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Includes over 450 A to Z articles addressing the latest advances and findings in computer science and engineering, in addition to important topics of interest to computer scientists and engineers, including standards, electronic commerce, financial engineering, and computer education.
Computer science --- Computer engineering --- Informatique --- Ordinateurs --- Encyclopedias. --- Encyclopédies --- Conception et construction --- Encyclopédies
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Automobiles --- Automobile industry and trade --- Design and construction. --- Conception et construction --- Carrozzeria Bertone --- History. --- Auto's --- Auto's.
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This practical reference provides in-depth information required to understand and properly estimate compressor capabilities and to select the proper designs. Engineers and students will gain a thorough understanding of compression principles, equipment, applications, selection, sizing, installation, and maintenance. The many examples clearly illustrate key aspects to help readers understand the ""real world"" of compressor technology.Compressors: Selection and Sizing, third edition is completely updated with new API standards. Additions requested by readers include a new section on di
Compressors. --- Compresseurs --- 621.5.041 --- 531.8 --- 621.51 --- axiale compressoren --- centrifugaalcompressoren --- compressoren --- dynamica --- mechanica --- pompen --- rotatiecompressoren --- toegepaste mechanica --- toegepaste thermodynamica --- zuigercompressoren --- Compressoren --- Compressors --- compressoren - hogedrukventilatoren --- 621.5.041 Compressors --- Impellers --- Turbomachines --- Design and construction --- Conception et construction --- Dimensionnement (ingénierie) --- Blowers --- Compressing machinery --- Exhausters --- Refrigeration and refrigerating machinery --- Compresseurs. --- Conception et construction. --- Turbomachines. --- Turbines --- Dimensionnement (ingénierie)
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Cet ouvrage regroupe plus de 80 projets innovateurs conçus dans le monde entier pour améliorer la qualité de la vie de près de la moitié de l'humanité sans logement ou sans accès à l'eau potable. Des exemples d'abris pour réfugiés, de maisons en matériau de récupération, de dispensaires, d'écoles, de système filtrant l'eau ou produisant de la chaleur, etc.
Emergency housing --- Buildings, Temporary --- Disaster victims --- Sustainable architecture --- Architecture and society --- Architecture et société --- Logement de secours --- Victimes de catastrophes --- Habitat provisoire --- Petite construction --- Matériau de récupération --- Design and construction --- Dwellings --- Conception et construction --- Habitations --- Architectuur. --- Emergency housing - Design and construction --- Buildings, Temporary - Design and construction --- Disaster victims - Dwellings --- Logement de secours - Conception et construction --- Victimes de catastrophes - Habitations
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Gallium arsenide semiconductors --- Integrated circuits --- Arséniure de gallium --- Circuits intégrés --- Design and construction --- Conception et construction --- Gallium arsenide semiconductors. --- Galliumarsenidehalfgeleiders --- Geïntegreerde schakelingen --- Design and construction. --- ontwerp --- Galliumarsenidehalfgeleiders. --- ontwerp. --- Ontwerp.
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1. Introduction 2. Behavior and Concurrency 3. The Untimed Model of Computation 4. The Synchronous Model of Computation 5. The Timed Model of Computation 6. MoC Interfaces 7. Tightly Coupled Process Networks 8. Nondeterminism and Probability 9. Applications 10. Concluding Remarks
Embedded computer systems --- Systems on a chip --- Timing circuits --- Multitasking (Computer science) --- Design and construction --- Data processing. --- Computer multitasking --- Geïntegreerde schakelingen --- Computer multitasking. --- Geïntegreerde schakelingen. --- Systèmes enfouis (informatique) --- Systèmes sur puce --- Minuteries --- Conception et construction --- Design and construction. --- Systèmes embarqués (informatique) --- Conception et construction. --- Computer multi-tasking --- Concurrent processing (Computer science) --- Multi-tasking, Computer --- Electronic data processing --- Electronic circuits --- Time measurements --- SOC design --- Systems on chip --- Embedded systems (Computer systems) --- Computer systems --- Architecture Analysis and Design Language --- Systèmes embarqués (informatique) --- Systèmes sur puce
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This book provides the advanced issues of FPGA design as the underlying theme of the work. In practice, an engineer typically needs to be mentored for several years before these principles are appropriately utilized. The topics that will be discussed in this book are essential to designing FPGA's beyond moderate complexity. The goal of the book is to present practical design techniques that are otherwise only available through mentorship and real-world experience.
