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Book
Playful identities : the ludification of digital media cultures
Authors: ---
ISBN: 9789089646392 9089646396 9789048523030 9048523036 Year: 2015 Volume: *1 Publisher: Amsterdam Amsterdam University Press

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Abstract

In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.


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Playing Dystopia
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ISBN: 3839445973 9783839445976 9783837645972 3837645975 Year: 2018 Publisher: Bielefeld

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Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games. »Farca ist ein Grundlagenwerk des Computerspiel(en)s gelungen, das Strukturen des Spiels mit den Aktivitäten der Spieler verbindet.« Lothar Mikos, tv diskurs, 1 (2020) Besprochen in: gmk-Newsletter, 9 (2019)

What video games have to teach us about learning and literacy
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ISBN: 9781403984531 1403984530 Year: 2007 Publisher: New York, N.Y. Palgrave Macmillan

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