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"It's not enough to just build your Arduino projects; it's time to actually learn how things work!" This book goes beyond the basics, providing a comprehensive understanding of Arduino software and hardware, as well as how they intertwine. Gain valuable insights into the inner workings of Arduino and its language, and discover how to communicate with the microcontroller in its native language, AVR C++. Explore the latest version (0.30.0) which offers a multitude of configuration options that can be conveniently modified using the command-line interface (CLI).
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"Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--
Electronic circuits --- Inventions --- Makey Makey (Programmable controller)
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Computer security --- Kinect (Programmable controller) --- Research.
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Arduino (Programmable controller) --- Programming. --- Arduino (Microcontroller) --- Programmable controllers
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Now that you've built a few Arduino projects, and reused some pre-written sketches, it's time to move on to the next step and explore the world of embedded programming. To truly up-skill, you'll need to understand how your code works, and that's where this book comes in. You'll review and work with several Arduino projects plus two extra ones written for a PIC microcontroller. Each one is accompanied with a basic circuit diagram and photos of the program working. Ideal for the Arduino hobbyist and PIC programmers who want to merge their skills, this comprehensive book will go over every aspect of the 8-bit microcontroller, provide line-by-line analysis of the code, and in the end, show you how to bring your Arduino projects to the PIC microcontroller using C. You'll gain a full understanding of how the C instructions work and can be used with the PIC microcontroller. Programming Arduino Projects with the PIC Microcontroller is your one-stop reference resource. What You'll Learn Examine how the code works Create code to perform any function Build practical projects on vero boards with full vero plans and circuit diagrams Understand how programs work by simulation with an ECAD package Who This Book Is For Would-be embedded programmers, Arduino hobbyists, and PIC programmers.
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Improve your projects by leveraging the power of interrupts. This comprehensive guide makes it easy to understand and use interrupts with the ATmega328P microcontroller found on Arduino boards. With over 20 interrupts available, this book covers almost all of them and provides background information on how they work. You’ll work through the steps and code examples required to configure each of the covered interrupts. You'll also learn how to use them with Arduino, AVR C++ and with other development systems, like PlatformIO. Interrupts can be intimidating, but by the end of this book, you will have the knowledge and skills to take full advantage of them and improve the performance and efficiency of your Arduino projects. You will: Understand interrupts and how they work Make interrupts easier to use in code Use interrupts in their Arduino sketches or AVR C++ applications See how to use interrupts in the Arduino Language and in AVR C++ Avoid common pitfalls when working with interrupts.
Interrupts (Computer systems) --- Arduino (Programmable controller) --- Microcontrollers --- Programmable controllers. --- Programming.
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Motorcars engineering --- CAN (controller area network) --- embedded systems --- auto's --- Auto-elektronica --- Autotechniek --- CAN-controller Area network --- FlexRay --- MOST --- Multiplextechnologie ( autotechniek )
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The complexity of technical systems increases, breakdowns occur quite often. The mission of organic computing is to tame these challenges by providing degrees of freedom for self-organised behaviour. To achieve these goals, new methods have to be developed. The proposed observer/controller architecture constitutes one way to achieve controlled self-organisation. To improve its design, multi-agent scenarios are investigated. Especially, learning using learning classifier systems is addressed.
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