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"From the punch card calculating machine to the personal computer to the iPhone and more, this in-depth text offers a comprehensive introduction to digital media history for students and scholars across media and communication studies, providing an overview of the main turning points in digital media and highlighting the interactions between political, technical, social, and cultural elements throughout history. With a global scope and an intermedia focus, this book enables students and scholars alike to deepen their critical understanding of digital communication, adding an understudied historical layer to the examination of digital media and societies. Discussion questions, a timeline, and previously unpublished tables and maps are included to guide readers as they learn to contextualize and critically analyze the digital technologies we use every day."--Provided by publisher.
Digital communications --- Digital media --- Electronic media --- New media (Digital media) --- Mass media --- Online journalism --- Communications, Digital --- Digital transmission --- Pulse communication --- Digital electronics --- Pulse techniques (Electronics) --- Telecommunication --- Signal processing --- History. --- Digital techniques --- History --- Digital communications - History --- Digital media - History
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Der Band stellt unterschiedliche Forschungsansätze zur interdisziplinären Erkundung der vielfältigen Phänomene digitaler Public History zur Diskussion. Die Beiträge nähern sich dem Gegenstand auf theoretischer und methodischer Ebene, stellen exemplarische Fallanalysen vor und erörtern die Potentiale historischen Lernens in digitalen Räumen.
Analytische --- Barbara --- Christine --- Computerspiele --- Digital --- Digital Historical Learning --- Digital History --- Digital Public History --- Digitale --- digitaler --- Digitales Geschichtslernen --- Geschichte --- Gundermann --- Hanke --- History --- Holger --- Instagram --- Lernplattformen --- Lernpotenziale --- Martin --- Public --- Public History --- Schlutow --- Social Media History --- Thünemann --- Zugänge
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Mit der Einführung des Personal Computers Ende der 1970er-Jahre wurde ein neuer Markt für Konsument_innen von Computertechnologie geschaffen. Im Gegensatz zu den vorherrschenden Erzählungen über geniale Erfinder, tüchtige Unternehmer und Visionäre der Computerkultur im Silicon Valley nimmt Sophie Ehrmanntraut auch jenen Teil der amerikanischen Gesellschaft in den Blick, der Computer bis dahin nur aus den Nachrichten oder Science-Fiction-Romanen kannte. Ihre Studie zeigt: Die ersten Reaktionen der potenziellen Kundschaft waren ernüchternd - der Umgang mit Computern musste gelernt werden. Doch nicht zuletzt gezieltes Marketing verwandelte schließlich die Rechenmaschine vom selektiven Arbeitsinstrument zum Massenmedium der Informationsgesellschaft. O-Ton: »Wo stehen die Dinger?« - Sophie Ehrmanntraut im Interview beim Freitag am 02.07.2020. O-Ton: »Technologische Entwicklung bedarf der kritischen Reflexion« - Sophie Ehrmanntraut im Interview mit L.I.S.A. Wissenschaftsportal der Gerda Henkel Stiftung. Besprochen in: H-Soz-u-Kult, 25.06.2020, Markus Schmid MEDIENwissenschaft, 4 (2020), Alina Valjent
Personal Computer; Marketing; Alltag; Kybernetik; Silicon Valley; Counterculture; Medien; Computerkultur; Massenmedium; Informationsgesellschaft; Kulturgeschichte; Technik; Mediengeschichte; Technikgeschichte; Digitale Medien; Mediensoziologie; Medienwissenschaft; Everyday Life; Cybernetics; Media; Computer Culture; Mass Medium; Information Society; Cultural History; Technology; Media History; History of Technology; Digital Media; Sociology of Media; Media Studies --- Computer Culture. --- Counterculture. --- Cultural History. --- Cybernetics. --- Digital Media. --- Everyday Life. --- History of Technology. --- Information Society. --- Marketing. --- Mass Medium. --- Media History. --- Media Studies. --- Media. --- Silicon Valley. --- Sociology of Media. --- Technology.
