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This is a collection of essays that study the contemporary cultural depictions of medievalism. The book attempts to unravel distortions that tend to domesticate the era and represent it as an extension of modern life. Several authors claim that modernity is so radically different to medieval life that we can only view the past as an extension of the present, rather than as radically different. The present distorts, and often politicizes the past, and these essays explore how everything from commercials, and video games, to the war on terror can contain elements of neo-medieval revisionism. Som
Medievalism in computer games. --- Medievalism in motion pictures. --- Medievalism on television. --- Middle Ages in computer games. --- Middle Ages in motion pictures. --- Middle Ages on television. --- Middle Ages in motion pictures --- Medievalism in motion pictures --- Middle Ages on television --- Medievalism on television --- Middle Ages in computer games --- Medievalism in computer games --- Music, Dance, Drama & Film --- Film --- Computer games --- Television --- Motion pictures --- #SBIB:309H1326 --- Films met een amusementsfunctie en/of esthetische functie: genres en richtingen --- Video games --- Middle Ages in video games --- Medievalism in video games
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Game of Thrones is famously inspired by the Middle Ages - but how authentic is the world it presents? This volume offers different angles to the question.
Medievalism in literature. --- Medievalism on television. --- Television --- Martin, George R. R. --- Game of thrones (Television program) --- A Song of Ice and Fire. --- Game of Thrones. --- George R.R. Martin. --- Medievalism. --- Middle Ages. --- authentic medieval. --- cultural narratives. --- fantasy literature. --- fantasy world. --- gender theory. --- historical authenticity. --- historical realism. --- literary analysis. --- medieval fantasy. --- medieval literature. --- postcolonial theory. --- race theory.
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