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The pyramid of game design : designing, producing and launching service games
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ISBN: 0429815662 0429815670 042944463X Year: 2019 Publisher: Boca Raton ; London ; New York : CRC Press, Taylor & Francis Group,

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Cooperative gaming : diversity in the games industry and how to cultivate inclusion
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ISBN: 0429324820 100009362X 1000093662 Year: 2021 Publisher: Boca Raton, Florida ; London ; New York : CRC Press,

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"Cooperative Gaming provides context and practical advice regarding diversity in the games industry. It begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. It looks at the different facets of diversity and games"--


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Independent videogames : cultures, networks, techniques and politics
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ISBN: 0367336219 100020099X 9781000200997 9781000201154 1000201155 9781000201079 1000201074 9780367336219 0367336200 9780367336202 Year: 2021 Publisher: London ; New York : Routledge, Taylor & Francis Group,

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The efficiency and creativity of product development : lessons from the game software industry in Japan
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ISBN: 9811677433 9811677425 Year: 2022 Publisher: Singapore : Springer,

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The business of indie games : everything you need to know to conquer the indie games industry
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ISBN: 1003215262 1000583260 1000583287 Year: 2022 Publisher: Boca Raton, Florida : CRC Press,

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"Many early efforts in higher education are variations of traditional computer science curriculums, so while students might be learning how to make games in the classroom, they are learning very little about the business of games. That means they are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo--all of which are mandatory skills for modern indie developers. The future of gaming curriculums is not just teaching students how to create games, but in preparing them for the business of games"--


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The evolution and social impact of video game economics
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ISBN: 1498543413 1498543421 149854343X Year: 2017 Publisher: Lanham, Maryland : Lexington Books,

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This book examines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving marketing and design strategies.


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A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry
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ISBN: 1501746545 1501746529 1501746553 1501746537 Year: 2020 Publisher: Ithaca : Baltimore, Md. : ILR Press, an imprint of Cornell University Press, Project MUSE,

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"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"---

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