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"So you’re the one getting this gift? Lucky you!Someone who knows you has visited the museum.They searched out things they thought you would care about, and they took photos and left messages for you.”This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.
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Brain-Computer Interface (BCI) systems allow communication based on a direct electronic interface which conveys messages and commands directly from the human brain to a computer. In the recent years, attention to this new area of research and the number of publications discussing different paradigms, methods, signal processing algorithms, and applications have been increased dramatically. The objective of this book is to discuss recent progress and future prospects of BCI systems. The topics discussed in this book are: important issues concerning end-users; approaches to interconnect a BCI system with one or more applications; several advanced signal processing methods (i.e., adaptive network fuzzy inference systems, Bayesian sequential learning, fractal features and neural networks, autoregressive models of wavelet bases, hidden Markov models, equivalent current dipole source localization, and independent component analysis); review of hybrid and wireless techniques used in BCI systems; and applications of BCI systems in epilepsy treatment and emotion detections.
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In the year 2013, ‘selfie’ was named word of the year by Oxford Dictionaries in recognition of dramatic changes in frequency, prominence, and register of the term. This drastic increase in selfie-taking was spurred by two factors. The first was the advent of smartphones equipped with front cameras and preview screens that made it easy to compose a photographic self-portrait by a process of deliberately exploring one’s image, choosing a pose, and finally taking the picture. The second key change contributing to the rise of the selfie age was the increasing availability of internet connections. It is estimated that about 50% of the world population has access to the internet today (2018; https://www.internetworldstats.com). At the end of the past century, this percentage was a mere 1%. The growth of the internet infrastructure simultaneously spurred the development of social network applications such as Facebook, Twitter, Snapchat, and Instagram, providing accessible media for sharing photographs including photographic self-portraits. However, despite their tremendous reach and popularity, selfies have so far received relatively little attention by the scientific community, especially within psychology. Thus, we proposed a Frontiers in Psychology Research Topic to expand empirical and theoretical work on the massively popular, yet scientifically unexplored, phenomenon of the selfie. The articles published in this eBook offer a multifaceted insight into current scholarly work on this topic.
group selfies --- self-esteem --- Human Computer Interaction (HCI) --- self-presentation --- selfie --- viewing perspective --- perception bias --- smartphones --- social media --- internet
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Human-computer interaction --- Interaction homme-machine (Informatique) --- Christopher Baber --- grafiek --- grafisch design --- grafische vormgeving --- nieuwe media --- computerdesign --- computers --- DTP --- desktop publishing --- interfaces --- interface design --- HCI --- human-computer interaction --- interactiviteit --- 766.02 --- 766.01 --- 791.5
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This open access book takes a fresh look at the nature of the digital travel experience, at a time when more and more people are engaged in online social interaction, games, and other virtual experiences essentially involving online visits to other places. It examines whether these experiences can seem real to the virtual traveller and, if so, under what conditions and on what grounds. The book unpacks philosophical theories relevant to the feeling of being somewhere, emphasising the importance of perception and being-in-the-world. Notions of place are outlined, based on work in tourism studies, human geography, and other applied social fields, with an aim to investigate how and when different experiences of place arise for the traveller and how these relate to telepresence – the sense of being there in another place through digital media. Findings from recent empirical studies of digital travel are presented, including a survey from which the characteristics of “digital travellers” are identified. A review of selected interactive design trends and possibilities leads to the conclusion, which draws these strands together and looks to the future of this topical and expanding field.
Psychology --- The self, ego, identity, personality --- Computer vision --- open access --- Telepresence --- virtual travel --- interaction design --- HCI --- psychosocial studies --- cyber psychology --- Social Interaction in Virtual Environments --- Computer-Mediated Environments --- digital environments --- interactive behaviour --- digital tourism --- Mitjans de comunicació digitals --- Viatges --- Aspectes psicològics --- Condicions socials
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This open access book constitutes the proceedings of the 13th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2022, held in Hamburg, Germany, in May 2022. The 36 regular papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: haptic science; haptic technology; and haptic applications.
