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Numerical methods : a software approach
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ISBN: 0471093971 Year: 1982 Publisher: New York : Wiley,

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The Windows NT device driver book : a guide for programmers.
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ISBN: 0131844741 9780131844742 Year: 1997 Publisher: Upper Saddle River Prentice Hall/PTR


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Programmeren voor kinderen : leer stap voor stap programmeren en je eigen computergames maken
Authors: --- --- --- --- --- et al.
ISBN: 9789401469579 Year: 2020 Publisher: Tielt Lannoo

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Ben je gek op computers en animatiefilmpjes? En wil je graag zelf computergames maken?Ontwikkel jouw digitaal talent met deze praktische gids.Met kleurrijke illustraties, handige tips en stap-voor-stap instructies om op een speelse manier programma's te leren schrijven in Scratch en Python.Een leerrijk boek dat aanzet tot logisch denken en problemen oplossen.

Threaded interpretive languages : their design and implementation.
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ISBN: 007038360X Year: 1981 Publisher: Peterborough : Byte books,

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Solving linear equations with DERIVE : experimental learning, visualization, the scaffolding method
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ISBN: 3901769099 9783901769092 Year: 1998 Publisher: Hagenberg : bk teachware,

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Advanced Windows
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ISBN: 1572315482 9781572315488 Year: 1997 Publisher: Redmond, WA : Microsoft press,

Processing : a programming handbook for visual designers and artists
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ISBN: 9780262182621 0262182629 9780262321853 9780262028288 Year: 2014 Publisher: The MIT Press

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The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.


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Getting started with processing : a hands-on introduction to making interactive graphics
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ISBN: 9781457187087 Year: 2015 Publisher: Maker Media

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Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.

Linux device drivers
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ISBN: 0596000081 9780596000080 Year: 2001 Publisher: Sebastopol : O'Reilly & Associates,

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1. An introduction to device drivers 2. Building and running modules 3. Char drivers 4. Debugging techniques 5. Enhanced char driver operations 6. Flow of time 7. Getting hold of memory 8. Hardware management 9. Interrupt handling 10. Judicious use of data types 11. Kmod and advanced modularization 12. Loading block drivers 13. MMAP and DMA 14. Network drivers 15. Overview of peripheral buses 16. Physical layout of the kernel source

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