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Algoritmen. --- Numerical analysis --- Numerieke wiskunde. --- Computer programs.
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Microsoft Windows NT device drivers (Computer programs) --- Operating systems --- Programmeren --- Systeemprogrammatuur --- Windows --- Microsoft Windows NT device drivers (Computer programs). --- Operating systems. --- Programmeren. --- Systeemprogrammatuur. --- Windows. --- Windows NT device drivers (Computer programs) --- Device drivers (Computer programs)
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Ben je gek op computers en animatiefilmpjes? En wil je graag zelf computergames maken?Ontwikkel jouw digitaal talent met deze praktische gids.Met kleurrijke illustraties, handige tips en stap-voor-stap instructies om op een speelse manier programma's te leren schrijven in Scratch en Python.Een leerrijk boek dat aanzet tot logisch denken en problemen oplossen.
Computer programs --- Hashing (Computer science) --- Internet and children
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Algebras, Linear. --- Equations --- Mathematics --- Wiskunde --- Numerical solutions. --- Computer programs. --- Secundair onderwijs. --- Derive.
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Windows (Computer programs) --- 005.26 --- 005.43 --- Windowing (Computer programs) --- Graphical user interfaces (Computer systems) --- Utilities (Computer programs) --- Microsoft Win32. --- Microsoft Windows NT. --- Microsoft Windows. --- Microsoft Windows NT workstation --- Windows NT --- Windows 2000 --- Daytona (Computer file) --- Microsoft Win32 application programming interface --- Microsoft Win32 API --- Win32 --- Win 32 --- Computers --- Windows --- Windows.
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Compilers (Computer programs) --- 681.3*D34 --- Compiling programs (Computer programs) --- Computer programs --- Programming software --- Systems software --- Processors: code generation; compilers; interpreters; optimization; parsing; preprocessors; run-time environments; translator writing systems and compilergenerators (Programming languages) --- Compilers --- Compilers. --- 681.3*D34 Processors: code generation; compilers; interpreters; optimization; parsing; preprocessors; run-time environments; translator writing systems and compilergenerators (Programming languages)
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The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.
Computer programming --- Computer graphics --- Computer art --- Art --- Art and technology --- Computer programs --- Data processing --- Art and technology. --- Computer programming. --- Digital art --- Data processing. --- Computer programs. --- Artificial intelligence. Robotics. Simulation. Graphics --- Programmation (Informatique) --- Infographie --- Art par ordinateur --- Art et technologie --- Logiciels --- Informatique --- Programmeren --- Digitale kunst --- Digitale beeldbewerking --- Digitale typografie --- Codeersystemen --- Grafische vormgeving --- Open source software --- Audiovisuele media --- Technology and art --- Technology --- Art, Occidental --- Art, Visual --- Art, Western (Western countries) --- Arts, Fine --- Arts, Visual --- Fine arts --- Iconography --- Occidental art --- Visual arts --- Western art (Western countries) --- Arts --- Aesthetics --- Art, Computer --- Computer craft --- New media art --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Programming --- software --- designs [artistic concepts] --- Codeersysteem --- Opensourcesoftware --- Kind --- Art, Primitive --- Computer graphics - Computer programs --- Computer art - Computer programs --- Art - Data processing
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Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.
Computer programming. --- Interactive computer graphics --- Processing (Computer program language) --- Computer programs. --- Processing (Computer program language). --- Interactieve media --- Programmeren --- Programmeertalen --- Digitale kunst --- Digitale media --- Audiovisuele media --- Computer. Automation --- software --- programming [function] --- Programmeertaal --- Multimedia --- Kind
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1. An introduction to device drivers 2. Building and running modules 3. Char drivers 4. Debugging techniques 5. Enhanced char driver operations 6. Flow of time 7. Getting hold of memory 8. Hardware management 9. Interrupt handling 10. Judicious use of data types 11. Kmod and advanced modularization 12. Loading block drivers 13. MMAP and DMA 14. Network drivers 15. Overview of peripheral buses 16. Physical layout of the kernel source
Linux device drivers (Computer programs) --- Engineering & Applied Sciences --- Computer Science --- Linux (operating system). --- Operating systems. --- Information Technology --- General and Others --- linux --- linux device driver --- 004.451 --- apparatuur --- drivers --- 681.3*D40 --- 681.3*I34 --- 681.3*I34 Graphics utilities: picture desciption languages; software support (Computer graphics) --- Graphics utilities: picture desciption languages; software support (Computer graphics) --- 681.3*D40 Operating systems: general --- Operating systems: general --- Device drivers (Computer programs) --- Besturingssystemen --- Linux, Pilotes de périphérique pour (Logiciels) --- Programming
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