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Dialectical materialism. --- Discourse analysis. --- Ideology. --- Semiotics. --- Sociology of literature --- Literary semiotics --- Semiotics --- Dialectical materialism --- Ideology --- Discourse analysis --- Sémiotique --- Matérialisme dialectique --- Idéologie --- Analyse du discours --- Semeiotics --- Semiology (Linguistics) --- Semantics --- Signs and symbols --- Structuralism (Literary analysis) --- Knowledge, Theory of --- Philosophy --- Political science --- Psychology --- Thought and thinking --- Discourse grammar --- Text grammar --- Materialism, Dialectical --- Philosophy, Marxist --- Socialism
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This book investigates the process of translation in light of the dialogical principles proposed by the Russian literary theorist and philosopher Mikhail Bakhtin. It problematizes interlingual translations by questioning the two extreme tendencies in translation; namely, complete target-orientedness on the one hand, and close imitation of the source-text on the other. In the field of cultural encounters, it envisages a Bakhtinian model which is proposed as an alternative to the existing interpretations that discuss the cultural subtleties when two different cultures encounter each other. The o
Philology. --- Vertalen en filosofie. --- Literature --- Letterkunde --- Subject (Philosophy) in literature. --- Intersubjectivity in literature. --- Dialogism (Literary analysis). --- History and criticism --- Theory, etc. --- geschiedenis en kritiek. --- Aesthetics. --- Bakhtin, M. M., --- Criticism and interpretation. --- Bakhtin, M. M. --- Bachtin, Michail, --- Bachtin, Michail M., --- Baxtin, Mixail Mixailovič, --- Bakhtine, Mikhaïl, --- Bajtin, Mijail, --- Bakhtin, Mikhail Mikhaĭlovich --- Bakhtin, Mikhail Mikhaĭlovich, --- Bahŭchʻin, --- Bahtyin, M. M. --- Bahtyin, Mihail Mihajlovics, --- Bahtin, M. M., --- Bachtinas, M. --- Bachtinas, Michailas, --- Бахтин, М. М. --- Bahtin, Mihail, --- Bakhtin, Mikhail, --- Бахтин, Михаил Михайлович, --- Translation science --- Bakhtin, Michael M. --- Geschiedenis en kritiek. --- Bakhtin, Mikhayil, --- Literature History and criticism
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Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in handy. What You Will Learn Download both the binary and source version of Unreal Engine 4 and get familiar with the UI Get to know more about the Material Editor and how it works Add a post process to the scene and alter it to get a unique look for your scene Acquaint yourself with the unique and exclusive feature of Unreal Engine 4 - Blueprints Find out more about Static and Dynamic lighting and the difference between various lights Use Matinee to create cut scenes Create a health bar for the player with the use of Unreal Motion Graphics (UMG) Get familiar with Cascade Particle Editor In Detail Unreal Engine 4 is a complete suite of game development tools that gives you power to develop your game and seamlessly deploy it to iOS and Android devices. It can be used for the development of simple 2D games or even stunning high-end visuals. Unreal Engine features a high degree of portability and is a tool used by many game developers today. This book will introduce you to the most popular game development tool called Unreal Engine 4 with hands-on instructions for building stunning video games. You will begin by creating a new project or prototype by learning the essentials of Unreal Engine by getting familiar with the UI and Content Browser. Next, we'll import a sample asset from Autodesk 3ds max and learn more about Material Editor. After that we will learn more about Post Process. From there we will continue to learn more about Blueprints, Lights, UMG, C++ and more. Style and approach This step-by-step guide will help you gain practical knowledge about Unreal Engine through detailed descriptions of all the tools offered by Unreal Engine.
Computer games --- UnrealScript (Computer program language) --- Domain-specific programming languages --- High-level programming languages --- Scripting languages (Computer science) --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Programming. --- Programming --- Video games
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How can the benefits of maritime trade be increased for the companies and institutions directly involved as well as the port city-regions where the transfers take place? Tackling this question, the authors of this volume put into perspective the reality, opportunities and challenges facing seaport gateways and corridors, now and in the future.
Harbors. --- Shipping. --- Trade routes. --- Infrastructure (Economics) --- Business logistics. --- Transportation --- Transportation geography. --- Planning.
