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In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts: Theory of input devices and user interfaces, with an emphasis on multi-touch interaction Advanced topics on reducing noise on input devices using Kalman Filters A collection of hands-on approaches that allows the reader to gain experience with some devices A case study examining speech as input Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, http://3DInputBook.com, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors' resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date.
User interfaces (Computer systems) --- Three-dimensional display systems --- Design --- Computerarchitectuur. Operating systems --- 3D computertoepassingen --- games --- interfaces --- Computer architecture. Operating systems --- iPad --- iPhone --- User interfaces (Computer systems) - Design
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Biology. --- Research. --- Organs (Anatomy) --- Three-dimensional display systems. --- Imaging, Three-Dimensional --- In Vitro Techniques --- Models, Biological --- Models, Anatomic --- Computer Simulation --- methods --- Vitro Techniques --- In vitro Techniques
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"From video games to mobile augmented reality, 3D interaction is everywhere. But simply choosing to use 3D input or 3D displays isn't enough: 3D user interfaces (3D UIs) must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today's most comprehensive primary reference to building outstanding 3D UIs. Four pioneers in 3D user interface research and practice have extensively expanded and updated this book, making it today's definitive source for all things related to state-of-the-art 3D interaction."--Publisher's website.
Computer. Automation --- 3D computertoepassingen --- UI (user interface) --- 681.3*I37 --- Three-dimensional display systems --- 681.3*I37 Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- Three-dimensional graphics and realism: animation; visible line/surface algorithms (Computer graphics) --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Information display systems --- Three-dimensional imaging
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The journal is devoted to materials and technologies for the generation, processing, and display of information in three dimensions (3D).
Three-dimensional display systems --- Three-dimensional imaging --- Image processing --- Computer graphics --- Computer graphics. --- Three-dimensional display systems. --- Three-dimensional imaging. --- Digital techniques --- Digital techniques. --- Engineering sciences. Technology --- Affichage tridimensionnel --- Imagerie tridimensionnelle --- Traitement d'images --- Infographie --- Periodicals --- Periodicals. --- Périodiques --- Techniques numériques --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- 3-D display systems --- 3D display systems --- Display systems, Three-dimensional --- Digital image processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Imaging systems --- Information display systems --- Digital electronics --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- afmetingen --- dimensions --- informatietechnologie --- information technology --- computers --- programmeren --- programming --- 3d analyse --- 3d analysis --- 3d visualisatie --- 3d visualization --- Information and Communication Technology (General) --- Informatie- en communicatietechnologie (algemeen)
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