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Augmented reality
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ISBN: 9781634829137 1634829131 9781634829021 1634829026 Year: 2014 Publisher: Hauppauge, New York

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Augmented Reality and Its Application
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Year: 2022 Publisher: London : IntechOpen,

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Augmented Reality (AR) is a discipline that includes the interactive experience of a real-world environment, in which real-world objects and elements are enhanced using computer perceptual information. It has many potential applications in education, medicine, and engineering, among other fields. This book explores these potential uses, presenting case studies and investigations of AR for vocational training, emergency response, interior design, architecture, and much more.


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Augmented Intelligence.
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ISBN: 9815040405 9815040413 Year: 2022 Publisher: Sharjah : Bentham Science Publishers,

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Augmented intelligence is an alternate approach of artificial intelligence (AI), which emphasizes AI's assistive role. Augmented intelligence enhances human skills of reasoning in a robotic system or software by simulating expectancy, educational mining, problem solving, recollection, sequencing, and decision-making capabilities. It is based on a combination of techniques such as machine learning, deep learning and cognitive computing. This book explains artificial intelligence models that support assistive processes in different situations. The contributors aim to provide information to a diverse audience with groundbreaking developments in mathematical computing. The book presents 8 chapters on these topics: - Educational data mining in augmented reality virtual learning environment - Brain and computer interfaces - Tree-based tools for chemometric analysis of infrared spectra - Applications of deep learning in medical engineering - Bankruptcy prediction model using an enhanced boosting classifier - Reputation systems for mobile agent security - The crow search algorithm - COVID-19 diagnosis and treatment The contents attempt to integrate various facets of augmented Intelligence, by describing recent research developments and advanced topics of interest to academicians and researchers working on machine learning problems and AI.


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Augmented Intelligence.
Authors: --- ---
ISBN: 9789815040401 Year: 2022 Publisher: Sharjah : Bentham Science Publishers,

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Augmented intelligence is an alternate approach of artificial intelligence (AI), which emphasizes AI's assistive role. Augmented intelligence enhances human skills of reasoning in a robotic system or software by simulating expectancy, educational mining, problem solving, recollection, sequencing, and decision-making capabilities. It is based on a combination of techniques such as machine learning, deep learning and cognitive computing. This book explains artificial intelligence models that support assistive processes in different situations. The contributors aim to provide information to a diverse audience with groundbreaking developments in mathematical computing. The book presents 8 chapters on these topics: - Educational data mining in augmented reality virtual learning environment - Brain and computer interfaces - Tree-based tools for chemometric analysis of infrared spectra - Applications of deep learning in medical engineering - Bankruptcy prediction model using an enhanced boosting classifier - Reputation systems for mobile agent security - The crow search algorithm - COVID-19 diagnosis and treatment The contents attempt to integrate various facets of augmented Intelligence, by describing recent research developments and advanced topics of interest to academicians and researchers working on machine learning problems and AI.


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Virtual worlds, the virtual reality and augmented reality intersections
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ISBN: 1848883846 Year: 2016 Publisher: Oxford, England : Inter-Disciplinary Press,

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Learn ARCore : fundamentals of Google ARCore : learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0
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Year: 2018 Publisher: Birmingham ; Mumbai : Packt,

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Create next-generation Augmented Reality and Mixed Reality apps with the latest version of Google ARCore About This Book Harness the power of the Google's new augmented reality (AR) platform ARCore to build cutting-edge Augmented reality apps Learn core concepts of Environmental Understanding, Immersive Computing, and Motion Tracking with ARCore Extend your application by combining ARCore with OpenGL, Machine Learning and more. Who This Book Is For This book is for web and mobile developers who have broad programming knowledge on Java or JavaScript or C# and want to develop Augmented Reality applications with Google ArCore. To follow this book no prior experience with AR development, 3D, or 3D math experience is needed. What You Will Learn Build and deploy your Augmented Reality app to the Android, Web, and Unity platforms Implement ARCore to identify and visualize objects as point clouds, planes, surfaces, and/or meshes Explore advanced concepts of environmental understanding using Google ARCore and OpenGL ES with Java Create light levels from ARCore and create a C# script to watch and propagate lighting changes in a scene Develop graphics shaders that react to changes in lighting and map the environment to place objects in Unity/C# Integrate motion tracking with the Web ARCore API and Google Street View to create a combined AR/VR experience In Detail Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We'll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we'll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you'll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You'll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you'll see how to implement moti...


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Enterprise augmented reality projects : build real-world, large-scale AR solutions for various industries
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ISBN: 1789803152 Year: 2019 Publisher: Birmingham, England ; Mumbai : Packt,

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Design end-to-end AR solutions for domains such as marketing, retail, manufacturing, tourism, automation, and training Key Features Use leading AR development frameworks such as ARCore, ARKit, and Vuforia across key industries Identify the market potential of AR for designing visual solutions in different business sectors Build multi-platform AR projects for various platforms such as Unity, iOS, and Android Book Description Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects. What you will learn Understand the basics of Unity application development and C# scripting Learn how to use Android Studio along with ARCore and Sceneform to build AR prototypes for Android devices Enable AR experiences on the web with ARCore and WebAR Explore emerging AR authoring tools such as Augmented Class! for education Understand the differences and similarities between handheld and head-mounted display (HMD) environments and how to build an app for each target Become well versed in using Xcode with ARKit and SceneKit to develop AR portals for iOS devices Who this book is for This book is for anyone interested in emerging and interactive technologies or looking to build AR application...


Book
Augmented reality law, privacy, and ethics : law, society, and emerging AR technologies
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ISBN: 0128002085 0128005246 1322478651 9780128005248 9780128002087 Year: 2015 Publisher: Waltham, Massachusetts : Syngress,

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Augmented Reality (AR) is the blending of digital information in a real-world environment. A common example can be seen during any televised football game, in which information about the game is digitally overlaid on the field as the players move and position themselves. Another application is Google Glass, which enables users to see AR graphics and information about their location and surroundings on the lenses of their ""digital eyewear"", changing in real-time as they move about. Augmented Reality Law, Privacy, and Ethics is the first book to examine the social, legal, and


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Augmented Reality : Some Emerging Application Areas
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ISBN: 9535155717 9533074221 Year: 2011 Publisher: IntechOpen

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Augmented Reality (AR) is a natural development from virtual reality (VR), which was developed several decades earlier. AR complements VR in many ways. Due to the advantages of the user being able to see both the real and virtual objects simultaneously, AR is far more intuitive, but it's not completely detached from human factors and other restrictions. AR doesn't consume as much time and effort in the applications because it's not required to construct the entire virtual scene and the environment. In this book, several new and emerging application areas of AR are presented and divided into three sections. The first section contains applications in outdoor and mobile AR, such as construction, restoration, security and surveillance. The second section deals with AR in medical, biological, and human bodies. The third and final section contains a number of new and useful applications in daily living and learning.


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Augmented reality for food marketers and consumers
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ISBN: 9086868428 9086862993 Year: 2017 Publisher: Wageningen, Netherlands : Wageningen Academic Publishers,

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