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POLCA (Paired-cell Overlapping Loops of Cards with Authorization) is a card-based visual control system that manages the flow of jobs through the shop floor: at each operation, it controls which job should be worked on next to meet delivery targets. POLCA ensures that upstream operations use their capacity effectively by working on jobs that are needed downstream, while at the same time preventing excessive work-in-process (WIP) build-ups when bottlenecks appear unexpectedly. POLCA is particularly suited to companies manufacturing high-mix, low-volume and customized products. Such companies struggle with long lead times, late deliveries, and daily expediting to meet delivery dates. ERP systems are not designed to deal with this highly variable environment, and add-on software such as Finite Capacity Scheduling systems can require complex installation. Also, the Kanban system does not work well with low-volume or custom production. POLCA has delivered impressive results in such environments. It does not require any complex software implementation: it can be used without an ERP system or it can seamlessly complement an existing ERP system.
Production management --- productiecontrole --- SCM (supply chain management) --- transportmanagement --- Production control --- Lean manufacturing --- Card system in business --- New products
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Wharton professor Jonah Berger draws on his research to explain the six steps that make products or ideas contagious Jonah Berger is a professor at the Wharton School of the University of Pennsylvania. He is an world-renowned expert on word of mouth, viral marketing, social influence, and how products, ideas, and behaviors catch on. He has published dozens of articles in top‐tier academic journals, teaches Wharton’s highest rated online course, and popular accounts of his work often appear in places like The New York Times, Wall Street Journal, and Harvard Business Review. Berger is the internationally bestselling author of multiple books including Contagious: Why Things Catch On (half a million copies are in print in over 30 languages) and Invisible Influence: The Hidden Forces that Shape Behavior.
Marketing --- Advertising. Public relations --- marketing --- reclame --- marketingbeleid --- Word-of-mouth advertising. --- Viral marketing. --- New products --- Consumer behavior --- Popularity --- Word-of-mouth advertising --- Viral marketing --- Consumentengedrag --- Economic aspects
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The bestselling classic that launched 10,000 startups and new corporate ventures - The Four Steps to the Epiphany is one of the most influential and practical business books of all time. The Four Steps to the Epiphany launched the Lean Startup approach to new ventures. It was the first book to offer that startups are not smaller versions of large companies and that new ventures are different than existing ones. Startups search for business models while existing companies execute them. The book offers the practical and proven four-step Customer Development process for search and offers insight into what makes some startups successful and leaves others selling off their furniture. Rather than blindly execute a plan, The Four Steps helps uncover flaws in product and business plans and correct them before they become costly. Rapid iteration, customer feedback, testing your assumptions are all explained in this book. Packed with concrete examples of what to do, how to do it and when to do it, the book will leave you with new skills to organize sales, marketing and your business for success. If your organization is starting a new venture, and you're thinking how to successfully organize sales, marketing and business development you need The Four Steps to the Epiphany. Essential reading for anyone starting something new.
Marketing --- productstrategie --- business marketing --- industriële marketing --- productontwikkeling --- Entrepreneurship --- New products --- Relationship marketing --- Business planning --- Business planning. --- Entrepreneurship. --- New products. --- Relationship marketing. --- 658.116 --- marketingstrategie --- klantgerichtheid --- innovatie --- Technologische ontwikkeling. Innovatie. Ondernemerschap --- Customer relations --- New product development --- NPD (Marketing) --- Product development --- Products, New --- Commercial products --- Industrial design --- Entrepreneur --- Intrapreneur --- Capitalism --- Business incubators --- Business enterprises --- Business plans --- Corporate planning --- Corporate strategy --- Corporations --- Strategy, Corporate --- Planning --- Strategic planning
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Design --- Industrial design --- Design. --- Creation (Literary, artistic, etc.) --- Design, Industrial --- Mechanical drawing --- New products --- Research --- Research. --- Industries --- Scandinavia. --- Fennoscandia --- Norden --- Nordic countries --- Arts and Humanities --- Architecture, Fine and Decorative Arts --- Product strategy --- Art --- vormgeving --- design research --- design education research
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If you admire the work of Warhol, Duchamp and Cornell, you will understand the fascination of these accidental masterpieces of the everyday. Some are the tools of vanished trades, others anonymous implements of simpler cultures, but all have been chosen for their intriguing functions and their elegant, suggestive forms. There is something in these objects that will touch the designer, artist, inventor or collector in us all.
