Listing 1 - 10 of 1548 | << page >> |
Sort by
|
Choose an application
What is the worldview of 16th century academic physicians, steeped in a tradition of medicine that dates back to antiquity? How does this vision relate to the episteme of similitude, specific to Michel Foucault during the Renaissance? This book sets out to answer these questions by illuminating the medical concepts of nature, man, health, and disease; by examining the logic of physicians, and their quasi-judicial reports on unusual cases ("mirabilia") likely to cause public scandal; finally, by studying their doctrine of signs. For them, universal and human nature is protean and unstable; in order to analyze it, they use logical instruments whose fundamental imprecision they recognize. Struggling with the signs that surround them - bodily symptoms, numbers from the great book of nature, weather clues, signatures, physiognomic signs - they develop a sophisticated semiology. This study reveals the finesse of these minds, their judgment for the most part circumspect, their flexible logic, a whole set of mental instruments which allow them to understand as best they can the functioning of the world and of the people of their time; an image of the mental activity of this period which contrasts with that of Foucault.
History of human medicine --- anno 1500-1599 --- Humanities --- History, Early Modern 1451-1600 --- History, Modern 1601 --- -History --- Philosophy, Medical --- History, 16th Century --- Philosophy --- History, 17th Century --- Medicine --- Health & Biological Sciences --- History of Medicine --- Early Modern History (Medicine) --- Early Modern History of Medicine --- Early Modern Medicine --- History of Medicine, Early Modern --- History, Early Modern --- Medicine, Early Modern --- Early Modern History --- Early Modern Histories (Medicine) --- Histories, Early Modern (Medicine) --- History, Early Modern (Medicine) --- History, Early Modern 1451 1600 --- Modern Histories, Early (Medicine) --- Modern History, Early --- Modern History, Early (Medicine) --- Modern Medicine, Early --- 17th Cent. History (Medicine) --- 17th Cent. History of Medicine --- 17th Cent. Medicine --- Historical Events, 17th Century --- History of Medicine, 17th Cent. --- History, Seventeenth Century --- Medical History, 17th Cent. --- Medicine, 17th Cent. --- 17th Century History --- 17th Cent. Histories (Medicine) --- 17th Century Histories --- Cent. Histories, 17th (Medicine) --- Century Histories, Seventeenth --- Century History, 17th --- Century History, Seventeenth --- Histories, 17th Cent. (Medicine) --- Histories, 17th Century --- Histories, Seventeenth Century --- History, 17th Cent. (Medicine) --- Seventeenth Century Histories --- Seventeenth Century History --- Pharmacy Philosophy --- Philosophical Overview --- Hedonism --- Stoicism --- Overview, Philosophical --- Overviews, Philosophical --- Pharmacy Philosophies --- Philosophical Overviews --- Philosophies --- Philosophies, Pharmacy --- Philosophy, Pharmacy --- 16th Cent. History (Medicine) --- 16th Cent. History of Medicine --- 16th Cent. Medicine --- Historical Events, 16th Century --- History of Medicine, 16th Cent. --- History, Sixteenth Century --- Medical History, 16th Cent. --- Medicine, 16th Cent. --- 16th Century History --- 16th Cent. Histories (Medicine) --- 16th Century Histories --- Cent. Histories, 16th (Medicine) --- Cent. History, 16th (Medicine) --- Century Histories, 16th --- Century Histories, Sixteenth --- Century History, 16th --- Century History, Sixteenth --- Histories, 16th Cent. (Medicine) --- Histories, 16th Century --- Histories, Sixteenth Century --- History, 16th Cent. (Medicine) --- Sixteenth Century Histories --- Sixteenth Century History --- Medical Philosophy --- Aspects, Historical --- Historical Aspects --- Aspect, Historical --- Historical Aspect --- Histories --- History of Medicine, Modern --- Medicine, Modern --- Modern History (Medicine) --- Modern Medicine --- History, Modern --- Modern History --- 1601- History, Modern --- History, Modern (Medicine) --- Modern 1601- History --- Renaissance --- philosophie --- médecine --- Médecine --- Weltanschauung --- 15e-16e siècles --- Aspect médical
Choose an application
Child and Family Assessment is based on Ian Wilkinson's extensive experience of working with troubled children and families over the last twenty years. This completely revised and updated edition of Family Assessment (Gardner Press, 1993) combines a clear summary of current knowledge with practical, detailed and adaptable procedures for practitioner use. Part one reviews the literature on child and family assessment; part two discusses the practical issues involved and provides detailed guidelines for practitioners; a final part examines the relationship between clinical
Family assessment. --- Behavioral assessment. --- Assessment of behavior --- Behavior assessment --- Behavioral analysis --- Behavioral evaluation --- Psychodiagnostics --- Psychology --- Behavioral assessment --- Methodology
Choose an application
This volume presents material artifacts recovered from the site in these seasons, including a range of clay-based objects (ceramics, clay balls, tokens, figurines) as well as those made of stone, shell, and textile.
