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Eye tracking. --- Eye movement data analysis --- Gaze tracking --- Eye --- Tracking (Engineering) --- Movements
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Eye tracking. --- Eye movement data analysis --- Gaze tracking --- Eye --- Tracking (Engineering) --- Movements
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Eyetracking has become a powerful tool in scientific research and has finally found its way into disciplines such as applied linguistics and translation studies, paving the way for new insights and challenges in these fields. The aim of the first International Conference on Eyetracking and Applied Linguistics (ICEAL) was to bring together researchers who use eyetracking to empirically answer their research questions. It was intended to bridge the gaps between applied linguistics, translation studies, cognitive science and computational linguistics on the one hand and to further encourage innovative research methodologies and data triangulation on the other hand. These challenges are also addressed in this proceedings volume: While the studies described in the volume deal with a wide range of topics, they all agree on eyetracking as an appropriate methodology in empirical research.
E-books --- Applied linguistics --- Eye tracking --- Psycholinguistics --- Methodology --- Eye movement data analysis --- Gaze tracking --- Eye --- Tracking (Engineering) --- Linguistics --- Movements
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This book presents new research on sight translation using cutting-edge eye-tracking technology. It covers various aspects of sight translation processes of both novice and professional interpreters, such as their textual processing behaviors, problem-solving patterns and reading-speech coordination. By focusing on the features of their gaze behaviors, the book describes the interpreters' processing behaviors and categorizes them into different processing styles. As one of the first books on sight translation employing an eye-tracking technique as the research method, it offers a valuable reference guide for future eye-tracking-based translation and interpreting research.
Eye tracking. --- Eye movement data analysis --- Gaze tracking --- Eye --- Tracking (Engineering) --- Movements --- Applied linguistics. --- Linguistics—Methodology. --- Applied Linguistics. --- Research Methods in Language and Linguistics. --- Linguistics --- Methodology.
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Elena Hitzel pursues the idea that human gaze locations are influenced by currently non-fixated objects that are visible in the peripheral visual field. Using eye tracking equipment and a Virtual Reality system to provide naturalistic tasks, the author shows that gaze is biased towards a neighboring object, especially when this object is relevant to the subject’s current task. This suggests that peripheral vision is used in the allocation of gaze in daily life and that this bias can be interpreted in terms of a compromise between foveal and peripheral information gain. The benefit of this bias in natural vision is discussed in the context of bottom-up and top-down theories. Contents The Allocation of Gaze in Natural Tasks An Effect of Peripheral Information on Gaze A Visual Center of Gravity Effect in Real-Life Tasks The Tasks-Relevance of Objects and its Impact on Gaze Position Target Groups Researchers and students in the fields of Visual Perception and Visual Neuroscience Practitioners in the fields of Cognitive Ergonomics, Man-Machine Interaction, Neuropsychology The Author After graduating from Justus-Liebig-Universität Gießen with a Master‘s degree in Psychology, Elena Hitzel is currently enrolled in a Ph.D. program (Chair of General Psychology, Prof. Karl Gegenfurtner, JLU Gießen) that focuses on value-based modulations of visuo-motor control across the adult life span. .
Psychology. --- General Psychology. --- Cognitive Psychology. --- Philosophy (General). --- Consciousness. --- Conscience --- Social Sciences --- Psychology --- Eye tracking. --- Peripheral vision. --- Side vision --- Vision, Peripheral --- Eye movement data analysis --- Gaze tracking --- Cognitive psychology. --- Vision --- Eye --- Tracking (Engineering) --- Movements --- Apperception --- Mind and body --- Perception --- Philosophy --- Spirit --- Self --- Psychology, Cognitive --- Cognitive science --- Behavioral sciences --- Mental philosophy --- Mind --- Science, Mental --- Human biology --- Soul --- Mental health
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Through cohesive yet wide-ranging contributions focused on the rapidly growing area of eye tracking in Translation Studies, this volume provides readers with an insightful cross-section of the state of the art in this multidisciplinary field. Showcasing the great potential and challenges of this still nascent paradigm, it offers novel, practical methods and approaches to conduct ambitious, experimental studies. Through a variety of methodologically-oriented chapters and case studies, categorised into three key areas – ‘Method’, ‘Process’ and ‘Product’ –, the book presents some of the most up-to-date eye-tracking methods and results in Translation Studies, including experiment design, statistical and analytical approaches, the translation process, audience and reader response, and audiovisual translation. The reproducible research protocols, re-iterative approaches and ambitious triangulations of data included in this volume seek to inspire new research using eye tracking in Translation Studies by providing the necessary methodological support and ideas for new avenues of inquiry.
