Narrow your search

Library

AP (1)

KBC (1)

KDG (1)

KU Leuven (1)

Odisee (1)

Thomas More Kempen (1)

Thomas More Mechelen (1)

UCLL (1)

ULB (1)

VIVES (1)

More...

Resource type

book (1)

digital (1)


Language

English (1)


Year
From To Submit

2023 (1)

Listing 1 - 1 of 1
Sort by

Multi
Essential Guide to RenderMan® Shading Plugin Development : Understanding Bxdfs
Author:
ISBN: 9781484293928 9781484293911 9781484293935 1484293924 Year: 2023 Publisher: Berkeley, CA : Apress : Imprint: Apress,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition. RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API. Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading. What You Will Learn C++ development for Bxdfs Fundamentals of the rendering equation Monte Carlo integration.

Listing 1 - 1 of 1
Sort by