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Nouveaux entretiens sur la pluralité des mondes
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ISBN: 2763735320 9782763735320 9782763735313 Year: 2018 Publisher: [Québec]

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Dans cet essai de cosmologie sauvage, je ne me suis pas adressé aux marquises et aux abbesses, comme le fit Fontenelle, mon lointain prédécesseur, en son temps. Mon public est profane et il refuse d’emblée la docte ignorance (docta ignorantia) des métaphysiciens et des mystiques, femmes savantes ou esprits crédules. Il se méfie aussi bien des mystifications dont se parent parfois les savants et les scientifiques, aussi bien que des fabulations des auteurs de science-fiction, mais il tend l’oreille souvent aux poètes, écrivains et philosophes inquiets. La cosmologie ou théorie de l’univers est-elle possible et n’est-elle pas limitée par un horizon, l’horizon du visible ou de l’observable ? Imaginer un au-delà de l’horizon est la tâche de la cosmologie spéculative qui a remplacé la métaphysique et qui prend alors la relève de la mythologie pour inventer la scène primitive d’une mer originelle. Cette eau originaire, que l’on retrouve chez Thalès dans la philosophie grecque présocratique, n’est pas si éloignée des fluctuations du vide quantique et le mythe de l’océan primitif peut être perçu comme la matrice de toutes les cosmogonies. Mais qui n’abordera jamais les rives de l’origine ? La limite antérieure de l’origine rejoint la limite de l'horizon : toutes deux sont récessives et l’on ne peut concevoir l’univers que comme une sphère, ce qu’un autre penseur présocratique, Parménide, avait bien vu. C’est dans cette sphère que l’observateur local se tient et tient ensemble l’origine et l’horizon pour mesurer l’empan de l’univers, avec la Terre en son centre.


Book
The thousand faces of virtual reality
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ISBN: 9535157604 9535117335 Year: 2014 Publisher: IntechOpen

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Dr. Cecília Sik Lányi studied Mathematics and Computer Science (M.S.) – József Attila University (1984), and Teacher of Mathematics - Berzsenyi Dániel Teacher Training College in 1988. She obtained the degree of Dr. Univ. at the University of Veszprém, Hungary in Physical-chemistry (1993), and PhD at the University of Veszprém, Hungary in Computer Science (2000). She has worked as a software engineer and as an associate professor for program languages at the University of Pannonia. Currently she is teaching: Virtual Reality and its application, user interface design, and computer graphics for informatics engineering students. PhD and Masters’ supervision has an emphasis on Virtual Reality for the rehabilitation of children with disabilities and patients with mental health issues. She got the “Master teacher” award of the Hungarian Ministry of Education in 2001. She has published more than 300 refereed articles and conference papers, and worked as guest editor for many renowned journals and books. Her research area is Virtual Reality, Human Computer Interaction, Design for All. Virtual Reality (VR) has thousand faces. Why? Because from the moment of VR‘s birth we use it in every field of our life. VR is based on the development of information technology, computer graphics, and strong high speed hardware. VR has high impact not only on research but on our daily living as well. This book has an aim to present applications, trends and newest development in three main disciplines: health sector, education and industry. In this book several new applications are presented in three sections. The first part of the book deals with health care applications. It is followed by a literature review of Augmented Reality (AR). The second section contains industry field education disciplines. The last part shows several industry applications and research. This book will be useful for researchers, engineers and students.


Book
Virtual reality and environments
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ISBN: 9535156438 9535105795 Year: 2012 Publisher: IntechOpen

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Virtual Reality is clearly interdisciplinary research. It has, not only Information Technology importance but social, educational, economical importance too. It combines multiple disciplines for the development of virtual reality systems in which the user has the immersive feeling of being in the real world. Virtual reality has several applications in almost all fields of real life. The most typical fields for the application of virtual reality are health-care, engineering and game industry. This book may be a solid basis for the novice and advanced engineers who would like to develop user friendly Virtual Environments for education, rehabilitation and other applications of Virtual Reality. Our book provides a resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.


