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Painting --- ball games [general, games] --- Straet, van der, Jan --- Florence
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Art --- Recreation. Games. Sports. Corp. expression --- sports
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Iconography --- Recreation. Games. Sports. Corp. expression --- games --- toys [recreational artifacts] --- Renaissance --- Baroque
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The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.
Recreation. Games. Sports. Corp. expression --- History of civilization --- board games [game sets] --- goose [board game] --- anno 1500-1799 --- anno 1400-1499 --- anno 1800-1899 --- Europe --- Board games --- Board games. --- Goose (Game) --- Goose (Game). --- Gänsespiel. --- History. --- Europa. --- Move games --- Games --- Gameboards --- Cultural history, board games, iconography, art history, history of leisure, printing history.
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Iconography --- Recreation. Games. Sports. Corp. expression --- History --- sports --- Belgium
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Al eeuwenlang heeft de mens de neiging om dingen te verzamelen en te bewaren, altijd koortsachtig op zoek naar nieuwe aanvullingen. Wat bezielt de verzamelaar? Wat schuilt er achter die bezitsdrang? Achter de zoektocht naar veel van hetzelfde? Verzameld! gaat over de passie van verzamelende mannen én vrouwen: kunstenaars en schrijvers, architecten en pantologen, filosofen en gewone mensen. Het gaat over het instrumentarium van de verzamelaar en waar die zijn bezittingen bewaart: huizen worden niet alleen verzameld, maar ook speciaal gebouwd om collecties in onder te brengen. Inge Misschaert verzamelde verhalen over historische en hedendaagse verzamelaars, en bracht ze onder in dit boek. Bron: Flaptekst, uitgeversinformatie.
Art --- Recreation. Games. Sports. Corp. expression --- collecting --- collectors
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This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games 'played, written about, illustrated and collected' functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.
Iconography --- Recreation. Games. Sports. Corp. expression --- Thematology --- History of civilization --- History of Europe --- art [fine art] --- games --- literature [writings] --- anno 1500-1599 --- anno 1600-1699 --- Games in literature --- Literature, Modern --- Games in art --- Art, Modern --- Art --- History and criticism --- History --- Games in literature. --- Games in art. --- Art, Modern. --- Literature, Modern. --- 1400-1699. --- History and criticism. --- Game theory. --- Games, Theory of --- Theory of games --- Mathematical models --- Mathematics --- Cards. --- Chess. --- Dice. --- Early Modern social history. --- Game Play. --- art [discipline] --- literature [documents]
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