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This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2013, and the International Conference on Information Visualization IVAPP 2013, held in Barcelona, Spain, in February 2013. The 15 revised full papers presented were carefully reviewed and selected from 445 submissions. The papers are organized in topical sections on theory and applications in computer vision, image analysis, computer graphics, and information visualization.
Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- beeldverwerking --- computers --- grafische vormgeving --- informatica --- KI (kunstmatige intelligentie) --- computerkunde --- AI (artificiële intelligentie)
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This book constitutes the refereed proceedings of the International Conference, VISIGRAPP 2014, consisting of the Joint Conferences on Computer Vision (VISAPP), the International Conference on Computer Graphics, GRAPP 2014 and the International Conference on Information Visualization, IVAPP 2014, held in Lisbon, Portugal, in January 2014. The 22 revised full papers presented were carefully reviewed and selected from 543 submissions. The papers are organized in topical sections on computer graphics theory and applications; information visualization – theory and applications; computer vision theory and applications. .
Mathematical statistics --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- beeldverwerking --- factoranalyse --- datamining --- grafische vormgeving --- KI (kunstmatige intelligentie) --- data acquisition --- AI (artificiële intelligentie)
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Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine. This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.
Programming --- Computer architecture. Operating systems --- Information systems --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- beeldverwerking --- applicatiebeheer --- apps --- grafische vormgeving --- informatica --- multimedia --- informatiesystemen --- KI (kunstmatige intelligentie) --- architectuur (informatica) --- interfaces --- AI (artificiële intelligentie)
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Complex analysis --- Mathematical statistics --- Biomathematics. Biometry. Biostatistics --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- beeldverwerking --- factoranalyse --- biomathematica --- complexe analyse (wiskunde) --- biostatistiek --- grafische vormgeving --- biometrie --- KI (kunstmatige intelligentie) --- robots --- AI (artificiële intelligentie)
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Complex analysis --- Mathematical statistics --- Biomathematics. Biometry. Biostatistics --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- patroonherkenning --- beeldverwerking --- factoranalyse --- biomathematica --- complexe analyse (wiskunde) --- biostatistiek --- grafische vormgeving --- biometrie --- KI (kunstmatige intelligentie) --- robots --- AI (artificiële intelligentie)
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The two volume set LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LNCS 8033) comprises computational bioimaging; computer graphics; motion, tracking and recognition; segmentation; visualization; 3D mapping, modeling and surface reconstruction; feature extraction, matching and recognition; sparse methods for computer vision, graphics and medical imaging; and face processing and recognition. Part II (LNCS 8034) comprises topics such as visualization; visual computing with multimodal data streams; visual computing in digital cultural heritage; intelligent environments: algorithms and applications; applications; and virtual reality.
Mathematical statistics --- Biomathematics. Biometry. Biostatistics --- Molecular biology --- Computer science --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- patroonherkenning --- beeldverwerking --- factoranalyse --- bio-informatica --- computers --- grafische vormgeving --- informatica --- informatiesystemen --- biometrie --- KI (kunstmatige intelligentie) --- computerkunde --- moleculaire biologie --- optica --- AI (artificiële intelligentie)
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The two volume set LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LNCS 8033) comprises computational bioimaging; computer graphics; motion, tracking, and recognition; segmentation; visualization; 3D mapping, modeling and surface reconstruction; feature extraction, matching, and recognition; sparse methods for computer vision, graphics, and medical imaging; and face processing and recognition. Part II (LNCS 8034) comprises topics such as visualization; visual computing with multimodal data streams; visual computing in digital cultural heritage; intelligent environments: algorithms and applications; applications; and virtual reality.
Mathematical statistics --- Biomathematics. Biometry. Biostatistics --- Molecular biology --- Computer science --- Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- computervisie --- patroonherkenning --- beeldverwerking --- factoranalyse --- bio-informatica --- computers --- grafische vormgeving --- informatica --- informatiesystemen --- biometrie --- KI (kunstmatige intelligentie) --- computerkunde --- moleculaire biologie --- optica --- AI (artificiële intelligentie)
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