Book
Virtual reality : human computer interaction
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ISBN: 953515706X 9535107216 Year: 2012 Publisher: IntechOpen

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At present, the virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application. First part of the book is named as "virtual reality visualization and vision" and includes new developments in virtual reality visualization of 3D scenarios, virtual reality and vision, high fidelity immersive virtual reality included tracking, rendering and display subsystems. The second part named as "virtual reality in robot technology" brings forth applications of virtual reality in remote rehabilitation robot-based rehabilitation evaluation method and multi-legged robot adaptive walking in unstructured terrains. The third part, named as "industrial and construction applications" is about the product design, space industry, building information modeling, construction and maintenance by virtual reality, and so on. And the last part, which is named as "culture and life of human" describes applications of culture life and multimedia-technology.


Book
Virtual reality
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ISBN: 1536120618 9781536120615 9781536120400 Year: 2017 Publisher: New York

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Book
Virtual reality, empathy and ethics
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ISBN: 3030729079 3030729060 Year: 2021 Publisher: Cham, Switzerland : Palgrave Macmillan,

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Book
Virtual realities : case studies in immersion and phenomenology
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ISBN: 9783030825478 3030825477 3030825469 Year: 2021 Publisher: Cham, Switzerland : Springer,

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Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users' experience, as well as the "gee-whizz" mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.


Book
The great silence : science and philosophy of Fermi's paradox
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ISBN: 0192552872 0192552864 9780192552860 0199646309 9780199646302 Year: 2018 Publisher: Oxford, United Kingdom : Oxford University Press,

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The Great Silence explores the multifaceted problem named after the great Italian physicist Enrico Fermi and his legendary 1950 lunchtime question "Where is everybody?" In many respects, Fermi's paradox is the richest and the most challenging problem for the entire field of astrobiology and the Search for ExtraTerrestrial Intelligence (SETI) studies. This book shows how Fermi's paradox is intricately connected with many fields of learning, technology, arts, and even everyday life. It aims to establish the strongest possible version of the problem, to dispel many related confusions, obfuscations, and prejudices, as well as to offer a novel point of entry to the many solutions proposed in existing literature. Ćirković argues that any evolutionary worldview cannot avoid resolving the Great Silence problem in one guise or another.

Anti-Americanism
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ISBN: 081477718X 0814769098 0814775667 0814775675 Year: 2004 Publisher: New York ; London : New York University Press,

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Ever since George Washington warned against ""foreign entanglements"" in his 1796 farewell speech, the United States has wrestled with how to act toward other countries. Consequently, the history of anti-Americanism is as long and varied as the history of the United States. In this multidisciplinary collection, seventeen leading thinkers provide substance and depth to the recent outburst of fast talk on the topic of anti-Americanism by analyzing its history and currency in five key global regions: the Middle East, Latin America, Europe, East Asia, and the United States. The commentary draws fr


Book
Ecogames : Playful Perspectives on the Climate Crisis.
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ISBN: 9048557216 9463721193 Year: 2024 Publisher: Amsterdam : Amsterdam University Press,

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With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the crisis. Whether they are providing new spaces to imagine and practice alternative forms of living, or reproducing ecomodernist fantasies, games as well as player cultures are increasingly tuned in to the most pressing environmental concerns. This book brings together chapters by a diverse group of established and emerging authors to develop a growing body of scholarship that explores the shape, impact, and cultural context of ecogames. The book comprises four thematic sections, Today's Challenges: Games for Change, Future Worlds: New Imaginaries, The Nonhuman Turn, and Critical Metagaming Practices. Each section explores different aspects of ecocritical engagement in and through games. As a result, the book's comprehensive scope covers a variety of angles, methodologies, and case studies, significantly expanding the field of green media studies.

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