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William Gurstelle begins his remarkable journey through history with this volume, Early Makers. Each chapter examines a remarkable individual or group of people from the past whose insights and inventions helped create the world we live in. What sets this series apart from other history books - including other histories of technology - is that each chapter also includes step-by-step instructions for making your own version of the historical invention. History comes to life in a way you have never experienced before when you follow the inventors' steps and recreate the groundbreaking devices of the past with your own hands.
Technology --- Industrial arts --- Inventions --- Inventors --- History.
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Technology --- Inventions. --- Technological innovations --- Household electronics --- Electric apparatus and appliances --- Experiments. --- Design and construction
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Inventions --- Uitvindingen --- 608.1 --- #VCV monografie 2002 --- 001.894 --- Inventions and inventing generally. Scientific and technical discoveries --- uitvinders --- uitvinders. --- 608.1 Inventions and inventing generally. Scientific and technical discoveries --- Uitvinders. --- 5/6 (09) --- biografieën --- uitvindingen --- Geschiedenis van de exacte en toegepaste wetenschappen --- Technologie
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The Art of Tinkering is a collection of exhibits, artwork, and projects that celebrate a whole new way to learn, in which people create their own knowledge through making and doing, working with readily available materials, getting their hands dirty, collaborating with others, problem-solving in the most fun sense of the word, and, yes, oftentimes failing and bouncing back from getting stuck. Each artist featured in The Art of Tinkering goes through this process, and lovingly shares the backstory behind their own work so that readers can feel invited to join in on the whimsy. Whether it's sharing their favorite tools (who knew toenail clippers could be so handy?) or offering a glimpse of their workspaces (you'd be amazed how many electronics tools you can pack into one pantry!), the stories, lessons, and tips in The Art of Tinkering offer a fascinating portrait of today's maker scene. Artists include Scott Weaver, Arthur Ganson, Moxie, Tim Hunkin, AnnMarie Thomas, Ranjit Bhatnagar and Jie Qi.
Kunst en technologie --- Science and the arts. --- Creative ability in technology. --- Inventions. --- Sciences et arts --- Créativité en technologie --- Technical creativity --- Arts and science --- Créativité en technologie --- Decorative arts --- Technology. --- Applied science --- Arts, Useful --- Science, Applied --- Useful arts --- Applied arts --- Art industries and trade --- Technique. --- Creative ability in technology --- Research, Industrial --- Science --- Industrial arts --- Material culture --- Art --- Handicraft --- Technology --- Arts --- Science and the arts --- Inventions --- Technique --- Didactics of the arts --- Didactics of technology --- Arts décoratifs --- Technologie --- STEAM (Science Technology Engineering Arts Mathematics) --- Prior art (Patent law) --- STEM --- toegepaste wetenschappen --- materialen (kunst) --- experimenten --- materialen (technologie) --- creativiteit --- knutselen
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Two experts show that innovation is a skill that can be learned and describe eight essential practices for achieving success.
Electronic books. -- local. --- Knowledge management. --- Technological innovations. --- Technological innovations --- Management --- Business & Economics --- Management Styles & Communication --- Management of knowledge assets --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Information technology --- Intellectual capital --- Organizational learning --- Creative ability in technology --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Knowledge management --- E-books --- Innovatie --- Ondernemingen.
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Probleemoplossend denken - Creativiteit ; kinderen - Knutselen ; kinderen - Design, Build, Concoct, and Discover—55 creative experiments for curious kids! Kids are natural tinkerers. They experiment, explore, test, and play—and learn a great deal in the process through problem-solving and hands-on experiments. From art making to simple robot building, magic potion testing, and nature exploration, this book is about creative experiments, in all fields, that help kids explore the world. Perfect for young children up to age six.
Creative activities and seat work --- Inventions --- Playrooms --- Busy work --- Children --- Occupations and busy work --- Seat work --- Amusements --- Play --- Activity programs in education --- Play rooms --- Children's rooms --- Recreation rooms --- Creative ability in technology --- Research, Industrial --- Recreation --- techniek (ler) --- robots --- Didactics of the arts --- Didactics of technology --- STEM (Science Technology Engineering Mathematics) --- Prior art (Patent law)
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With fascinating examples from leading European and American companies, Roberto Verganti shows that for truly breakthrough products and services, we must look beyond customers and users to those he calls 'interpreters' - the experts who deeply understand and shape the markets they work in.
Economic production --- vormgeving --- Organization theory --- innovatiemanagement --- productontwikkeling --- Industrial management. --- Technological innovations. --- Technological innovations --- Industrial management --- #SBIB:309H1720 --- Business administration --- Business enterprises --- Business management --- Corporate management --- Corporations --- Industrial administration --- Management, Industrial --- Rationalization of industry --- Scientific management --- Management --- Business --- Industrial organization --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Creative ability in technology --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Informatiekunde, informatie management --- technologische innovatie
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The first step-by-step guidebook for successful innovation planning Unlike other books on the subject, 101 Design Methods approaches the practice of creating new products, services, and customer experiences as a science, rather than an art, providing a practical set of collaborative tools and methods for planning and defining successful new offerings. Strategists, managers, designers, and researchers who undertake the challenge of innovation, despite a lack of established procedures and a high risk of failure, will find this an invaluable resource. Novices can learn from it; managers can plan with it; and practitioners of innovation can improve the quality of their work by referring to it.
