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Liberally illustrated with actual design examples, this book demonstrates how people acquire and interpret information and examines the factors that undermine this process. The first edition successfully filled a significant gap in the market, presenting a core set of principles and a methodology for engineers and designers who are seeking to nourish the situation awareness of their system's users. The second edition significantly expands and updates the examples throughout to include wider range of domains and increases the coverage of SA design principles and guidelines to include new areas of current development. It translates current research into a usable, applicable method and guidelines.
Design --- Méthodologie --- Design industriel
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This inspiring book chronicles the most influential ideas that have shaped industrial and product design. Written by two experts on modern design, it provides a concise history of the subject, and offers a fascinating resource to dip into for the general reader. From the origins of modern design in the craft movements of the 19th and early 20th century, and the changes brought about by mass production, the book traces the most important ideas in design through the modern movement and post-war consumer society to more recent ideas such as Open-Source Design and Biomimicry.
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1: Ghosts in the machine - The first episode of this new series tells the fascinating story of the birth of industrial design. Alongside the celebrated names, from Wedgwood to William Morris, it also explores the work of the anonymous designers responsible for prosaic but classic designs for cast-iron cooking pots to sheep shears - harbingers of a breed of industrially produced objects culminating in the Model T Ford. Includes interviews with legendary designer Dieter Rams and J Mays, Ford Motors' global head of design. 2: Designs for living - the 1920s and 1930s, with the world at the tipping point between two global wars, design suggested dramatically different ideas about the shape of things to come, from the radical futurism of the Bauhaus to the British love affair with mock-Tudor architecture and the three-piece suite. In Europe, the 'modern movement' promoted the virtues of the machine and the machine-made with theories and products like open-plan living, the fitted kitchen and Tubular steel furniture which have become absorbed into the mainstream of the designed world. In the USA, designers like Raymond Loewy and Henry Dreyfuss explored and exploited the dreams and desires of American consumers to develop a market-based approach to design which has become one of the bedrocks of the modern consumer society. Featuring Niels Diffrient and Tom Dyckhoff. 3: Blueprints for war - The Genius of Design examines the Second World War through the prism of the rival war machines designed and built in Germany, Britain, the USSR and the USA, with each casting a fascinating sidelight on the ideological priorities of the nations and regimes which produced them. From the desperate improvisation of the Sten gun, turned out in huge numbers by British toy-makers, to the deadly elegance of the all-wood Mosquito fighter-bomber, described as 'the finest piece of furniture ever made', the stories behind these products reveal how definitions of good design shift dramatically when national Survival is at stake. Featuring desert war veteran Peter Gudgin and designer Michael Graves. 4: Better living through chemistry - The story of design enters the 50s and 60s, when a revolutionary new material called plastic combined with the miracles of electronic miniaturisation to allow designers to offer post-war consumers something new: liberation. Designer Verner Panton pursued the seemingly impossible dream of a chair made from a seamless piece of plastic while Joe Colombo proposed the Austin Powers-style 'cabriolet bed', complete with built-in cigarette lighter and stereo. Meanwhile in Japan, designers at Sony were shrinking radios from pocket-size to palm-size, paving the way for the ultimate in portable lifestyle-the Walkman. But the optimism of the era came to an abrupt end when concerns about the environmental impact of plastic came to the fore. Featuring Sony master designer Teiyu Goto, Alberto Alessi and Stephen Bayley. 5: Objects of desire - Picking up the story of design from the Drab days of the late 70s, the final episode tracks the explosion of wild creativity that defined the 'designer decades' of the 80s and early 90s. By addressing wants rather than needs and allying themselves to the blatant consumerism of 'retail culture' designers emerged from the backrooms to claim a starring role in the shaping of modern life. Designers also played a decisive role in making the world-changing power of computer and digital technology available to the masses through the design of keyboards, the mouse and the 'desktop'. And now, with concerns growing daily about our insatiable appetite for 'stuff', designers are also offering new ideas about sustainable consumption for the future. Featuring Philippe Starck, Marc Newson, Jonathan Ive and Stephen Fry.
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Sustainable Thinking explores how values and sustainability can reshape the way design management is practised and applied. The book discusses how designers can combine innovative creative thinking with analytical problem-solving skills to produce outputs that are business ready and ethically driven. Examples from a wide range of practitioners who work within the field of sustainable design are examined through case studies, and engaging activities suggest ways for students and practitioners to explore introducing sustainable thinking into their work.
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A practical guide to integrate Design Thinking and Lean Startup in the service era
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"Enjoying" is the new fourth volume of the Red Dog Design Yearbook 2016/2017 and visualises products from areas such as bathrooms and spas, vehicles, consumer electronics and camera, as well as communication. Additionally, the design team of the year, as well as designer and jury portraits will be shown.
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"Doing" showcases products from activity and lifestyle oriented areas such as garden, leisure, sport and games, babies and children, fashion, lifestyle and accessories, as well as watches and jewelery . Additionall, the design team of the year, as well as designer and jury portraits will be shown.
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