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This fully illustrated text explains the basic measurement techniques, describes the commercially available instruments and provides an overview of the current perception of 3-D topography analysis in the academic world and industry, and the commonly used 3-D parameters and plots for the characterizing and visualizing 3-D surface topography. It also includes new sections providing full treatment of surface characterization, filtering technology and engineered surfaces, as well as a fully updated bibliography.
Surfaces (Technology) --- Three-dimensional display systems. --- Analysis. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Characterization of surface --- Surface analysis --- Surface characterization --- Analytical chemistry --- Surface chemistry
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This publication deals with the latest developments in the field of 3D surface metrology and will become a seminal text in this important area. It has been prepared with the support of the European Community's Directorate General XII and represents the culmination of research conducted by 11 international partners as part of an EU-funded project. The aim of the project is to inform standards bodies of the possibilities that exist for a new international standard covering the field of 3D surface characterisation.The book covers a description of the proposed 3D surface parameters
Surfaces (Technology) --- Three-dimensional display systems. --- Measurement. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Materials --- Surface phenomena --- Friction --- Surfaces (Physics) --- Tribology --- Surfaces --- Three-dimensional display systems --- Measurement
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Get hands-on practical knowledge of concepts and techniques for VR development using Unity® and VRTK version 4. This book is a step-by-step guide to learning VRTK 4 for developing immersive VR experiences. Unity is a powerful game engine for developing VR experiences. With its built-in support for all major VR headsets, it's the perfect tool for developers to realize their vision in VR.
Computer games --- Three-dimensional display systems. --- Programming. --- Unity (Electronic resource) --- Computer game programming --- Game programming (Computer games) --- Computer programming --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Programming --- Video games
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Techniques for 3-D Machine Perception
Computer vision --- Three-dimensional display systems --- Congresses --- -Three-dimensional display systems --- -3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Congresses. --- -Congresses --- Monograph --- Computer vision - Congresses --- Three-dimensional display systems - Congresses
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The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry
Computer graphics. --- Three-dimensional display systems. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Information display systems --- Three-dimensional imaging --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques
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The contributors bring a wide range of methodologies to bear on the common problem of image-based object recognition.
Differentiation (Cognition) --- Three-dimensional display systems --- Optical pattern recognition --- Computer vision --- Engineering & Applied Sciences --- Applied Physics --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Machine vision --- Vision, Computer --- Artificial intelligence --- Image processing --- Pattern recognition systems --- Cognition --- Optical data processing --- Pattern perception --- Perceptrons --- Visual discrimination --- Optical pattern recognition. --- Computer vision. --- Three-dimensional display systems.
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Photography --- Equipment --- methods --- Vision --- Photography, Stereoscopic --- Three-dimensional display systems --- Stereophotography --- Stereoscopic photography --- Photography, Stereoscopic. --- #WAAR:didaktiek --- 528 --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- 528 Geodesy. Surveying. Photogrammetry. Cartography --- Geodesy. Surveying. Photogrammetry. Cartography --- Three-dimensional display systems. --- Geometrie --- Photographie stereoscopique
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Geographic information systems --- Three-dimensional display systems --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Geographical information systems --- GIS (Information systems) --- Information storage and retrieval systems --- Geography --- Geographic information systems. --- Three-dimensional display systems. --- Geografie --- Geografische Informatie Systemen --- Meer Dimensionaal.
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Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Video games. --- Three-dimensional display systems. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Television games --- Videogames --- Information display systems --- Three-dimensional imaging --- Electronic games --- Jeux vidéo --- Jeux vidéo. --- GAME STUDIES/Game Art --- GAME STUDIES/General --- SOCIAL SCIENCES/Media Studies --- Video games --- #SBIB:309H17 --- Computer- en videogames --- Computer games --- Internet games --- Games --- Jeux vidéo.
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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time proce
Computer graphics. --- Real-time data processing. --- Three-dimensional display systems. --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging --- Fast-response data processing --- High-speed data processing --- Electronic data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Engineering graphics --- Image processing --- Digital techniques --- DirectX. --- Direct X --- DirectX 3
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