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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design. It features a design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. It includes hands-on exercises that demonstrate key concepts, and the design methodology. It also includes insights from top industry game designers, including Noah Falstein, American McGee and Peter Molyneux.
Computer. Automation --- Computer games --- Computer graphics --- 527 --- gamedesign --- Games --- multimedia --- ontwerpproces --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Computer game programming --- Game programming (Computer games) --- Computer programming --- Design --- Programming --- informatica - specifieke toepassingen --- Digital techniques
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