Anthropology --- Social Science --- Social science
Choose an application
Film has long been defined as a temporal art, most famously by André Bazin and Andrei Tarkovsky. Yet more fundamentally it has always been a spatial art, transporting its audiences imaginatively to spaces and places other than those they literally inhabit. In the digital era, this spatial illusion and paradox has been greatly expanded – by the predominance of domestic film viewing, along with new extra-terrestrial perspectives, and the promise of novel kinesthetic experiences with Virtual Reality and “immersion”. The international authors in this collection address the history and aesthetics of screen media as spatial transposition, in a range of exemplary analyses that run from the landscapes of John Ford’s westerns to Chantal Akerman’s claustrophobic domestic spaces, from the conventions of the English country house film to Patrick Keiller’s Robinson roaming a changed country, and from the experiences of Covid pandemic confinement to those of un-homed van-dwellers in Chloe Zhao’s award-winning NOMADLAND.
Choose an application
Film has long been defined as a temporal art, most famously by André Bazin and Andrei Tarkovsky. Yet more fundamentally it has always been a spatial art, transporting its audiences imaginatively to spaces and places other than those they literally inhabit. In the digital era, this spatial illusion and paradox has been greatly expanded – by the predominance of domestic film viewing, along with new extra-terrestrial perspectives, and the promise of novel kinesthetic experiences with Virtual Reality and “immersion”. The international authors in this collection address the history and aesthetics of screen media as spatial transposition, in a range of exemplary analyses that run from the landscapes of John Ford’s westerns to Chantal Akerman’s claustrophobic domestic spaces, from the conventions of the English country house film to Patrick Keiller’s Robinson roaming a changed country, and from the experiences of Covid pandemic confinement to those of un-homed van-dwellers in Chloe Zhao’s award-winning NOMADLAND.
Choose an application
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. Key Topics ·A Rendering framework for managing a micro polygon-oriented graphics pipeline ·Problems presented by different types of geometry showing how different surface types can be made ready for shading ·Shading and how it fits into a rendering pipeline ·How to write a good shader compiler ·Ray tracing in a production renderer ·Incorporating global illumination into a renderer ·Gathering surface samples into a final image ·Tips and tricks in rendering About the authors Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences. Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8). Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM. Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA. Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis". Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance. Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.
Computer graphics. --- Computer animation. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Computer graphics --- Computer science. --- Computer simulation. --- Computer Graphics. --- Programming Techniques. --- Simulation and Modeling. --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Informatics --- Science --- Computer programming. --- Computers --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Programming
Choose an application
Arnheim, Gestalt and Art is the first book-length discussion of the powerful thinking of the psychologist of art, Rudolf Arnheim. Written as a complete overview of Arnheim’s thinking, it covers fundamental issues of the importance of psychological discussion of the arts, the status of gestalt psychology, the various sense modalities and media, and developmental issues. By proceeding in a direction from general to specific and then proceeding through dynamic processes as they unfold in time (creativity, development, etc.), the book discovers an unappreciated unity to Arnheim’s thinking. Not content to simply summarize Arnheim’s theory, however, Arnheim, Art, and Gestalt goes on to enrich (and occasionally question) Arnheim’s findings with the contemporary results of gestalt-theoretical research from around the world, but especially in Italy and Germany. The result is a workable overview of the psychology of art with bridges built to contemporary research, making Arnheim’s approach living and sustainable.
Gestalt psychology. --- Art. --- Arnheim, Rudolf. --- Art, Occidental --- Art, Visual --- Art, Western (Western countries) --- Arts, Fine --- Arts, Visual --- Fine arts --- Iconography --- Occidental art --- Visual arts --- Western art (Western countries) --- Arts --- Aesthetics --- Configuration (Psychology) --- Form psychology --- Psychology, Structural --- Structural psychology --- Consciousness --- Ejection (Psychology) --- Knowledge, Theory of --- Perception --- Psychology --- Senses and sensation --- Psychology, clinical. --- Consciousness. --- Arts. --- Developmental psychology. --- Fine arts. --- Psychotherapy. --- Neuropsychology. --- Cognitive Psychology. --- Developmental Psychology. --- Fine Arts. --- Clinical psychology. --- Psychagogy --- Therapy (Psychotherapy) --- Mental illness --- Clinical sociology --- Mental health counseling --- Development (Psychology) --- Developmental psychobiology --- Life cycle, Human --- Arts, Occidental --- Arts, Western --- Humanities --- Apperception --- Mind and body --- Philosophy --- Spirit --- Self --- Psychiatry --- Psychology, Applied --- Psychological tests --- Treatment --- Cognitive psychology. --- Psychotherapy . --- Psychology, Cognitive --- Cognitive science --- Neurophysiology --- Psychophysiology --- Arts, Primitive
Choose an application
Boundary representation is the principle solid modelling method used in modern CAD/CAM systems. There have been a long series of developments on which currently available systems are based, full details of which are only partially known. Ian Stroud’s thorough coverage of these developments puts this technology in perspective. It includes: • data structures • algorithms and other related techniques including non-manifold modelling • product modelling • graphics • disc files and data exchange • some applications related topics. A basic knowledge of the technique will make it easier to use kernel modelling packages for application developments. Ian Stroud started working with boundary representation solid modelling in 1977. Since then he has researched and is researching a wide variety of topics in and around this field. The information in the book comes from the results of this research.
