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Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion aims at advancing the study of anime, understood as largely TV-based genre fiction rendered in cel, or cel-look, animation with a strong affinity to participatory cultures and media convergence. Taking Neon Genesis Evangelion (Shin Seiki Evangerion) as a case study, this volume acknowledges anime as a media form with clearly recognizable aesthetic properties, (sub)cultural affordances and situated discourses.;First broadcast in Japan in 1995-96, Neon Genesis Evangelion became an epoch-making anime, and later franchise. The initial series used already available conventions, visual resources and narrative tropes typical of anime in general and the mecha (or giant-robot) genre in particular, but at the same time it subverted and reinterpreted them in a highly innovative and as such standard-setting way.;Investigating anime through Neon Genesis Evangelion this volume takes a broadly understood media-aesthetic and media-cultural perspective, which pertains to medium in the narrow sense of technology, techniques, materials, and semiotics, but also mediality and mediations related to practices and institutions of production, circulation, and consumption. In no way intended to be exhaustive, this volume attests to the emergence of anime studies as a field in its own right, including but not prioritizing expertise in film studies and Japanese studies, and with due regard to the most widely shared critical publications in Japanese and English language. Thus, the volume provides an introduction to studies of anime, a field that necessarily interrelates media-specific and transmedial aspects.;In Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, anime is addressed from a transnational and transdisciplinary stance. The disciplinary and methodological perspectives taken by the individual chapters range from audio-visual culture, narratology, performance and genre theory to fandom studies and gender studies. In its first part, the book focuses on textual analysis and media form in the narrow sense with regard to filmic media, bank footage, voice acting and musical score, and then it broadens the scope to consider subcultural discourse, franchising, manga and video game adaptations, as well as critical and affective user engagement.
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Cet ouvrage est issu du colloque annuel organisé en 2017 par l'équipe du département Carrières Sociales de l'IUT Bordeaux Montaigne - en lien avec l'un des axes de travail de l'équipe de recherche de l'UMR CNRS Passages -, sur le thème de la Médiation et de ses articulations avec l'Animation Socioculturelle. Dans un contexte où le champ de l'Animation multiplie ses pratiques et diversifie ses activités, les pratiques de médiations constituent elles-mêmes un ensemble fragmenté, divisé en segments plus ou moins (re)connus et structurés, à l'instar des médiations familiale, culturelle, interculturelle, pénale, sociale, etc. De fait, les analyses de la médiation ne cessent de souligner la polysémie et la plasticité du terme, la diversité des tâches et la multiplication des usages, proportionnelles à l'engouement qu'elle suscite dans des champs d'activités très différents. Pour autant, les nombreuses acceptions de la médiation - qui incitent certains à parler « des » médiations - n'obèrent pas son opérationnalité, notamment dans le champ socioculturel. A travers une réflexion construite sur des exemples issus des pratiques des professionnels de l'animation et de la médiation tout autant que sur des travaux de chercheurs, l'ouvrage tente ainsi de démêler et d'analyser les rapports entre ces deux univers de l'intervention sociale qui parfois se rejoignent dans une dilution constructive, parfois se disjoignent chacun défendant sa propre identité et spécificité.
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"China has been one of the first countries to develop its own aesthetic for dynamic images and to create animation films with distinctive characteristics. In recent years, however, and subject to the influence of Western and Japanese animation, the Chinese animation industry has experienced several new stages of development, prompting the question as to where animation in China is heading in the future. This book describes the history, present and future of China's animation industry. The author divides the business's 95-year history into six periods and analyses each of these from an historical, aesthetic, and artistic perspective. In addition, the book focuses on representative works; themes; directions; artistic styles; techniques; industrial development; government support policies; business models; the nurturing of education and talent; broadcasting systems and animation. Scholars and students who are interested in the history of Chinese animation will benefit from this book and it will appeal additionally to readers interested in Chinese film studies"--
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Wir leben in einer Kultur der spektakulären Effekte. Die technischen Möglichkeiten zur Gestaltung von Licht und Klang, Zeit, Raum und Materialitäten ermöglichen heute ein scheinbar unbegrenztes Potenzial zur Erzeugung illusionärer Welten und multisensueller Spektakel. Im Zentrum des Bandes steht die Spurensuche nach jener wundersamen ästhetischen Figur, die heute vor allem als special effect aus dem Hollywood-Kino bekannt ist. Eine Archäologie der Spezialeffekte erschöpft sich jedoch nicht in einer Vor- und Frühgeschichte des Kinos. Vielmehr geht es dem Band auch darum, den Begriff des Spezialeffekts für eine allgemeine Betrachtung von Effekten des Staunens in den Künsten zu erweitern und damit für interdisziplinäre Fragestellungen anschlussfähig zu machen.
Cinematography --- Animation (Cinematography) --- Special effects.
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Animated films --- Animation (Cinematography) --- Authorship
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Motion perception (Vision) --- Computer graphics --- Animation (Cinematography)
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