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The Talking Heads Experiment, conducted in the years 1999-2001, was the first large-scale experiment in which open populations of situated embodied agents created for the first time ever a new shared vocabulary by playing language games about real world scenes in front of them. The agents could teleport to different physical sites in the world through the Internet. Sites, in Antwerp, Brussels, Paris, Tokyo, London, Cambridge and several other locations were linked into the network. Humans could interact with the robotic agents either on site or remotely through the Internet and thus influence the evolving ontologies and languages of the artificial agents. The present book describes in detail the motivation, the cognitive mechanisms used by the agents, the various installations of the Talking Heads, the experimental results that were obtained, and the interaction with humans. It also provides a perspective on what happened in the field after these initial groundbreaking experiments. The book is invaluable reading for anyone interested in the history of agent-based models of language evolution and the future of Artificial Intelligence.
Information technology. --- Information society. --- shared vocabulary --- situated embodied agents --- agent-based models --- future of artificial intelligence --- human-robotic interaction --- language in robotics --- language evolution --- language games --- Lexicon --- Paris --- Semiotics --- Syntax
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The book is exceptional because it applies the notion of foms of life to the context of human action. It provides answers to the following questions: Why do we act in a specific way? Why do we make particular decisions? Does one's form of life and language games determine our actions and decisions? Wittgenstein proposes a holistic method which enables us to give coherent answers to these questions. To answer the question of the contents of actions and decisions we have to explain how we have institutionalized these actions or decisions. To this aim we shall reveal the frame within which language games are introduced and have come to function as practice and custom. The scheme of order underlying the language games is illustrated. Human actions and decisions follow particular rules. By highlighting the underlying scheme of order we may gain a perspicuous view of these rules. The aim of this book is to show that actions and decisions generate rational choice. This choice is explained by demonstrating the particular functions of the language games involved.
Act (Philosophy) --- Decision making. --- Life. --- Language and languages --- Life --- Deciding --- Decision (Psychology) --- Decision analysis --- Decision processes --- Making decisions --- Management --- Management decisions --- Choice (Psychology) --- Problem solving --- Action (Philosophy) --- Agent (Philosophy) --- Philosophy --- Philosophy. --- Decision making --- Wittgenstein, Ludwig, --- Wei-tʻe-ken-ssu-tʻan, --- Wei-tʻe-ken-ssu-tʻan, Lu-te-wei-hsi, --- Wittgenstein, L. --- Vitgenshteĭn, L., --- Wei-ken-ssu-tʻan, --- Pitʻŭgensyutʻain, --- Vitgenshteĭn, Li︠u︡dvig, --- Weitegenshitan, --- Wittgenstein, Ludovicus, --- Vitgenshtaĭn, Ludvig, --- ויטגנשטיין, לודוויג --- 维特根斯坦, --- Wittgenstein, Ludwig Josef Johann, --- Theory of action. --- Wittgenstein, Ludwig. --- decision. --- language games.
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This book develops a theory of political animal voices in three steps. The first part focuses on language. Drawing from recent studies in biology and ethology, it challenges a view of language as exclusively human. It also investigates the relation between developing common languages and creating common interspecies worlds. The second part of this book focuses on interspecies politics; it challenges an anthropocentric demarcation of the political and develops an alternative, which takes into account non-human animal agency and interspecies political relations. The third and final part of the book draws on the insights about language and politics developed in the first two parts to investigate how existing political practices and institutions can be extended to incorporate non-human animal political voices, and to explore new ways of interacting with other animals politically.
Animals --- Human-animal communication. --- Social aspects. --- Darwin. --- Derrida. --- Donna Haraway. --- Habermas. --- Merleau-Ponty. --- Romanian stray dogs. --- Wittgenstein. --- Zoopolis. --- animal activism. --- animal agency. --- animal citizenship. --- animal deliberation. --- animal democracy. --- animal language research. --- animal languages. --- animal liberation. --- animal philosophy. --- animal politics. --- animal research. --- animal resistance. --- animal rights. --- animal sovereignty. --- biopolitics. --- civil disobedience. --- conflict. --- deconstruction. --- dog philosophy. --- ethology. --- goose politics. --- interspecies communication. --- interspecies communities. --- interspecies community. --- interspecies deliberation. --- interspecies worlds. --- language games. --- logos. --- multispecies dialogues. --- phenomenology. --- political animal voices. --- political change. --- political communication. --- political participation. --- political turn. --- political voice. --- sentience. --- systemic turn. --- worm justice. --- worm politics. --- worm power.
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