Mathematical models. --- Boundary element methods. --- BEM (Engineering analysis) --- BIE analysis --- BIE methods --- Boundary element analysis --- Boundary elements methods --- Boundary integral equation analysis --- Boundary integral equation methods --- Boundary integral methods --- Numerical analysis --- Models, Mathematical --- Simulation methods --- Computer aided design. --- Data structures (Computer scienc. --- Computer graphics. --- Optical pattern recognition. --- Architectural design. --- Computer-Aided Engineering (CAD, CAE) and Design. --- Data Structures. --- Computer Graphics. --- Pattern Recognition. --- Graphic Design. --- Data structures (Computer science) --- Information structures (Computer science) --- Structures, Data (Computer science) --- Structures, Information (Computer science) --- Electronic data processing --- File organization (Computer science) --- Abstract data types (Computer science) --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Design --- Structural design --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Digital techniques --- Boundary element methods --- Mathematical models --- boundary representation --- CAD/CAM --- solid modeling --- Computer-aided engineering. --- Data structures (Computer science). --- Pattern recognition. --- Graphic design. --- Design perception --- Pattern recognition --- Form perception --- Perception --- Figure-ground perception --- CAE --- Engineering --- Data processing
Choose an application
Job titles like "Technical Architect" and "Chief Architect" nowadays abound in the software industry, yet many people suspect that "architecture" is one of the most overused and least understood terms in professional software development. Gorton's book helps resolve this predicament. It concisely describes the essential elements of knowledge and key skills required to be a software architect. The explanations encompass the essentials of architecture thinking, practices, and supporting technologies. They range from a general understanding of software structure and quality attributes, through technical issues like middleware components and documentation techniques, to emerging technologies like model-driven architecture, software product lines, aspect-oriented design, service-oriented architectures, and the Semantic Web, all of which will influence future software system architectures. All approaches are illustrated by an ongoing real-world example. So if you work as an architect or senior designer (or want to someday), or if you are a student in software engineering, here is a valuable and yet approachable source of knowledge. "Ian's book helps us to head in the right direction through the various techniques and approaches... An essential guide to computer science students as well as developers and IT professionals who aspire to become an IT architect". (Anna Liu, Architect Advisor, Microsoft Australia).
Software architecture. --- Computer software. --- Software, Computer --- Computer systems --- Architecture, Software --- Computer software --- Computer software architecture --- Architecture --- Design --- Software engineering. --- Information Systems. --- Information technology. --- Software Engineering. --- Management of Computing and Information Systems. --- IT in Business. --- Computer software engineering --- Engineering --- IT (Information technology) --- Technology --- Telematics --- Information superhighway --- Knowledge management --- Management information systems. --- Computer science. --- Business—Data processing. --- Informatics --- Science --- Computer-based information systems --- EIS (Information systems) --- Executive information systems --- MIS (Information systems) --- Sociotechnical systems --- Information resources management --- Management --- Communication systems
Choose an application
RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry. Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson: • gives an overview of RenderMan • explains how scenes are described • illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API • introduces the techniques involved in creating shaders, applying textures and using global illumination.
Computer animation. --- Computer graphics. --- RenderMan. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Computer graphics --- Digital techniques --- Render man --- Computer science. --- Computer vision. --- Computer Applications. --- Computer Graphics. --- Image Processing and Computer Vision. --- Programming Languages, Compilers, Interpreters. --- Programming Techniques. --- Machine vision --- Vision, Computer --- Artificial intelligence --- Pattern recognition systems --- Informatics --- Science --- Application software. --- Optical data processing. --- Programming languages (Electronic computers). --- Computer programming. --- Optical computing --- Visual data processing --- Bionics --- Integrated optics --- Photonics --- Computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Electronic computer programming --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Computer languages --- Computer program languages --- Computer programming languages --- Machine language --- Languages, Artificial --- Optical equipment --- Programming --- Programming languages (Electronic computers)
Listing 1 - 10 of 1548 | << page >> |
Sort by
|