Applied physical engineering --- Artificial intelligence. Robotics. Simulation. Graphics --- Translation science --- Mathematical linguistics --- Translating and interpreting --- Eye tracking --- Translating and interpreting. --- Eye tracking. --- 17.45 translation studies. --- Languages. --- Linguistics. --- Eye movement data analysis --- Gaze tracking --- Eye --- Tracking (Engineering) --- Interpretation and translation --- Interpreting and translating --- Language and languages --- Literature --- Translation and interpretation --- Translators --- Movements --- Translating --- E-books
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Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, larg
Computer graphics. --- Computer vision. --- Human-computer interaction. --- Visual perception. --- Human-computer interaction --- Visual perception --- Eye --- Eye tracking --- User interfaces (Computer systems) --- Engineering & Applied Sciences --- Computer Science --- Movements --- Eye tracking. --- Movements. --- Interfaces, User (Computer systems) --- Human-machine systems --- Eye movement data analysis --- Gaze tracking --- Tracking (Engineering) --- Eye movements --- Ocular motility --- Oculomotor system --- Biomechanics --- Rapid eye movement sleep --- Optics, Psychological --- Vision --- Perception --- Visual discrimination --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- Psychological aspects
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This book provides a concise study of eye gaze tracking as a direct controller of electronic displays and interfaces inside cars and other vehicles. The author explores the prospect of controlling a vehicle’s internal system via the drivers’ eye gaze and for the vehicles to analyse and respond to a drivers' change in cognitive load too. New algorithms tackling micro-saccadic eye movements and the inaccuracy in eye gaze tracking for controlling on-screen pointers are presented and explored. Multimodal fusion algorithms involving eye gaze and finger tracking systems are presented and validated and important results have been obtained on gaze controlled interfaces and visual responses whilst encountering oncoming road hazards. A set of user trials to validate the algorithms involving driving simulators are also presented by the author. Exploring the Use of Eye Gaze Controlled Interfaces in Automotive Environments would of great importance to researchers and designers alike, within the fields of automotive design and engineering, human-computer interaction (HCI) and intelligent interfaces.
Computer science. --- Special purpose computers. --- User interfaces (Computer systems). --- Automotive engineering. --- Cognitive psychology. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Special Purpose and Application-Based Systems. --- Automotive Engineering. --- Cognitive Psychology. --- Eye tracking. --- Automobiles --- Electronic equipment. --- Automotive electronics --- Eye movement data analysis --- Gaze tracking --- Eye --- Tracking (Engineering) --- Equipment and supplies --- Movements --- Software engineering. --- Engineering. --- Consciousness. --- Apperception --- Mind and body --- Perception --- Philosophy --- Psychology --- Spirit --- Self --- Construction --- Industrial arts --- Technology --- Computer software engineering --- Engineering --- Informatics --- Science --- Psychology, Cognitive --- Cognitive science --- Special purpose computers --- Computers --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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In a multimethod laboratory study Alessia Ruf compared multimodal learning in system-paced and self-paced environments over time. The results show that overall participants achieved the highest learning success in short- and long-term when they learned with visual texts and controlled the learning time by themselves. These results reveal a general impression of the modality effect, show possibilities to improve e-learning systems and give recommendations for further research. Contents Theories of multimedia learning Application of different multimedia environments to investigate the influence of the modality effect on memory Eye-Tracking data analysis of the modality effect Target Groups Teachers and students in psychology and educational studies Professionals in the field of multimedia learning About the Author Alessia Ruf is currently studying Psychology at the University of Basel with specialization in Human-Computer Interaction.
Psychology. --- Psychology --- Psychological measurement. --- Cognitive psychology. --- General Psychology. --- Cognitive Psychology. --- Psychological Methods/Evaluation. --- Methodology. --- Eye tracking. --- Eye movement data analysis --- Gaze tracking --- Eye --- Tracking (Engineering) --- Movements --- Philosophy (General). --- Consciousness. --- Psychological tests and testing. --- Apperception --- Mind and body --- Perception --- Philosophy --- Spirit --- Self --- Psychology—Methodology. --- Measurement, Mental --- Measurement, Psychological --- Psychological measurement --- Psychological scaling --- Psychological statistics --- Psychometry (Psychophysics) --- Scaling, Psychological --- Psychological tests --- Scaling (Social sciences) --- Psychology, Cognitive --- Cognitive science --- Behavioral sciences --- Mental philosophy --- Mind --- Science, Mental --- Human biology --- Soul --- Mental health --- Measurement --- Scaling --- Methodology --- Behavioral Sciences and Psychology. --- Psychological Methods.
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Cognitive models and software tools have been widely used for both research and commercial purposes. Although they have proved very useful, there are some limitations preventing large-scale modeling and simulation tasks to be carried out efficiently and effectively. In this book, we aim to provide readers with a systematic overview of state-of-the-art cognitive modeling software tools and applications and an introduction to a new software framework for facilitating large-scale modeling and simulation of human-performance tasks. The authors first review cognitive modeling theories and then present an overview of state-of-the-art software tools for cognitive modeling and simulation. Finally, the book focuses on the new software framework and a research prototype called CogTool+, including how to incorporate behavioral data such as eye-tracking data in modeling and simulation tasks. Typical applications of CogTool+ in HCI and cyber security are given to demonstrate its usefulness.
User interfaces (Computer systems). --- Software engineering. --- Cognitive psychology. --- Data protection. --- User Interfaces and Human Computer Interaction. --- Software Engineering. --- Cognitive Psychology. --- Security. --- Data governance --- Data regulation --- Personal data protection --- Protection, Data --- Electronic data processing --- Psychology, Cognitive --- Cognitive science --- Psychology --- Computer software engineering --- Engineering --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Eye tracking. --- Evaluation --- Mathematical models. --- Eye movement data analysis --- Gaze tracking --- Eye --- Tracking (Engineering) --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Movements --- Human-computer interaction. --- Data and Information Security.
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