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Book
Pokemon designer : Satoshi Tajiri
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ISBN: 1680786881 Year: 2017 Publisher: Minneapolis, Minnesota : ABDO Publishing,

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Roblox Lua Scripting Essentials
Authors: ---
ISBN: 9798868800269 9798868800252 9798868800276 Year: 2023 Publisher: Berkeley, CA Apress :Imprint: Apress

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Embark on a transformative journey through the exciting world of Roblox Lua scripting with this comprehensive hands-on guide. Tailored to game developers, both seasoned and new, this book serves as your roadmap to mastering the art and science of Lua scripting within the dynamic Roblox Studio environment. You'll explore a wide spectrum of foundational concepts, including variables, functions, loops, tables, arrays, and more. Delve into advanced topics like raycasting, object-oriented programming with humanoids, and intricate leaderboard systems. Each chapter is crafted with real-world examples and step-by-step tutorials, empowering you to create engaging and interactive gameplay experiences. You'll gain profound insights into modularization, efficient coding practices, and techniques to optimize your scripts, paving the way to elevate your game development to an entirely new plane of creativity and complexity. You'll also discover sophisticated scripting concepts, such as custom events, and client-server communication. Invest in your future as a Roblox developer today, and let this book be your guide to crafting extraordinary gaming experiences. Roblox Lua Scripting Essentials provides the insight, tools, and guidance needed to shape your unique path in this thrilling domain of game development.


Book
Interactive Sound and Music : Beyond Pressing Play
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ISBN: 9781040269244 Year: 2025 Publisher: Abingdon, England : Routledge,

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Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations.


Book
Independent videogames : cultures, networks, techniques and politics
Author:
ISBN: 0367336219 100020099X 9781000200997 9781000201154 1000201155 9781000201079 1000201074 9780367336219 0367336200 9780367336202 Year: 2021 Publisher: London ; New York : Routledge, Taylor & Francis Group,

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Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures.


Book
The efficiency and creativity of product development : lessons from the game software industry in Japan
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ISBN: 9811677433 9811677425 Year: 2022 Publisher: Singapore : Springer,

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Sound and Music for Games
Authors: ---
ISBN: 9781484286616 9781484286609 9781484286623 1484286618 Year: 2022 Publisher: Berkeley, CA Apress :Imprint: Apress

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Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn • Understand the fundamentals of digital audio production in the context of video games • Learn about audio integration with popular middleware solutions and APIs • Leverage plugin effects software to sculpt your audio to professional levels • Identify modern audio file formats and how and when to use them • Learn best practices when mixing sound effects and music for video games.


Book
The far shore : indie games, Superbrothers, and the making of JETT
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ISBN: 9781552454206 1552454207 9781770566699 1770566694 1770566686 9781770566682 Year: 2021 Publisher: Toronto : Coach House Books,

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"Ten years ago, Superbrothers: Sword & Sworcery was released at the forefront of an exciting era of "indie games" - with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited followup, Jett: The Far Shore, has been released for Sony Playstation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of Jett, in which you're tasked with scouting a new home for a humanoid people after they've decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider's look at one of our most popular art forms."--


Book
A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry
Author:
ISBN: 1501746545 1501746529 1501746553 1501746537 9781501746536 9781501746543 Year: 2020 Publisher: Ithaca : Baltimore, Md. : ILR Press, an imprint of Cornell University Press, Project MUSE,

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"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"---


Book
Sound and Music for Games : The Basics of Digital Audio for Video Games
Author:
ISBN: 1484286618 148428660X Year: 2022 Publisher: Berkeley, CA : Apress : Imprint: Apress,

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Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn • Understand the fundamentals of digital audio production in the context of video games • Learn about audio integration with popular middleware solutions and APIs • Leverage plugin effects software to sculpt your audio to professional levels • Identify modern audio file formats and how and when to use them • Learn best practices when mixing sound effects and music for video games.


Book
The business of indie games : everything you need to know to conquer the indie games industry
Authors: --- ---
ISBN: 1003215262 1000583260 1000583287 Year: 2022 Publisher: Boca Raton, Florida : CRC Press,

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"Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"--

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