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Trudy "doktora Franciska Skoriny iza Polocka" izvěstny preimuščestvenno va zaměčatel'nycha pečatnycha izdanijacha, vyšedšicha va Pragě i va Vil'ně, va 1517 - 1525 godacha. Glavnyja zadači našego izslědovanija ukazany va zaglavii knigi: vyjasnenie ličnosti Skoriny (voprosa spornago i zaputannago) va svjazi sa obščima sostojaniema umstvennoj žizni jugo-zapadnoj Rossii va XV - XVI věkě, opredělenie napravlenija i vlijanija literaturnoj dějatel'nosgi Skoriny, vyrazivšejsja preimuščestvenno va perevodacha Sv. Pisanija pa russkij jazyka, izučenie izdanij Skoriny va tipografskoma otnošenii i charakteristika jazyka Skoriny; poslednee sostavljaeta predmeta osoboj, vtoroj časti izslědovanija. Doktor Fr. Skorina. Russ. Buchkünstler des 16. Jh. Russ. Durchsuchbare elektronische Faksimileausgabe als PDF. Digitalisiert im Rahmen des DFG-Projektes Digi20 in Kooperation mit der BSB München. OCR-Bearbeitung durch den Verlag Otto Sagner.
Printing --- History. --- Skaryna, Frantsysk,
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Crops --- Phenotype. --- Physiology. --- Analysis. --- Phenotypes --- Genetics --- Genotype-environment interaction --- Agricultural crops --- Crop plants --- Farm crops --- Industrial crops --- Farm produce --- Plants, Cultivated --- Agronomy --- Crop science --- Plant products --- Plant physiology
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In 2001 the northern Ontario town of Cobalt won a competition to be named the province’s “Most Historic Town.” This honour, though purely symbolic, came as Cobalters were also applying for and winning federal and provincial development grants to remake this once important silver mining centre as a destination for mining heritage tourism. This book, based on extended ethnographic and multi-method research in Cobalt, examines the multiple ways that development proposal writing is intertwined with neoliberal citizenship. Under current forms of neoliberal governance, proposal making and applying for grants have become normalized activities for individuals, non-profit organizations, schools, and municipalities. The authors argue that the residents of Cobalt have become entrenched in a “proposal economy,” a system that empowers them to imagine, engage, and propose but not to count on the state to provide certain services. The Proposal Economy makes an empirical and theoretical contribution to the literature on citizenship and neoliberal governance. In addition to the detailed and nuanced ethnography, it provides new perspectives on the ways that citizenship is produced and reproduced under conditions of neoliberalism.
Proposal writing for grants --- Economic development --- Neoliberalism --- Neo-liberalism --- Liberalism --- Development, Economic --- Economic growth --- Growth, Economic --- Economic policy --- Economics --- Statics and dynamics (Social sciences) --- Development economics --- Resource curse --- Grant proposal writing --- Grant writing --- Grantsmanship --- Grantwriting --- Authorship --- Citizen participation. --- Cobalt (Ont.) --- Economic conditions --- Cobalt, Ont. --- Grantmaking
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Combinatorics '81
Discrete mathematics --- Combinatorial geometry --- Segre, Beniamino, --- Congresses --- Segre, Beniamino --- Geometric combinatorics --- Geometrical combinatorics --- Combinatorial analysis --- Discrete geometry --- Combinatorial geometry - Congresses
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The aims of this book are: • to contribute to professional development of those directly involved in science education (science teachers, elementary and secondary science teacher advisors, researchers in science education, etc), • to contribute to the improvement of the quality of science education at all levels of education with the exploitation of elements from History of Science incorporated in science teaching –it is argued that through such approaches the students’ motivation can be raised, their romantic understanding can be developed and consequently their conceptual understanding of science concepts can be improved since these approaches make science more attractive to them– and • to contribute to the debate about science education at the international level in order to find new ways for further inquiry on the issues that the book is dealing with. The book is divided in two parts: The first expounds its philosophical and epistemological framework and the second combines theory and praxis, the theoretical insights with their practical applications.
Science -- History -- Congresses. --- Science -- Study and teaching -- Congresses. --- Science education. --- Education --- Social Sciences --- Education, Special Topics --- Science --- Study and teaching. --- Education. --- Science Education. --- Science education --- Scientific education --- Study and teaching
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