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This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion. It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.
681.3*K80 --- Computer science--?*K80 --- 527 --- gamedesign --- informatica - specifieke toepassingen --- games --- Computer. Automation --- verslaving --- Psychology --- Video games --- 371.694 --- 371.694 Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs. --- Psychological aspects --- Social aspects --- Geprogrammeerde instructie. CAI. Leermachines. Computerbegeleid onderwijs --- cultuursociologie
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Van blockchain over robotisering en slimme drones tot augmented reality: de impact van digitale technologieën in onze bedrijven wordt elke dag groter. Kunnen we voorspellen welke technologieën ons leven en onze economie de komende jaren ingrijpend zullen veranderen? Hoe kunnen we succesvol omgaan met die radicale verandering? En wie zijn ze, de Limburgse bedrijven die zich vandaag al tot ambassadeurs van de nieuwe industriële revolutie ontpoppen? In 12 verhalen schetst dit boek hoe evenveel technologieën ook uw bedrijf op weg kunnen zetten naar de toekomst. Geen theoretisch betoog, maar verhalen die op toegankelijke wijze illustreren waar elke technologie voor staat en hoe ze vandaag al concreet toegepast wordt in het bedrijfsleven.
Digitalisering --- technologie --- Bee Collection --- Ondernemingen ; Limburg --- technologie en samenleving --- Limburg --- 366.43 --- Virtual Reality (VR) (virtuele realiteit) --- augmented reality (AR) --- Robots --- robotisering --- internet of things (Iot) --- Artificial intelligence --- drones --- game based learning --- blockchain --- e-commerce --- gamedesign --- ondernemerschap --- ondernemingsvormen --- Strategisch management --- Digital electronics --- Information technology --- 67.002 --- 007.5 --- P493.7 --- nieuwe technologieën - technologische vernieuwing --- informatica - cybernetica - Internet - Sociale media (zie ook 681.3) --- Limburg, België --- Technologie en samenleving
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