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Comme beaucoup, vous êtes passionnée ou passionné par l’explosion de données numériques à laquelle nous assistons aujourd’hui, qui nous promet des avancées économiques, sociales et culturelles de tous ordres. Et en même temps, vous restez dubitative ou dubitatif sur les façons de vous approprier tous ces nombres, de reprendre le contrôle sur ce nouveau vocabulaire parfois surprenant, sinon abscons. Ce livre peut vous aider à explorer le monde des données ! Les données d’aujourd’hui prennent appui sur une longue et passionnante histoire de la statistique et de ses outils qui nous permet de leur donner sens, que l’on soit spécialiste ou pas. Les chapitres sont regroupés en dix parties, dont l’ordonnancement donne une direction générale à l’ouvrage, qui est chrono-thématique : on part des plus anciennes données retrouvées (à Sumer) pour arriver en fin d’ouvrage au monde contemporain, et à chaque étape on aborde une question relative aux données (qu’est-ce que la corrélation ? un événement rare ? un bon graphique ? …). Une grande liberté proposée par ce livre est qu’il n’est pas nécessaire de le lire linéairement.
Information électronique --- Nombres --- Sciences --- Statistique --- Histoire --- Digital media --- Multimedia systems --- History --- Digital media. --- Multimedia systems. --- History. --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Digital media - History
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Studios are, at once, material environments and symbolic forms, sites of artistic creation and physical labor, and nodes in networks of resource circulation. They are architectural places that generate virtual spaces—worlds built to build worlds. Yet, despite being icons of corporate identity, studios have faded into the background of critical discourse and into the margins of film and media history. In response, In the Studio demonstrates that when we foreground these worlds, we gain new insights into moving-image culture and the dynamics that quietly mark the worlds on our screens. Spanning the twentieth century and moving globally, this unique collection tells new stories about studio icons—Pinewood, Cinecittà, Churubusco, and CBS—as well as about the experimental workplaces of filmmakers and artists from Aleksandr Medvedkin to Charles and Ray Eames and Hollis Frampton.
Motion picture studios --- History --- aleksandr medvedkin. --- architecture. --- art studio. --- artists space. --- arts production. --- brazil. --- cbs. --- charles eames. --- churubusco. --- cinecitt. --- cinema. --- creativity. --- digital arts lab. --- eames brothers. --- film history. --- film production. --- film studio. --- film. --- filmmaking. --- glass studio. --- hollis frampton. --- illumination. --- industry. --- light. --- lucasfilm. --- media history. --- media studies. --- media technologies. --- mosfilm. --- nikkatsu mukojima. --- pinewood. --- production studio. --- ray eames. --- space theory. --- studio space. --- studio system. --- technology.
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How craigslist champions openness, democracy, and other vanishing principles of the early webBegun by Craig Newmark as an e-mail to some friends about cool events happening around San Francisco, craigslist is now the leading classifieds service on the planet. It is also a throwback to the early internet. The website has barely seen an upgrade since it launched in 1996. There are no banner ads. The company doesn't profit off your data. An Internet for the People explores how people use craigslist to buy and sell, find work, and find love—and reveals why craigslist is becoming a lonely outpost in an increasingly corporatized web.Drawing on interviews with craigslist insiders and ordinary users, Jessa Lingel looks at the site's history and values, showing how it has mostly stayed the same while the web around it has become more commercial and far less open. She examines craigslist's legal history, describing the company's courtroom battles over issues of freedom of expression and data privacy, and explains the importance of locality in the social relationships fostered by the site. More than an online garage sale, job board, or dating site, craigslist hold vital lessons for the rest of the web. It is a website that values user privacy over profits, ease of use over slick design, and an ethos of the early web that might just hold the key to a more open, transparent, and democratic internet.
Internet advertising --- Internet marketing --- Internet --- Online social networks. --- A Shadow History of the Internet. --- Bill Gates. --- Christine Lagorio-Chafkin. --- Facebook. --- Finn Brunton. --- Mark Zuckerberg. --- Paul Allen. --- Spam. --- Steve Jobs. --- The Birth and Tumultuous Life of Reddit, the Internet's Culture Laboratory. --- Twitter. --- We Are the Nerds. --- Wired magazine. --- craigslist killings. --- history of the internet. --- media history. --- online classified ads. --- online dating. --- online shopping. --- online social media. --- online stores. --- personals. --- social media platforms. --- social networking services. --- SOCIAL SCIENCE / Anthropology / Cultural & Social. --- Online marketing --- Web marketing --- World Wide Web marketing --- Electronic commerce --- Marketing --- Advertising --- Communities, Online (Online social networks) --- Communities, Virtual (Online social networks) --- Electronic social networks --- Online communities (Online social networks) --- Social networking Web sites --- Virtual communities --- Social media --- Social networks --- Sociotechnical systems --- Web sites --- Social aspects. --- Craigslist.com (Firm) --- E-books
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