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Human work interaction design : designing for human work : the first IFIP TC 13.6 WG conference : designing for human work, February 13-15, 2006, Madeira, Portugal
Authors: --- ---
ISBN: 9780387367903 038736790X 9786610724604 1280724609 0387367926 Year: 2006 Publisher: New York, New York : Springer,

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International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit www.springer.com. For more information about IFIP, please visit www.ifip.org.


Book
The business solution to poverty : designing products and services for three billion new customers
Authors: ---
ISBN: 1609940776 1299687083 178402614X 1609940784 9781609940782 9781609940799 1609940792 9781299687080 9781784026141 9781609940775 Year: 2013 Publisher: San Francisco : Berrett-Koehler Publishers, Inc.,

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How can the world's nearly 3 billion who live on 2 a day or less be lifted out of poverty? Paul Polak (bestselling author of Out of Poverty) and the organizations he has founded have pioneered methods that have already helped nearly 20 million of the world's poorest people to get out of poverty without charitable or government handouts. Now Polak teams with social entrepreneur and author Mal Warwick (bestselling author of Values-Driven Business) to reveal the keys for entrepreneurs, businesses, and others to replicate this success and expand its scale to include hundreds of millions of the po


Book
The net effect : romanticism, capitalism, and the internet
Author:
ISBN: 0814741177 0814708749 9780814741177 9780814708743 9780814741153 0814741150 9780814741160 0814741169 Year: 2010 Publisher: New York : New York University Press,

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This book about America's romance with computer communication looks at the internet, not as harbinger of the future or the next big thing, but as an expression of the times. Streeter demonstrates that our ideas about what connected computers are for have been in constant flux since their invention. In the 1950's they were imagined as the means for fighting nuclear wars, in the 1960's as systems for bringing mathematical certainty to the messy complexity of social life, in the 1970's as countercultural playgrounds, in the 1980's as an icon for what's good about free markets, in the 1990's as a new frontier to be conquered and, by the late 1990's, as the transcendence of markets in an anarchist open source utopia. The Net Effect teases out how culture has influenced the construction of the internet and how the structure of the internet has played a role in cultures of social and political thought. It argues that the internet's real and imagined anarchic qualities are not a product of the technology alone, but of the historical peculiarities of how it emerged and was embraced. Finding several different traditions at work in the development of the internet—most uniquely, romanticism—Streeter demonstrates how the creation of technology is shot through with profoundly cultural forces—with the deep weight of the remembered past, and the pressures of shared passions made articulate.


Book
Computers in Swedish society : documenting early use and trends
Author:
ISBN: 1447158571 1447129326 9786613703439 1447129334 128079304X Year: 2012 Publisher: New York : Springer,

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In order to understand the role of computers in society, it is important to consider the complex relationship between the design and use of computers from the perspective of the user. Computers in Swedish Society reviews this shift in the historiography of computing from inventors and innovations to a user-perspective, and examines how the relevant sources can be created, collected, preserved, and disseminated. The text describes and evaluates a collaborative project in Sweden that documented the stories of around 700 people, and obtained extensive donations of archival records and artifacts. The book also provides a critical discussion on the interpretation of oral evidence, presenting three case studies on how this evidence can inform us about the interaction of computing with large-scale transformations in economies, cultures, and societies. Topics and features: Describes a historiography aimed at addressing the question of how computing shaped and transformed Swedish society between 1950 and 1980 Presents a user-centered perspective on the history of computing, after explaining the benefits of such an approach Examines the documentation of users, describing novel and innovative documentation methods such as witness seminars and Internet-based collections of memories Discusses the pros and cons of collaborative projects between academia and industry Provides case studies on the interpretation of oral evidence, dealing with social networks and flows of knowledge, users and uses of technology, and the materiality and geography of computing The methods and documentation of users described in this unique text/reference will not only be of great interest to historians of computing, technology, science and medicine, but also to researchers in science and technology studies, in library and information studies, and in ethnography, ethnology and folkloristic studies.


Book
Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames
Authors: ---
ISBN: 9781452954158 1452954151 0816687161 9780816687169 Year: 2017 Publisher: Minneapolis: University of Minnesota press,

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"The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don't simply play videogames--we make metagames"--


Book
Technology and Engagement
Authors: --- --- --- --- --- et al.
ISBN: 0813594235 9780813594231 9780813594217 0813594219 9780813594200 0813594200 9780813594200 9780813594194 0813594197 Year: 2018 Publisher: New Brunswick, NJ

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Technology and Engagement is based on a four-year study of how first generation college students use social media, aimed at improving their transition to and engagement with their university. Through web technology, including social media sites, students were better able to maintain close ties with family and friends from home, as well as engage more with social and academic programs at their university. This 'ecology of transition' was important in keeping the students focused on why they were in college, and helped them become more integrated into the university setting. By showing the gains in campus capital these first-generation college students obtained through social media, the authors offer concrete suggestions for how other universities and college-retention programs can utilize the findings to increase their own retention of first-generation college students.


Book
Live coding : a user's manual
Authors: --- --- --- ---
ISBN: 0262372622 0262372630 0262544814 9780262544818 Year: 2022 Publisher: Cambridge, Massachusetts : The MIT Press,


Book
Communities and technologies 2007 : proceedings of the Third Communities and Technologies Conference, Michigan State University 2007
Authors: ---
ISBN: 9781846289057 1846289041 9781846289040 9786612823343 184628905X 1282823345 Year: 2007 Publisher: London : Springer,

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This book covers the relationship between information and communication technologies (ICTs) and communities – both physical and virtual. The chapters deal with such subjects as online social network communities, implicit online communities, tools for researching communities, user generated content communities, communities of practice, and trust in communities. Among the many contexts for community technology applications studied in these chapters are businesses and professional settings, health care, game communities, e-government, rural communities, low income communities and physical neighborhoods. Collectively, they demonstrate the dynamic and interdisciplinary nature of evolving communities and technologies scholarship.


Book
Home informatics and telematics : ICT for the next billion : proceedings of IFP TC9, WG 9.3 HOIT 2007 Conference, August 22-25, 2007, Chennai, India
Authors: ---
ISBN: 9780387736969 0387736964 0387736972 Year: 2007 Publisher: New York, New York : Springer,

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International Federation for Information Processing The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of referred international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing. For more information about the 300 other books in the IFIP series, please visit www.springer.com. For more information about IFIP, please visit www.ifip.org.


Book
Shared encounters
Author:
ISBN: 1848827261 1848827288 9786612836367 184882727X 1282836366 Year: 2010 Publisher: New York : Springer,

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Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life. Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author’s own research background. A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.

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