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Steampunk is more than a fandom, a literary genre, or an aesthetic. It is a research methodology turning history inside out to search for alternatives to the progressive technological boosterism sold to us by Silicon Valley. This book turns to steampunk's quirky temporalities to embrace diverse genealogies of the digital humanities and to unite their methodologies with nineteenth-century literature and media archaeology. The result is nineteenth-century digital humanities, a retrofuturist approach in which readings of steampunk novels like William Gibson and Bruce Sterling's The Difference Engine and Ken Liu's The Grace of Kings collide with nineteenth-century technological histories like Charles Babbage's use of the difference engine to enhance worker productivity and Isabella Bird's spirit photography of alternate history China.
Steampunk fiction / History and criticism --- Futurism (Literary movement)&delete& --- Alternative histories (Fiction) / History and criticism&delete& --- Digital humanities&delete& --- Alternative histories (Fiction)&delete& --- Steampunk fiction --- Futurism (Literary movement) --- Alternative histories (Fiction) --- Digital humanities. --- History and criticism. --- Alternative histories (Fiction) / History and criticism --- Digital humanities
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Neo-Victorian Things: Re-Imagining Nineteenth-Century Material Cultures in Literature and Film is the first volume to focus solely on the replication, reconstruction, and re-presentation of Victorian things. It investigates the role of materiality in contemporary returns to the past as a means of assessing the function of things in remembering, revisioning, and/or reimagining the nineteenth century. Examining iterations of material culture in literature, film and popular television series, this volume offers a reconsideration of nineteenth-century things and the neo-Victorian cultural forms that they have inspired, animated, and even haunted. By turning to new and relatively underexplored strands of neo-Victorian materiality—including opium paraphernalia, slave ships, clothing, and biographical objects—and interrogating the critical role such objects play in reconstructing the past, this volume offers ways of thinking about how mis/apprehensions of material culture in the nineteenth century continue to shape our present understanding of things.
Steampunk culture. --- Steampunk fiction --- Steampunk films. --- History and criticism. --- Motion pictures --- Steam punk fiction --- Fiction --- Neo-Victorian culture --- Neo-Victorianism (Subculture) --- Steampunk subculture --- Subculture --- Literature, Modern --- Motion pictures. --- Nineteenth-Century Literature. --- Contemporary Literature. --- Audio-Visual Culture. --- 19th century. --- 20th century. --- 21st century. --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- Literature --- History and criticism
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