Field programmable gate arrays --- Design and construction. --- Design and construction --- Logische schakelingen. --- Réseaux logiques programmables par l'utilisateur --- Conception et construction --- fpga (field-programmable gate array) --- FPGA --- VHDL --- Field programmable logic arrays --- FPGAs --- Gate array circuits --- Programmable logic devices --- Field programmable gate arrays - Design and construction
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Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously
Computer games --- Social aspects. --- #SBIB:309H1713 --- #SBIB:309H240 --- #SBIB:309H241 --- Social aspects --- Mediatechnologie: nieuwe toepassingen (abonnee-televisie, electronic mail, desk top publishing, virtuele realiteit...) --- Andere media (theater, plastische kunsten, strips, affiches, speelautomaten...) --- Andere media: functies, genres, historiek --- Pragmatics --- Computer. Automation --- Sociology of culture --- Electronic games --- Internet games --- Television games --- Videogames --- Games --- Jeux vidéo --- Conception et construction --- Aspect social --- Jeux vidéo
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Specifically written for undergraduate students, this best-selling guide provides an accessible introduction to computer hardware and architecture. Updated content is delivered via the familiar structure that has served instructors through four successful editions, with the major addition of an accompanying assembly language instructional CD-ROM.
computerarchitectuur --- digitale logica --- operationeel systeem (operating system) --- parallelle computer --- Computerarchitectuur. --- computers --- computerbesturingssystemen --- computerbasiskennis --- Computer architecture. Operating systems --- Computer organization --- Computer programming --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Organization, Computer --- Programming --- Programmation (Informatique) --- Ordinateurs --- Conception et construction --- CPU --- hardware --- Contains audio-visual material
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Samenvatting:Mark I. Montrose, the best-selling author of PRINTED CIRCUIT BOARD DESIGNTECHNIQUES FOR EMC COMPLIANCE, now brings you his newest book, EMC ANDTHE PRINTED CIRCUIT BOARD. This accessible, new reference work shows howand why RF energy is created within a printed circuit board and themanner in which propagation occurs. With lucid explanations, this bookenables engineers to grasp both the fundamentals of EMC theory and signalintegrity and the mitigation process needed to prevent an EMC event.Author Montrose also shows the relationship between time and frequencydomains to help you meet mandatory compliance requirements placed onprinted circuit boards. Using real-world examples the book features:*Clear discussions, without complex mathematical analysis, of fluxminimization concepts *Extensive analysis of capacitor usage for variousapplications *Detailed examination of components characteristics withvarious grounding methodologies, including implementation techniques *Anin-depth study of transmission line theory *A careful look at signalintegrity, crosstalk, and termination
Printed circuits --- Electromagnetic compatibility --- EMC --- 621.316 --- 621.3'7 --- 621.3'7 Electrical engineering--?'7 --- Electrical engineering--?'7 --- Compatibility, Electromagnetic --- EMC (Electronics) --- Electronics --- Design and construction. --- Electromagnetic compatibility. --- Circuits imprimés --- Compatibilité électromagnétique --- Elektromagnetische afscherming --- Gedrukte bedradingen --- Uitwisselbaarheid --- Elektromagnetische afscherming. --- Elektrotechniek. --- Gedrukte bedradingen. --- Uitwisselbaarheid. --- Circuits imprimés --- Compatibilité électromagnétique --- Design and construction --- Conception et construction --- Electrical and Electronics Engineering.
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