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This book aims to provide a comprehensive update of the latest scientific research, mainly in Virtual Reality and partly in Augmented Reality, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.
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Virtual Reality was on the wish list of computer developers early on. The dream of transcending the world of flat images is old and already appears in baroque church domes. The magic word here is immersion into an artificial environment. Digitization has now brought this dream of science and business within reach. The bilingual publication illuminates the potential of the new forms of immersion in the field of culture with examples from film, television, museums, art, education, entertainment, and gaming. Projects such as Birdly, Desktop Jacob Burckhardt Digital, or the work of Mélodie Mousset are prominently featured. Sidelong glances at the industry (medicine, architecture) as well as a look at archaeology and the reconstruction of destroyed cultural monuments complete the presentation. A comprehensive glossary in the appendix explains the crucial terms.
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