality Annotation; NEEL-IT - Named Entity rEcognition and Linking in Italian Tweets; PoSTWITA - POS tagging for Italian Social Media Texts; QA4FAQ - Question Answering for Frequently Asked Questions; SENTIPOLC - SENTIment POLarity Classification. Notice that the volume does not include reports related to the IBM Watson Services Challenge organised by IBM Italy, but information can be found at http://www.evalita.it/2016/tasks/ibm-challenge. Before the task and participant reports, we also include an overview to the campaign that describes the tasks in more detail, provides figures on the participants, and, especially, highlights the innovations introduced at this year’s edition. An additional report presents a reflection on the outcome of two questionnaires filled by past participants and organisers of EVALITA, and of the panel “Raising Interest and Collecting Suggestions on the EVALITA Evaluation Campaign” held at CLIC-it 2015.
Linguistics --- linguistica computazionale --- riconoscimento telefonico articolare --- annotazione fattualità degli eventi --- entità chiamata rEcognition e collegamenti nei tweet italiani --- etichettare per messaggi social media --- classificazione polarità sentimenti --- linguistique computationelle --- reconnaissance téléphonique articulatoire --- annotation de facturation de l'événement --- entité appelée rEcognition et liens dans le tweets italien --- étiqueter les messages des médias sociaux --- classement polarité sentiments --- computational linguistics --- articulatory phone recognition --- event factuality annotation --- named entity rEcognition and linking in italian tweets --- tagging for italian social media texts --- sentiment polarity classification
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"Social media's connectivity is often thought to be a manifestation of human nature buried until now, revealed only through the diverse technologies of the participatory internet. Rather than embrace this view, Inhuman Networks: Social Media and the Archaeology of Connection argues that the human nature revealed by social media imagines network technology and data as models for behavior online. Covering a wide range of historical and interdisciplinary subjects, Grant Bollmer examines the emergence of "the network" as a model for relation in the 1700s and 1800s and follows it through marginal, often forgotten articulations of technology, biology, economics, and the social. From this history, Bollmer examines contemporary controversies surrounding social media, extending out to the influence of network models on issues of critical theory, politics, popular science, and neoliberalism. By moving through the past and present of network media, Inhuman Networks demonstrates how contemporary network culture unintentionally repeats debates over the limits of Western modernity to provide an idealized future where "the human" is interchangeable with abstract, flowing data connected through well-managed, distributed networks. "-- "Examines how "the human" is produced in relation to technological changes, foregrounding the necessity of theoretical and archaeological perspectives for understanding contemporary media culture"--
Mass communications --- Mass media and culture. --- Mass media and technology. --- Social media. --- SOCIAL SCIENCE / Media Studies. --- TECHNOLOGY & ENGINEERING / General. --- SOCIAL SCIENCE / Anthropology / Cultural. --- Médias et culture. --- Médias et technologie --- Médias sociaux. --- Mass media and culture --- Mass media and technology --- Social media --- Médias et technologie. --- User-generated media --- Communication --- User-generated content --- Technology and mass media --- Technology --- Culture and mass media --- Culture --- Médias et culture. --- Médias et technologie. --- Médias sociaux.
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