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Book
Interactive video : algorithms and technologies
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ISBN: 1280716843 9786610716845 3540332154 Year: 2006 Publisher: Berlin ; New York : Springer,

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Abstract

This is a groundbreaking resource that covers both algorithms and technologies of interactive videos, so that businesses in IT and data managements, scientists, teachers, and software engineers in video processing and computer vision, coaches and instructors that use video technology in teaching, and finally end-users of hyper videos will greatly benefit from it. This comprehensive four part book contains excellent scientific and up-to-date contributions made by a number of pioneering scientists, futurists and experts in the field. The first part introduces the reader to interactive and hyper video rhetoric, algorithms and technologies. It also presents effective automatic audio-video summarization methodologies. In the second part, a list of advanced computer vision and signal processing algorithms and systems for automatic and semiautomatic analysis and editing of audio-video documents are presented. The third part tackles a more challenging level of the transformation from raw to enriched video format, filtering of the video content by extracting and linking of highlights, events, and meaningful semantic units. In particular, a detailed example of the Computational Media Aesthetics approach at work towards understanding the semantics of instructional media through automated analysis for e-learning content annotation is presented. The last part is reserved for interactive video searching engines, non-linear video content browsing and quick video navigational systems.


Book
Passive eye monitoring : algorithms, applications and experiments
Author:
ISBN: 1281206369 9786611206369 3540754121 3540754113 3642440835 Year: 2008 Publisher: Berlin : Springer,

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This practical reference provides you a comprehensive in-depth coverage of both theory and practice of cutting-edge Passive Eye (-Gaze) Monitoring technology. It describes and examines vision algorithms, Human Factors methodologies, and hardware build in eye-gaze monitoring systems designed for various real-world applications, along with practical issues, including performance on experimental subjects, real-time measurements, and user calibration, feedback and acceptance. It helps you to understand the motivations, activities, trends and directions of researchers and engineers in Intelligent Human Machine Interaction and Eye Tracking in today's market, and offers you a view of the future of this rapidly evolving technological area. The book offers you a detailed description of vision algorithms and core building-blocks of a video-based eye tracking system (parts I and II), including: automatic detection of human eyes in videos, modeling the eyes' structure and appearance, tracking of spatial eye coordinates, identifying pupil, iris, eyelids, and eye-corners locations, estimating, calibrating and tracking a person's gaze direction, as well as interpreting and reconstructing displayed worlds' images on the eye's cornea. Part III through VI of this book provide a detailed coverage of recent successful use of eye monitoring systems, either as an interaction input device or a reliable source of data, in advanced applications including automotive, military, medicine, information security and retrieval, typing and reading, online search, marketing, gaze-contingent displays, augmented and virtual reality, and video gaming. Part III is on ``Gaze-Based Interactions'' and contains three chapters. Part IV includes two chapters on applications of eye monitoring in military and security realms. Part V presents recent deployment of the technology in automotive and medicine. The last part is on "Eye Monitoring in Information Retrieval and Interface Design Assessment".

Keywords

Computer vision. --- Optical pattern recognition. --- Visual perception. --- Human-computer interaction. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Optics, Psychological --- Vision --- Perception --- Visual discrimination --- Optical data processing --- Pattern perception --- Perceptrons --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Psychological aspects --- Telecommunication. --- Computer science. --- Communications Engineering, Networks. --- Signal, Image and Speech Processing. --- Image Processing and Computer Vision. --- User Interfaces and Human Computer Interaction. --- Informatics --- Science --- Electric communication --- Mass communication --- Telecom --- Telecommunication industry --- Telecommunications --- Communication --- Information theory --- Telecommuting --- Electrical engineering. --- Signal processing. --- Image processing. --- Speech processing systems. --- Optical data processing. --- User interfaces (Computer systems). --- Processing, Signal --- Information measurement --- Signal theory (Telecommunication) --- Electric engineering --- Engineering --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- Computational linguistics --- Electronic systems --- Modulation theory --- Oral communication --- Speech --- Telecommunication --- Singing voice synthesizers --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical equipment

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