772.9 --- curiositeiten --- gebruiksvoorwerpen --- hout --- metaal --- productdesign --- werktuigen --- productdesign, afzonderlijke voorwerpen --- tools --- vormgeving --- driedimensionale vormgeving --- utensils --- Product strategy --- three-dimensional --- gereedschappen --- design [discipline] --- technische instrumenten --- Industrial design --- Design, Industrial --- Mechanical drawing --- New products --- Design
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Engineering --- Production Technology --- Drawing --- design management --- design theory --- design practice --- Industrial design --- Computer-aided design --- Computer-aided design. --- Industrial design. --- Design, Industrial --- Mechanical drawing --- New products --- Design --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering
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Industrial design --- 770.6 --- productdesign --- ontwerpen --- ontwerpmethodiek --- ontwerpproces --- vormgeven --- visualiseren --- communicatie --- semiotiek --- semantiek --- Design, Industrial --- Mechanical drawing --- New products --- Design --- productdesign, filosofie, esthetiek en kritiek --- Product strategy --- design [discipline] --- industrial design --- creativity --- industriële vormgeving --- creativiteit
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Outlines a new model of practical creativity that challenges business professionals to evaluate customers, goals, and companies in engaging alternative ways, explaining how to develop strategies for effective and adaptive business environments.
veranderingsmanagement --- creativiteit --- organisatiecultuur --- Business policy --- Industrial psychology --- Creative ability in business. --- Creative thinking. --- New products. --- Diffusion of innovations. --- 366.4 --- management --- Innovations, Diffusion of --- Acculturation --- Communication --- Culture diffusion --- Technological innovations --- New product development --- NPD (Marketing) --- Product development --- Products, New --- Commercial products --- Industrial design --- Creative thinking (Education) --- Creative ability --- Thought and thinking --- Business creativity --- Business --- Success in business --- bedrijfsleiding, management --- Bedrijfsbeleid --- Bedrijfspsychologie --- Creative ability in business --- Creative thinking --- New products --- Diffusion of innovations
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Dale Dougherty, creator of MAKE: Magazine and the Maker Faire, takes readers on a guided international tour of the spectacular phenomenon known as the Maker Movement, a social revolution that is changing what gets made, how things are made, where things are made, and who gets to make them. Unlike other books about contemporary making, which have detailed the implications for business and industry, Free to Make explores how making impacts our personal and social development--our ability to learn, to thrive, and to work with purpose and dignity. Dougherty explains how we are moving away from one-size-fits-all, passive consumption and command-and-control models of education and business, and instead embracing our freedom to participate. With full-color illustrations that capture the inventors and craftspeople of all ages, this book invites readers to see themselves as creators, builders, and shapers of the world around them.
Makerspaces --- Industrial arts. --- New products. --- Inventions. --- Creative ability. --- Creativeness --- Creativity --- Ability --- Creation (Literary, artistic, etc.) --- Creative ability in technology --- Research, Industrial --- New product development --- NPD (Marketing) --- Product development --- Products, New --- Commercial products --- Industrial design --- Arts, Useful --- Mechanic arts --- Trades --- Useful arts --- Handicraft --- Technology --- Hacker spaces --- Hackerspaces --- Hacklabs --- Maker spaces --- Cooperative societies --- Engineering laboratories --- Social aspects. --- Computer. Automation --- makerspaces --- Prior art (Patent law) --- Industrial arts --- New products --- Inventions --- Creative ability --- Social aspects --- makers --- Maker movement. --- Maker movement in education. --- Fab labs. --- Culture maker. --- Fab labs --- Culture maker
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Design, Industrial --- Industrial design coordination --- Management --- Industrial design --- Design --- Productontwikkeling. --- Marketing. --- Vernieuwing. --- Coordination --- Gestion --- Business, Economy and Management --- Business Management --- Economics --- Finance --- Strategic Management & Business Policy --- Industrial design coordination. --- Management. --- Coordination of industrial designs --- Corporate design coordination --- Corporate style --- Design coordination, Industrial --- House style --- Visual designs (Industrial publicity) --- Mechanical drawing --- New products --- Industrial publicity --- Corporate image --- Technology - General
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