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A professional magician and illusionist, who was the head magic consultant to the hit film Now You See Me, drawing on his years of research and practice, shares the seven principles of illusion that will show readers how to bridge the gap between perception and reality to increase their powers of persuasion and influence. --Publisher
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Industrial and intellectual property --- Recreation. Games. Sports. Corp. expression --- Prestidigitation --- Propriété intellectuelle --- Propriété intellectuelle (droit européen) --- Propriété intellectuelle (droit international) --- Droit --- Magic tricks --- Law --- France --- European Union countries --- Intellectual property --- Intellectual property (International law) --- Intellectual property (European law) --- Law and magic --- Magicians --- Copyright --- Secrecy --- Propriété intellectuelle --- Droit et magie --- Magiciens (Illusionnistes) --- Droit d'auteur --- Secret --- Legal status, laws, etc. --- Law and legislation --- EPUB-ALPHA-O EPUB-LIV-FT LIVDROIT STRADA-B --- E-books
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This book looks at classic puzzles from the perspective of their structures and what they tell us about the brain. It uses the work on the neuroscience of mathematics from Dehaene, Butterworth, Lakoff, Núñez, and many others as a lens to understand the ways in which puzzles reflect imaginative processes blended with rational ones. The book is not about recreational or puzzle-based mathematics in and of itself but rather about what the classic puzzles tell us about the mathematical imagination and its impact on the discipline. It delves into the history of classic math puzzles, deconstructing their raison d’être and describing their psychological features, so that their nature can be fleshed out in order to help understand the mathematical mind. This volume is the first monographic treatment of the psychological nature of puzzles in mathematics. With its user-friendly technical level of discussion, it is of interest to both general readers and those who engage in the disciplines of mathematics, psychology, neuroscience, and/or anthropology. It is also ideal as a textbook source for courses in recreational mathematics, or as reference material in introductory college math courses. .
Mathematical recreations. --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Puzzles --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education --- Neurosciences. --- Psychology --- Anthropology. --- Mathematical Models of Cognitive Processes and Neural Networks. --- History of Psychology. --- History of Mathematical Sciences. --- History. --- Human beings --- Neural sciences --- Neurological sciences --- Neuroscience --- Medical sciences --- Nervous system --- Neural networks (Computer science) . --- Psychology. --- Mathematics. --- Annals --- Auxiliary sciences of history --- Math --- Science --- Behavioral sciences --- Mental philosophy --- Mind --- Science, Mental --- Human biology --- Philosophy --- Soul --- Mental health --- Artificial neural networks --- Nets, Neural (Computer science) --- Networks, Neural (Computer science) --- Neural nets (Computer science) --- Artificial intelligence --- Natural computation --- Soft computing --- Primitive societies --- Social sciences
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