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The coming years will see an exponential increase in the proportion of elderly people in our society. This accelerated growth brings with it major challenges in relation to the sustainability of the system. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. The discussion of the challenges faced, together with the current technological evolution, can show possible ways of meeting the challenges. There are different aspects where these changes will have a special incidence: health systems and their monitoring; the development of a framework in which the elderly can develop their daily lives satisfactorily; and in the design of intelligent cities adapted to the future sociodemographic profile. This special issue discusses various ways in which sustainable technologies can be applied to improve the lives of the elderly. Six articles on the subject are featured in this volume. From a systematic review of the literature to the development of gamification and health improvement projects. The articles present suggestive proposals for the improvement of the lives of the elderly. The volume is a resource of interest for the scientific community, since it shows different research gaps in the current state of the art. But it is also a document that can help social policy makers and people working in this domain to planning successful projects.
healthy aging --- remote physical activity --- telerehabilitation --- personalized exergames --- natural user interfaces --- virtual reality exposure therapy (VRET) --- exergames --- rehabilitation --- improve functional capacity --- SARS-CoV-2 --- post-COVID syndrome --- older adults --- sustainability --- technology --- readability --- Internet of Things --- sustainable development goals --- smart cities --- robotics --- gerontology --- health care --- elderly --- cognitive impairment --- psychosocial interventions --- sustainable technology --- socially assistive robots --- home health systems --- sleep monitoring --- sustainable technologies --- technology acceptance --- intergenerational game --- intergenerational communication --- VR game --- cultural heritage --- older adult digital gap
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This book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitioners engaged with designing and offering technological assistance for special needs training.
User interfaces (Computer systems). --- Behavioral therapy. --- Life skills. --- Artificial intelligence. --- User Interfaces and Human Computer Interaction. --- Behavioral Therapy. --- Life Skills. --- Artificial Intelligence. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Basic life skills --- Competencies, Functional --- Coping skills --- Everyday living skills --- Functional competencies --- Fundamental life skills --- Lifeskills --- Living skills --- Personal life skills --- Problems of everyday living, Skills for solving --- Skills, Life --- Ability --- Social learning --- Behavioral therapy --- Behavior modification --- Psychotherapy --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Autism --- Virtual reality therapy. --- Autism Spectrum Disorder --- Virtual Reality Exposure Therapy --- Virtual Reality Immersion Therapy --- Virtual Reality Therapy --- Reality Therapies, Virtual --- Reality Therapy, Virtual --- Therapies, Virtual Reality --- Therapy, Virtual Reality --- Virtual Reality Therapies --- VRT (Virtual reality therapy) --- Virtual reality in medicine --- Autistic disorder --- Autism spectrum disorders --- Hyperlexia --- Treatment. --- therapy
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In this Special Issue on “Human Health Engineering Volume II”, we invited submissions exploring recent contributions to the field of human health engineering, i.e., technology for monitoring the physical or mental health status of individuals in a variety of applications. Contributions could focus on sensors, wearable hardware, algorithms, or integrated monitoring systems. We organized the different papers according to their contributions to the main parts of the monitoring and control engineering scheme applied to human health applications, namely papers focusing on measuring/sensing physiological variables, papers highlighting health-monitoring applications, and examples of control and process management applications for human health. In comparison to biomedical engineering, we envision that the field of human health engineering will also cover applications for healthy humans (e.g., sports, sleep, and stress), and thus not only contribute to the development of technology for curing patients or supporting chronically ill people, but also to more general disease prevention and optimization of human well-being.
vibratory stimulation device --- local muscle vibration --- proprioceptors --- low back pain --- response frequency --- postural control --- Vater-Pacini corpuscles --- electroencephalography --- deep learning --- driving fatigue --- feature extraction --- convolutional neural network --- rehabilitation --- robotics --- technological devices --- upper limb impairment --- organizational model --- inkjet printing --- respiratory rate --- strain gauge --- stretchable and wearable sensors --- silver nanoparticles --- clinical evaluation --- body posture --- upper limb rehabilitation --- serious games --- haptic feedback --- electromyography sensors --- virtual reality --- smoothness --- wearable sensors --- gait analysis --- stumbling --- plantar visualization --- remote fetal monitor --- measurement uncertainty --- standard deviation --- Monte-Carlo method (MMC) --- efficient estimator --- automated assessment --- UE-FMA --- pinch force --- pulling force --- slip onset --- stroke --- anorexia nervosa --- electrodermal activity --- time-domain analysis --- frequency-domain analysis --- nonlinear analysis --- virtual reality exposure therapy --- driving phobia --- post-traumatic stress disorder --- physiological signal --- piezo-fluid-structural coupled simulation --- APS --- valveless micropump --- closed-loop insulin pump --- Individual verification --- Electrocardiogram (ECG) --- Interval based LDA --- biometrics --- n/a
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