Technological innovations --- Organizational change --- Technological innovations. --- Organizational change. --- 373.67 --- 001.8 --- 001 --- 007 --- 766 --- Onderzoek (design) --- Onderzoek (kunst) --- Onderzoeksmethodologie --- Wetenschappelijk onderzoek --- Communicatie --- Visuele communicatie --- Gebruiksgrafiek --- Design --- organisaties --- Innovatie --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Creative ability in technology --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Change, Organizational --- Organization development --- Organizational development --- Organizational innovation --- Management --- Organization --- Manpower planning --- #SBIB:309H1720 --- Informatiekunde, informatie management
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Introduction: What the World Needs Now Is More Jobs Steve JobsChapter 1 What Would Steve Do? 1 Principle 1 Do What You Love Chapter 2 Follow Your Heart Chapter 3 Think Differently About Your Career Principle 2 Put a Dent in the Universe Chapter 4 Inspire Evangelists Chapter 5 Think Differently About Your Vision Principle 3 Kick-Start Your Brain Chapter 6 Seek Out New ExperiencesChapter 7 Think Differently About How You Think Principle 4 Sell Dreams, Not Products Chapter 8 See Genius in Their Craziness Chapter 9 Think Differently About Your Customers Principle 5 Say No to 1,000 Things Chapter 10 Simplicity Is the Ultimate Sophistication Chapter 11 Think Differently About Design Principle 6 Create Insanely Great Experiences Chapter 12 We're Here to Help You Grow Chapter 13 Think Differently About Your Brand Experience Principle 7 Master the Message Chapter 14 The World's Greatest Corporate Storyteller Chapter 15 Think Differently About Your Story One More Thing...Don't Let the Bozos Get You Down
New products --- Creative thinking --- Technological innovations --- Success in business --- Jobs, Steven, --- New products. --- Creative thinking. --- Technological innovations. --- Success in business. --- Jobs, Steve, --- AA / International- internationaal --- 650 --- Theorieën en grondbeginselen. Management. --- Jobs, steven --- New product development --- NPD (Marketing) --- Product development --- Products, New --- Commercial products --- Industrial design --- Creative thinking (Education) --- Creative ability --- Thought and thinking --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Creative ability in technology --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Business --- Business failures --- Creative ability in business --- Prediction of occupational success --- Theorieën en grondbeginselen. Management --- Jobs, Steven Paul, --- Jiabosi, --- Jia, Bosi, --- 賈伯斯, --- Jobs, Steve, - 1955-2011
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A radical shift in perspective to transform your organization to become more innovative The Design Thinking Playbook is an actionable guide to the future of business. By stepping back and questioning the current mindset, the faults of the status quo stand out in stark relief-and this guide gives you the tools and frameworks you need to kick off a digital transformation. Design Thinking is about approaching things differently with a strong user orientation and fast iterations with multidisciplinary teams to solve wicked problems. It is equally applicable to (re-)design products, services, processes, business models, and ecosystems. It inspires radical innovation as a matter of course, and ignites capabilities beyond mere potential. Unmatched as a source of competitive advantage, Design Thinking is the driving force behind those who will lead industries through transformations and evolutions. This book describes how Design Thinking is applied across a variety of industries, enriched with other proven approaches as well as the necessary tools, and the knowledge to use them effectively. Packed with solutions for common challenges including digital transformation, this practical, highly visual discussion shows you how Design Thinking fits into agile methods within management, innovation, and startups. Explore the digitized future using new design criteria to create real value for the user Foster radical innovation through an inspiring framework for action Gather the right people to build highly-motivated teams Apply Design Thinking, Systems Thinking, Big Data Analytics, and Lean Start-up using new tools and a fresh new perspective Create Minimum Viable Ecosystems (MVEs) for digital processes and services which becomes for example essential in building Blockchain applications Practical frameworks, real-world solutions, and radical innovation wrapped in a whole new outlook give you the power to mindfully lead to new heights. From systems and operations to people, projects, culture, digitalization, and beyond, this invaluable mind shift paves the way for organizations-and individuals-to do great things. When you're ready to give your organization a big step forward, The Design Thinking Playbook is your practical guide to a more innovative future.
Design thinking --- Creative ability in business. --- Creative ability in technology. --- Creative thinking. --- Industrial management --- Technological innovations. --- Creative ability in technology --- Creative ability in business --- Creative thinking --- Technological innovations --- organisatieadvisering --- Technical creativity --- Technology --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Business administration --- Business enterprises --- Business management --- Corporate management --- Corporations --- Industrial administration --- Management, Industrial --- Rationalization of industry --- Scientific management --- Management --- Business --- Industrial organization --- Creative thinking (Education) --- Creative ability --- Thought and thinking --- Business creativity --- Success in business --- 65.012 --- Veranderingsmanagement --- Creativiteit --- Creatief denken --- Brainstorming --- Werkvorm --- Probleemoplossend denken --- Innovatie --- Planning (firm) --- Production management --- bedrijfseconomie --- management --- technologische innovatie --- bedrijfskunde --- creativiteit --- ondernemen
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