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Book
Baduk, made fun and easy. 1 : Baduk as a harmony, construction and an art
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ISBN: 8956601674 9788956601670 Year: 2006 Publisher: Seoul EunHaeng NaMu

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Abstract

Keywords

Go (Game)


Book
Baduk, made fun and easy. 3 : Baduk as a game to enjoy through your life
Author:
ISBN: 9788956602677 Year: 2008 Publisher: Seoul EunHaeng NaMu

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Keywords

Go (Game)


Book
Historia nerdiludii : hoc est dicere, trunculorum : cum quibuidam aliis Arabum, Persarum, Indorum, Chinensium, & aliarum gentium ludis tam politicis quam̀ bellicis, plerumque Europæ inauditis, multò minu`s vifis : additis omnium nominibus in dictarum gentium linguis, ubi etiam classicorum Græcorum & Latinorim loca quædam meliu`s qua`m hactenu`s factum est explicantur : item, explicati`o amplissimi Chinensium ludi, qui eorum politiam & modum perveniendi ad dignitates in aulâ regiâ exponit, & egregio ac peramplo schemate repræsentat
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Year: 1694 Publisher: Oxonii : E Theatro Sheldoniano,

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eebo-0113

Keywords

Games, Oriental --- Chess. --- Go (Game)


Book
Augmented Reality Games I : Understanding the Pokémon GO Phenomenon
Author:
ISBN: 3030156168 303015615X Year: 2019 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games. .


Book
Advances in Computer Games : 16th International Conference, ACG 2019, Macao, China, August 11–13, 2019, Revised Selected Papers
Author:
ISBN: 303065883X 3030658821 Year: 2020 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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Abstract

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Keywords

Computers. --- Application software. --- Artificial intelligence. --- Optical data processing. --- Software engineering. --- Computer science—Mathematics. --- Theory of Computation. --- Computer Applications. --- Artificial Intelligence. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Software Engineering/Programming and Operating Systems. --- Mathematics of Computing. --- Computer software engineering --- Engineering --- Optical computing --- Visual data processing --- Bionics --- Electronic data processing --- Integrated optics --- Photonics --- Computers --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Cognitive science --- Digital computer simulation --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Calculators --- Cyberspace --- Optical equipment --- Computer games --- Computer chess --- Go (Game) --- Programming --- Baduk (Game) --- Gobang (Game) --- Igo (Game) --- Mig Mang (Game) --- Mig-maṅs (Game) --- Patuk (Game) --- Wei chi (Game) --- Wei-ki (Game) --- Wei qi (Game) --- Board games --- Chess --- Application software --- Electronic games --- Data processing --- Internet games --- Television games --- Videogames --- Games --- Video games --- Computer science. --- Image processing—Digital techniques. --- Computer vision. --- Computer and Information Systems Applications. --- Software Engineering. --- Informatics --- Science --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems

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