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Book
Up and running with AutoCAD 2012
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ISBN: 012397867X 0123984084 9780123984081 Year: 2012 Publisher: [Place of publication not identified] Academic Press

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Up and Running with AutoCAD 2013


Book
Physically based rendering : from theory to implementation
Authors: --- ---
Year: 2016 Publisher: Cambridge, Massachusetts : Morgan Kaufmann,

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Book
Panda3D 1.7 game developer's cookbook
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ISBN: 1283376687 9786613376688 1849512930 9781849512930 9781283376686 9781849512923 661337668X Year: 2011 Publisher: Birmingham, UK Packt

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This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in. If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.


Book
OGRE 3D 1.7 beginner's guide
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ISBN: 1282905597 9786612905599 1849512493 9781849512497 9781849512480 1849512485 Year: 2010 Publisher: Birmingham Packt Pub.

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Create real time 3D applications using OGRE 3D from scratch


Book
AutoCAD 2021 3D modeling
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ISBN: 1523140046 1683925238 Year: 2020 Publisher: Dulles, Virginia : Mercury Learning and Information,

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Book
Google SketchUp 8 for dummies.
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ISBN: 9780470916827 Year: 2011 Publisher: Indianapolis Wiley publishing

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A beginner's guide to using Google SketchUp for creating three-dimensional models covers the basics for creating and altering models and sharing the finished work.


Book
Mixed Reality and Three-Dimensional Computer Graphics
Authors: ---
Year: 2020 Publisher: London, England : IntechOpen,

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Mixed reality is an area of computer research that deals with the combination of real-world and computer-generated data, where computer-generated objects are visually mixed into the real environment and vice versa in real time. It is the newest virtual reality technology. It usually uses 3D computer graphics technologies for visual presentation of the virtual world. The mixed reality can be created using the following technologies: augmented reality and augmented virtuality. Mixed and virtual reality, their applications, 3D computer graphics and related technologies in their actual stage are the content of this book. 3D-modeling in virtual reality, a stereoscopy, and 3D solids reconstruction are presented in the first part. The second part contains examples of the applications of these technologies, in industrial, medical, and educational areas.


Book
Unity certified programmer study guide: become a professional unity programmer by learning expert game scripting with Unity and C#
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ISBN: 1838823174 Publisher: Packt Publishing

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A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming

Key Features

Discover the essentials of game scripting with Unity and C# to customize every aspect of your game Overcome challenges in Unity game development using effective techniques and easy solutions Pass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questions

Book Description

Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset.

What you will learn

Discover techniques for writing modular, readable, and reusable scripts in Unity Implement and configure objects, physics, controls, and movements for your game projects Understand 2D and 3D animation and write scripts that interact with Unity's Rendering API Explore Unity APIs for adding lighting, materials, and texture to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Delve into SOLID principles for writing clean and maintainable Unity applications

Who this book is for

The book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.

Book
Up and running with AutoCAD 2015 : 2D and 3D drawing and modeling
Author:
Year: 2014 Publisher: [Place of publication not identified] Academic Press

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Book
IClone 4.31 3D animation
Author:
ISBN: 128332007X 9786613320070 1849691797 9781849691796 9781849691796 9781849691789 Year: 2011 Publisher: Birmingham [England] Packt Pub.

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This book is a part of the Beginner's guide series, wherein you will quickly start doing tasks with precise instructions. Then the tasks will be followed by explanation and then a challenging task or a multiple choice question about the topic just covered. Do you have a story to tell or an idea to illustrate? This book is aimed at film makers, video producers/compositors, vxf artists or 3D artists/designers like you who have no previous experience with iClone. If you have that drive inside you to entertain people via the internet on sites like YouTube or Vimeo, create a superb presentation

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