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"Cooperative Gaming provides context and practical advice regarding diversity in the games industry. It begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. It looks at the different facets of diversity and games"--
Computer games industry --- Video games industry --- Diversity in the workplace. --- Social aspects.
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Video games industry. --- Video games --- Video game industry --- Electronic games industry --- Design. --- Social aspects. --- Computer games --- Computer games industry --- Internet games industry --- Electronic industries --- Toy industry --- Design
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Electronic games industry --- New products --- Industrial efficiency --- Management. --- Electronic industries --- Toy industry --- Computer games industry --- Internet games industry --- Video game industry
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"Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"--
Video games industry. --- Video games --- COMPUTERS / Computer Graphics / Game Programming & Design --- Marketing. --- Television games --- Videogames --- Electronic games --- Video game industry --- Electronic games industry --- Computer games industry --- Internet games industry --- Electronic industries --- Toy industry
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This book examines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving marketing and design strategies.
Video games --- Video games industry. --- Economic aspects. --- Computer games industry --- Electronic games industry --- Internet games industry --- Video game industry --- Electronic industries --- Toy industry --- Computer games --- Electronic games --- Internet games --- Television games --- Videogames --- Games
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"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"---
Ethnology --- Video games industry --- Video game designers --- Video game industry --- Electronic games industry --- Designers --- Cultural anthropology --- Ethnography --- Races of man --- Social anthropology --- Anthropology --- Human beings --- Social aspects --- Job satisfaction --- Employees --- video games, labor studies, e-sports, game development, gender inequality. --- Computer games industry --- Internet games industry --- Electronic industries --- Toy industry
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