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Listing 1 - 10 of 1947 << page
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Object
Scrabble : Nederlandse versie.
Year: 1970 Publisher: Enfield, Middlesex J.W. Spear & Sons

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Abstract

Het bekende Scrabblespel waar met de letterblokjes woorden gevormd moeten worden om punten te scoren.Vanaf ca. 8 jaar.

Keywords

Games


Object
Regenwormen
Authors: ---
Year: 2005 Publisher: 2005 + 2015 + 2019 Almere Almere Almere 999 Games 999 Games 999 Games

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Abstract

De spelers zijn hongerige kippen op zoek naar regenwormen. Ze zijn makkelijk te vangen, maar wie te gulzig is, kan bedrogen uitkomen! Regenwormen is een spel voor de hele familie, waarin geluk en tactiek hand in hand gaan.

Keywords

Games


Book
Game Design and Intelligent Interaction
Author:
Year: 2020 Publisher: London : IntechOpen,

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Keywords

Games.


Object
Valse Motten
Authors: --- ---
Publisher: Berlin Almere Drei Magier Spiele 999 Games

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Abstract

In dit ondeugende kaartspel gaat alles anders. Mag je bij andere spellen niet valsspelen, hier moet je wel! Probeer zo snel mogelijk je kaarten kwijt te raken, waarbij bijna alles is toegestaan. Dat lijkt heel eenvoudig, maar de bewakingskever is op zijn hoede!

Keywords

Games


Object
Happy salmon
Publisher: North Star Games

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Abstract

Happy Salmon is a simple, ultra-fast, very silly card game.There are no turns. Players call out the action shown on their cards as fast as they can. When two players have a match, they celebrate by performing the action. Actions include the classic "High 5", the unifying "Pound It", the frantic "Switcheroo", and the delightful and bizarre "Happy Salmon".Each time a player celebrates a match, they quickly discard a card. The first person to get rid of all their cards wins.The "FIN-tastically" unique and cute fish pouch makes Happy Salmon perfect to take to camp, vacation or if you are just traveling upstream.

Keywords

Games


Object
Spicy
Publisher: 999 Games

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Abstract

Drie grote katten die niet meer wilden vechten om wie de baas is, spraken af om het gevecht te staken en hun negen levens op te fleuren met een wedstrijd met hete kruiden. Helaas speelde iedereen al snel vals, dus vonden de katten een erg heet, vaak betraand blufspel uit! Het maakt niet uit hoe sterk, oud of stoer je bent, Spicy is een pittig en snel blufkaartspel voor het hele gezin.

Keywords

Games


Object
Circle the wagons
Author:
Publisher: Quined Games

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Abstract

Each player in Circle the Wagons is fixin’ to build up their own boomtown, but only one’ll build the best in the West!Blaze a trail by draftin’ cards ’round the circle and placin’ ’em in yer town, tryin’ to connect matchin’ territories to score prosperity points! But don’t forget about them three bonus cards in the center of the circle that can score ya even more points — that is, if ya play yer cards right. With darn near five thousand unique ways to score and millions of draftin’ and placin’ combos, you’ll never build the same town twice!

Keywords

Games


Object
That's not a hat
Author:
Publisher: Ravensburg Ravensburger

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Abstract

Jullie geven elkaar cadeautjes en proberen daarbij te onthouden, wie welk cadeau voor zich heeft liggen. Als je niet zeker weet, welk cadeau er voor je ligt moet je vol overtuiging bluffen – anders krijg je minpunten. Wie aan het einde de minste minpunten heeft, wint het spel!

Keywords

Games


Book
Play and games in classical Antiquity : definition, transmission, reception = jouer dans l'Antiquité classique : définition, transmission, reception
Authors: ---
ISBN: 9782875624017 2875624016 Year: 2021 Publisher: Presses universitaires de Liège

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Abstract

The European Research Council project ('Locus Ludi'. The Cultural Fabric of Play and Games in Classical Antiquity [ERC AdG # 741520]) investigates how play and games provide a privileged access to past societal norms, values, identities, and collective imaginary. People play all over the world and throughout history, but they do not play the same games, nor do they attribute the same meaning and function to play. This pluridisciplinary volume investigates how such an important part of ancient cultures can be methodologically reconstructed. A first series of chapters based on Greek and Roman texts and vocabulary propose an emic definition of play and games. Beyond the common association of child and play (in Greek, paidia, 'play', pais, 'child', and paideia, 'education', share the same root, in Latin ludus means 'play', 'school', and 'rethorical games'), ancient views are more complex and nuanced. The boundaries between sport, dance, rites and play are fluid and differ from our modern view. Case studies show how playful practices can be defined in material culture and iconographic representations. The second part of the volume focuses on Greek and Roman ludic heritage in ancient literature with particular attention to the cultural and discursive codes according to literary genre (oniromancy, proverbs, children's rhymes, lexicography...). Close studies assess the transmission of a predominantly oral heritage in collections, lexicons and commentaries ranging from the Roman imperial period to Byzantine times (proverbs, riddles, and children?s lore). New insights are provided on crucial issues about cultural continuities and discontinuities, as well as the definition of so-called "traditional" games.

Keywords

Games


Book
Computerspielforschung : Interdisziplinäre Einblicke in das digitale Spiel und seine kulturelle Bedeutung
Authors: --- ---
ISBN: 3847418408 3847426699 Year: 2022 Publisher: Leverkusen-Opladen : Verlag Barbara Budrich,

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Abstract

Computerspiele sind ein wichtiger Bestandteil der digitalisierten Medienkultur der Gegenwart. Seit der Jahrtausendwende ist auch das wissenschaftliche Interesse an digitalen Spielen und ihrer lebensweltlichen Bedeutung gestiegen. Die Digital Game Studies sind interdisziplinär angelegt, und der vorliegende Sammelband vermittelt einen breiten Einblick in aktuelle Ansätze, Modelle, Methoden und Ergebnisse verschiedener beteiligter Fachdisziplinen.

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