Haptic devices --- Human-computer interaction --- Haptic interfaces --- Haptic technology --- Computer input-output equipment --- Robotics --- User interfaces (Computer systems) --- communication systems --- computer networks --- data communication systems --- haptic interfaces --- human engineering --- Human-Computer Interaction (HCI) --- mobile computing --- mobile devices --- network protocols --- rehabilitation systems --- robotics --- signal processing --- telecommunication networks --- telecommunication systems --- user interfaces --- virtual reality --- wireless telecommunication systems --- Interacció persona-ordinador --- Dispositius hàptics
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This open access book constitutes the refereed proceedings of the 18th International Conference on String Processing and Information Retrieval, ICOST 2022, held in Paris, France, in June 2022. The 15 full papers and 10 short papers presented in this volume were carefully reviewed and selected from 33 submissions. They cover topics such as design, development, deployment, and evaluation of AI for health, smart urban environments, assistive technologies, chronic disease management, and coaching and health telematics systems.
Network hardware --- Software Engineering --- Information retrieval --- User interface design & usability --- Computer vision --- Information technology: general issues --- architecture types --- artificial intelligence --- communication systems --- computer hardware --- computer networks --- computer science --- computer systems --- engineering --- Human-Computer Interaction (HCI) --- internet --- Internet of Things (IoT) --- network protocols --- sensors --- signal processing --- software architecture --- software design --- software engineering --- telecommunication systems --- ubiquitous computing --- user interfaces
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This open access book constitutes the refereed proceedings of 1st International Workshop on Psychology, Learning, Technology, PLT 2022, Foggia, Italy, during January 2022. The 8 full papers presented here were carefully reviewed and selected from 23 submissions. In addition, one invited paper is also included. Psychology, Learning, ad Technology Conference (PLT2022) aims to explore learning paths that incorporate digital technologies in innovative and transformative ways and the improvement of the psychological and relational life. The conference includes topics about the methodology of application of the ICT tools in psychology and education: from blended learning to the application of artificial intelligence in education; from the teaching, learning, and assessment strategies and practices to the new frontiers on Human-Computer Interaction.
Information technology: general issues --- Educational equipment & technology, computer-aided learning (CAL) --- Network hardware --- Expert systems / knowledge-based systems --- artificial intelligence --- cognitive systems --- communication systems --- computer hardware --- computer networks --- data communication systems --- e-learning --- Human-Computer Interaction (HCI) --- information systems --- mobile computing --- network protocols --- online systems --- signal processing --- telecommunication networks --- wireless telecommunication systems
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"This book sets the agenda for how we think about human activity that arises from embedding manipulated information in our action and embodied cognition"--
Human-machine systems. --- Thought and thinking. --- Artificial intelligence. --- Expert systems (Computer science) --- Knowledge-based systems (Computer science) --- Systems, Expert (Computer science) --- Artificial intelligence --- Computer systems --- Soft computing --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Mind --- Thinking --- Thoughts --- Educational psychology --- Philosophy --- Psychology --- Intellect --- Logic --- Perception --- Psycholinguistics --- Self --- Human operators (Systems engineering) --- Human subsystems (Systems engineering) --- Man-machine control systems --- Man-machine systems --- Operator-machine systems --- Engineering systems --- Human engineering --- Embodied Cognition --- Design --- Design Theory --- Human-Computer Interaction --- Ergonomics --- HCI --- CHI --- COMPUTERS / Human-Computer Interaction (HCI) --- COMPUTERS / Computer Science --- DESIGN / General
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This open access book constitutes the refereed post-conference proceedings of the 9th IFIP WG 5.5 International Precision Assembly Seminar, IPAS 2020, held virtually in December 2020. The 16 revised full papers and 10 revised short papers presented together with 1 keynote paper were carefully reviewed and selected from numerous submissions. The papers address topics such as assembly design and planning; assembly operations; assembly cells and systems; human centred assembly; and assistance methods in assembly.
Information technology: general issues --- Artificial intelligence --- Human-computer interaction --- Computer Applications --- Special Purpose and Application-Based Systems --- User Interfaces and Human Computer Interaction --- Robotics --- Computer and Information Systems Applications --- open access --- artificial intelligence --- computer vision --- hci --- human engineering --- human-computer interaction --- image processing --- manipulators --- mobile robots --- motion planning --- network protocols --- robots --- sensors --- signal processing --- software engineering --- telecommunication networks --- user interfaces --- Expert systems / knowledge-based systems --- User interface design & usability
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